Turn 39
Zerus had to cover his mouth to keep from laughing. This was faaaaaar too easy.
Hop onto giant crow. Have giant crow caw loudly right next to them. When bandits wake up, presumably very, very startled, suggest that they clear out and find a new job. This one is dangerous, after all.
| You jump on your crow, and you ride down into the bandit camp, like a god of war... well sort of. When you get there, however, you notice that there are only two bandits, and each of them is at least fifty and pointing at you and screaming. Both fall down to the ground clutching their hearts.
Huh. Looks like you killed the bandit's via heart attack. Way to go!
Accept the contract from Valtreus; ask if I have to get to Three Sect Field myself or if I'll have transportation from the Guild.
"No. You'll be teleported there. You have a few days before you have to leave, so spend your time wisely" (You have... four turns to do whatever).
Look for someone official-looking to ask for information about the dragon from.
Ask people about the dragon, use mage guild membership to get answers.
| The most official thing you can find is your guild badge, and even that almost looks fake.
| Everyone seems to be at their houses, or something. Hmm... why do you hear wingbeats?
"No missions, huh."
Ask around the guild to see if there are any experienced demon summoners. Perhaps there is someone around here who can show me the ropes.
| You don't find any experienced demon summoners. You do find one that knows a little more about it than you do, however.
"Another demon summoner!? Wowee! I am so gosh darn excited! I didn't think there was another in this guild, but golly, you seem to have answered my hopes and dreams! You want some tips for strengthening your demons, huh? Well, in general, the best way to go about that is just have them go into a good old fashioned tussle! But for the really weak demons, well, when you summon them, you gotta put a lot of magic power into the spell. That way, they'll absorb that power into their soul, making them super duper strong! After a while, they become strong enough to actually fight!"
((To simplify things, to make Ricky stronger, start by overmastering the spell until he is capable of doing combat. At which point, I actually make a separate character sheet for him, and he can become stronger through battle. You can still overmaster the spell even when he is capable of combat, however, to make him even stronger.))
If I'm reading this whole business, I might as well Read Chapter One and Three.
If I've only got 15 (less now) turns before I must mission, I doubt this whole thing's getting read in one go.
You read the chapters, and they don't teach you anything new, but they do have a bunch of intersting spells
((I'll upload the full spell list, by chapter, once you finished the book, to make thing easier.))
Northwest...northwest...
Where am I in relation to the City of Darius?!
Take a coin out, flip it, and if heads: go north. If tails: go west.
If the coin lands on it's side and stays that way, practice divination and speak to the coin.
| You flip the coin and... it's heads! You decide to flip the coin again, and it's heads again! You keep on flipping the coin, and it keeps on coming up heads.
You find this a little strange, so you take a look at your coin. You palm your face, as both sides of the coin are exactly the same.
CharactersNirathi (Nirur Torir)Female Yarian. From the Enchantment College. In the Mage's guild. In a town located somewhere in Ggryymirr.
Equipped:
Leather Armor,
Light Shield,
Staff of Redimio IanusUnequipped: A low level book on
Inficio Ignotus.
Strength: 7+1
Endurance:
11+1Intelligence:
16+1Dexterity:
10+1Charisma:
16+1Wisdom:
10+1Skill:
10Inficio:
Level 1, Near-Phony
Inficio Ignotus:
Level 1,
Weak ArcanistRedimio Ianus:
Level 0. Palor Magician
Nox noctis Visum:
Level 0.
Inficio Ignotus: Level 0: Shine, an enchanment used to make items glow. 10 exp, makes items provide a strong light. Level 1: Homing Weapon, an enchantment that gives weapons a 1 higher DC for to hit purposes. 9 exp, no bonus. Repel Arrows, An enchant that gives a +1 bonus against arrows. 4 exp, no bonus.
Redimio Ianus: Level 0: Arcane Pulse, a DC 1 offensive magic. Ranged, 30 feet. 5 exp, no bonus.
OchitaMale Yarian. From the Animus College. In the Mage's guild. In a town located somewhere in Ggryymirr.
Unequipped: 15 gold pieces.
Equipped: Robe of Liquidus Umbra, Staff,
Light Shield Strength:
9+1Endurance:
10+1Intelligence:
15+1Dexterity:
9+1Charisma:
13+1Wisdom:
16+1Skill:
10Mind:
Level 1, Brainster.
Ianus:
Level 1Elementus:
Level 0Ianus Resarcio:
Level 2,
Terrible DoctorRealm:
Level 0Liquidus Umbra:
Level 1 Water Chestnut Ianus Resacrio: Level 0: Close Minor Wounds, can heal most shallow cuts and bruises. 10 exp, Can now heal minor bone cracks and injured tendons. Level 1: Healing Glow, it can heal any wound, but it takes a very long amount of time to heal anything major. 7 exp, no bonus.
Liquidus Umbra: Level 0: Minor Water Animus: Creates a small animated being out of water. 5 exp, It is capable of following simple commands. Rope of Water, creates a rather strong rope of water. 10 exp, the spell can now be used as a DC 1 whip. Instant cast. Level 1: Water Fist, creates a fist out of water. 6 exp, no bonus.
Kira Talneris (Tiruin)Female Elf. From the College of the Battle Mage.
Whelp of the Fighters Guild. She's somewhere, that's for sure.
Equipped:
Gilded White Robe,
Light ShieldUnequipped: 50 gold and a tome on wind spells
Strength:
14+1Endurance:
10+1Intelligence:
10+1Dexterity:
15+1Charisma:
11+1Wisdom:
13+1Skill:
10Swords:
Level 0Body Magic:
Level 0Complexo Ventus:
Level 1,
OzoneElementus:
Level 0Inficio:
Level 0Realm:
Level 0Solers Inficio:
Level 1,
Semi IncompetentOrtus Aer:
Level 1,
Air PufferComplexo Ventus: Level 0: Air Fist, a DC 1 touch attack. 3 exp, no bonus. Weak Air Shift, a spell that shifts you five feet in any direction, extremely quickly. Instant Cast, 10 exp, can be cast with one more spell. Level 1: Lesser Air Sphere, a DC 2 touch attack. 7 exp, no bonus. Level 2: Levitate, a spell that allows you to hover above the ground for 2 turns. -1 to movement while levitating. 2 exp, no bonus.
Solers Inficio: Level 0: Imbue Minor Melee, an enchant that adds amplifies damage slightly (damage will go up a damage class). 10 exp, instant. Level 1: Weak Wisdom Enchant, an enchant that increases Wisdom by +.5. 5 exp, no bonus
Ortus Aer: Level 0: Gust, a spell that makes a nice breeze. 10 exp, can push people a small distance away. Level 1: Minor Blade of Air: Creates a thin, short blade of air that can be shot forward (no roll, homing), DC 2. Ranged, 30 feet. 10 exp, Instant Cast. Bearings, a spell that acts as an internal compass, giving the user a general idea of the cardinal directions. 4 exp, no bonus.
Zerus Halfmoon (IronyOwl)Male Human. Went to the
Animus University.
Bus Boy of the Archaeological Guild. Inside the Archaeological Guild.
Equipped:
Vampire's Leather Armor, Staff
Unequipped: 40 gold
Strength:
14+1Endurance:
12+1Intelligence:
14+1Dexterity:
12+1Charisma:
14+1Wisdom: 8+1
Skill:
10Body:
Level 0Volo Plagiarius:
Level 0Validus Refragatio:
Level 1,
SquishyLamia Veneficus:
Level 0Mind: Level 1, Brainster
Ianus Somes:
Level 0Redimio Ianus:
Level 0, Parlor Magician
Somes quod Animus:
Level 0Realm:
Level 0Appello:
Level 0Alius Sive:
Level 1,
Dishrag Conjurer Lamia Veveficus:
Level 0:
Weak Drain, a spell that
drains others of energy and
boosts your own. 5 exp, no bonus.
Volo Plagiarius:
Level 0:
Reaction Boost, a spell that allows you to retake a single 1, once per turn. 4 exp, no bonus.
Validus Refragatio:
Level 1:
Harden, a spell that gives a +1 DR autoblock. 10 exp, no movement reduction.
Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance. 5 exp, no bonus.
Redimio Ianus:
Level 0:
Arcane Pulse, a DC 1 offensive magic. Ranged, 30 feet. 10 exp, Instant.
Alius Sive:
Level 1:
Summon Crow, a spell that summons a rather clever crow. 5 exp, no bonus.
Level 4:
Summon Giant Crow: Summons a twelve foot tall talking crow. Just as intelligent as it's smaller siblings, but a little less... discrete. 40 exp, you may now summon the 14 ft. tall warrior crows.
Thrakor (Toaster)Male Elf. From the
Animus University.
Excavator of the Archaeological Guild. Right in the heart of Tantalan, inside the Archaeological Guild.
Unequipped: 202 gold pieces, a tome on Arcane magic, and a
Staff of Arcane BlastEquipped: Robes of Ianus, Dagger
Strength:
6+1Endurance:
14+1Intelligence:
18+1Dexterity:
14+1Charisma:
10+1Wisdom:8+1
Skill:
10Mind:
Level 1, Brainster
Ianus Somes:
Level 1,
Lame ArcanistRedimio Ianus:
Level 2,
Cosmos CatIanus:
Level 2,
Omega ArcanistRealm:
Level 0Regnum Prodigium:
Level 0 Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance.
10 exp.
Redimio Ianus:
Level 0:
Arcane Pulse, a DC 1 offensive magic. Ranged, 30 feet. 10 exp, instant cast, DC 2.
Regnum Prodigium:
Level 0:
Very Short Range Minor Portal , it allows you to create portals within twenty feet of each other. 10 exp, It no longer takes several minutes to cast, and can be used as a two round spell.
Manipulate Portal, It allows you to manipulate the portal in any fashion, physically. 4 exp, no bonus.
Leo Morelli (Morelli)A Male Human. From the Summoning College.
Bus Boy of the Archaeological Guild. Inside the Archaeological Guild.
Strength (Body): 8+1
Endurance (Body, Realm): 8+1
Intelligence (Mind):
14+1Dexterity (Mind, Body): 8+1
Charisma (Realm):
18+1Wisdom (Realm, Mind):
14+1Skill (all): 10
Realm:
Level 0Appelo:
Level 1Everto Voco:
Level 1,
Demon's Bitch Everto Voco: Level 0: Summon Ricky, summons a useless in combat demon that you have named Ricky. It's pretty cute, though. 10 exp, You can cast it without needing a roll. It's still pretty damn useless in combat, though. Level 1: Summon Diminutive Imp, you summon a very tiny fireball wielding imp. It's like a glass cannon, except without the cannon part. More like a muff gun. 10 exp, won't die on a single hit.
Zofus "Zerg" Berg (FuzzyZergling)Male Human. From the College
Sursum Propinquus quod Alio. In the Mage's Guild. Also
inside the Mage's guild.
Unequipped: Longsword,
Dagger,
2 suits of leather armor. 5 gold pieces.
Equipped: Robes of Defense,
Light Shield,
Staff Strength:
10+1Endurance:
12+1Intelligence:
14+1Dexterity:
14+1Charisma:
12+1Wisdom:
12+1Skill:
10Staves:
0/10Complexo Ventus:
1/10,
OzoneTactus Regnum: 1/10, Pedophile
Complexo Ventus:
Level 0:
Weak Air Shift, a spell that shifts you five feet in any direction, extremely quickly.
Instant Cast, 10/10, can be cast with one more spell.
Level 1:
Lesser Air Sphere, a touch attack with a plus +.5 to damage. 6/10, no bonus.