Turn 14
Talk to Deltorran, things are looking pretty good! Also, along the way, refill my slingshot munitions. Sell that machete, and get a Shortsword! Or, if the machete can't be sold, save it for future !!SCIENCE!! (And if I bump into my team-mates from that fight, congratulate them.)
Wow. Those were some...AMAZING rolls. Wow.
Mcclay goes to talk to Deltorran but one the way there he buys a JTKL4 "Sammy"
Belnor buys a pack of slingshot bullets and a shortsword, whilst Mcclay buys a JTKL4.
You both get to
Deltorran at the same time.
"So, you both completed your second round already, eh? That's good. Maybe you guys will be able to be able to beat this game. But you're not here for my praise, are you? You're here so I can teach you something, and oh boy, is it a doozy. Follow me," Says
Deltorran as he begins to walk to the off limits training area.
"This area is considered off limits unless you fulfill two criteria: Complete Round Two, and have someone invite you in. You guys have already beaten your second round, so all that's left is for me to indoctrinate you."
Deltorran turns to the entrance of the training ground and says, "Deltorran with Belnor and Mcclay. Newbie Training Area."
A light swirls around you for an instant, and you are soon standing in a pure white room, the only occupants being yourselves and
Deltorran. Well, it's almost pure white. There are two stainless steel structures which are across from each other.
He turns toward you and says, "This is the Newbie Training Ground, where we teach all the rookies a special skill. Usually, when you want to go to the training grounds, you would either say "Training Grounds" or "Personal Training Grounds", if you don't want anyone to disturb you. But today, I'm gotta teach you guys something that requires this special area.
"First off are the general rules and special abilities of the Training Ground. First: It is impossible to die in the training area. Even if you were demolecularized, you will still come back together, instantly. Second, don't attack other people without their express consent. Violation of this rule will result in a ten day ban. And thirdly, be courteous. There isn't really a punishment, except for extreme cases, but being a jackass will not get you friends. That's all there is for that.
"And now, here is the main course. This'll really blow you guys away, trust me."
He sticks out his hand, parallel to floor, with his palms facing up. He seems to glow for a second, and then a brilliant blue light appears above his palm.
"This," He says, whilst manipulating the blue ball," is Protofusion. That's the name of the process forming this substance, Protohydrofiliate, commonly called Prohyfi (
Proto
hydro
filiate, it's pronounced like Pro-e-fi, with no emphasis on any syllable, just said straight, and quickly.) Protofusion is the strange process of taking apart, and then ramming back together in a different way, Protofilihydrate, a substance that is everywhere in the galaxy. Protofilihydrate is unique in that it can be consciously controlled by brain waves. It is a strange substance, and it's only use has been converting it to Prohyfi, a much stronger, but not naturally occurring substance that can also be controlled by brain waves.
"Prohyfi is a rather strange substance in the way that it can be manipulated into most anything. It can be excited to an extreme level and shot out like a plasma-like beam, it can be used as a powerful bolster your physical abilities, hell, even some really powerful users of Prohyfi can use it to change the atoms of one thing into another! Some people can use Prohyfi to create heat and electricity, and there are some people you can even manipulate photons to do their bidding.
"One of the most important things about Prohyfi is it's color. You see how mine is blue? That states how I'm a generalist, I don't particularly specialize in one area of Protofusion. Prohyfi can be any color on the visible spectrum... well almost. You see, it can't be black and white. That's because those are two advanced substances of Prohyfi, which have a proper name that is so long, no one remembers them. So everyone just calls them Black or White Prohyfi. Now these substances are significantly more powerful than their normal counterparts, but are much harder to control. They also have a few differences. Black Prohyfi is extremely potent, but also very slow, compared to White Prohyfi, which is very fast, but weaker. Of course each of them is much faster and more powerful than their normal counterparts."
He walks up to one of the steel machines, and presses a few buttons.
"This is where we will be testing out the color of your Prohyfi. Belnor, you're up first."
Belnor walks up to the machine, and
Deltorran grabs his hands, placing them on the flat of the machine. A great red light glows above the machine.
"Red, huh? Red's very much oriented towards offense. You may find your Prohyfi to be a bit slower, but it packs a bigger punch. You probably have some fire manipulation abilities as well. We'll check that later, but for now, Mcclays up next."
He walks up and does the same thing. A dark green light appears.
"Green is also fairly generalist, but with a bit more emphasis on defense. Okay, next is to see if your Prohyfi has any inherent special properties."
He takes you over to the other machine.
Belnor goes up first.
| A burst of flame appers above the machine.
"Looks like Fire Manipulation will be no problem for you,"
Deltorran says.
Mcclay is up next
| and a faint wisp of green pops up.
"Well, it's pretty weak, but you have some healing capabilites. That should be useful. Anyways, that's all. You can practice in here for as long as you like, but remember to go to the other arenas if you want to come again. If you want to leave, one must only say
Exit Area."
And so he was gone.
Belnor and Mcclay have learned of Protofusion!
Belnor: +4 to Protofusion! +2 to Energy Protofusion. +2 to Body Protofusion. +3 to Fire Protofusion.
Mcclay: +4 to Protofusion! +2 to Body Protofusion! +1 to Energy Protofusion! +1 to Mind Protofusion! +1 to Healing Protofusion!
Congratulations! Your knowledge of Protofusion allows you surpass human limits! You may now advance your stats up to Max + Protofusion Skill! ((Welp, here's the big reveal. Using your Prohyfi is fairly simple. Simply state something, anything, that you want to do with your Prohyfi and you will attempt to do it. However, remember your skill level and attributes. Creating a "Spirit Bomb" will be out of your league for some time to come. You are absolutely forbidden to talk to anyone about Protofusion if they don't know about it and haven't completed the criteria. You can now see the fourth Padoga that Belnor found earlier as well. It sells Protofusion Weapons and Goods.))
Krokus felt a bit dazed as he walked out, less an arm and with a trophy.
This was all very strange. He still hadn't woken up, so he finally decided just to treat this as real.
'Pretty sure it can't possibly be real, but might as well act like it is. Just... In case.'
Nodding to himself, Krokus headed back out to the common area to track down that fellow he'd spoken with earlier. He'd promised to give Krokus some advice, and the latter saw no harm in hearing just what it was. Even if this was a dream.
>Head out and find that Kird Onassi guy, show him my trophy.
>On the way, see if I can 'lucid dream' myself some wings, or something. Just incase it is a dream.
You walk over to Kird, whilst you try and grow some wings. It doesn't happen.
"You beat your fist round? Good job! Quite a few people die on the first round, so that makes you better than most. Anyways, all I can tell you is this: There is a special... power that people use in this arena. I rather unfortunately cannot tell until you have completed your second round in the arena. However, after that I promise I'll tell everything I know about this special power."
#8: "Would it hurt me to touch it?"
#9: "Is it bigger than a small moon?"
Yes and no.
Name: Belnor
Age: 21
Sex: Male
Physical Description: A tall, strange man, Belnor is not what you would call "Attractive". His face just seems...A bit off. Tends to wear simple clothing.
Personality: Aggressive when there's something that he REALLY wants, and a love for tinkering around with low-tech...Anything.
Attributes: (I don't really know why there's a number and then more numbers in brackets...)
Str: 15
End: 14
Dex: 18
Cha: 18
Will: 24
Int: 29
Skills:
Speech: 2
Ranged weaponry (17): Crossbows an' shit.
Craftsmanship (10): Slappin' things together.
Protofusion: 4
Energy Protofusion: 2
Body Protofusion: 2
Fire Protofusion: 3
Inventory:
3x Painkillers
2x Flashbang
1x Machete
Shortsword - +1 to hit.
Modified Magnetic Slingshot (115)- 0, 0, -1, +1 to damage.
Metal Plate (equipped)- +1 against sharp melee attacks
420 credits
Status: Fine
Name: Krokus del Gatoro
Age: 57
Sex: Male
Physical Description: A tall, broad-shouldered old man clad gator and crocodile hides, weatherbeaten and looking as though he'd spent the last fifteen years living in the bush, beating down large carnivorous reptiles with a machete. Which, infact, he has. He has long, ash-grey hair, a fierce hawk nose and scars criss-crossing most of his body. Has a big crease in the middle of his forhead, which stands out amongst all his other wrinkles. Has two definitive scars: A long circle around his left arm, where it was cut off. A series of scars on his calf depicting where he was bitten by a tiger.
Personality: Pretty goddamn crazy. Quiet most of the time, the traumatic events which drove him into hiding in the wilderness all those years ago also drove him quite mad. He has a good heart still, deep down, but his sense of morals in rather skewed.
His name is simply what the (rather frightened) locals started calling him when they saw him. His real name is, or was, Allen Keyes.
He's not quite as knowledgable as he once was. Living alone for so long has dulled his thinking a little.
Attributes: (See below)
Str- 15
End- 14
Dex- 18
Cha- 21
Will- 20
Int- 28
Skills:
Edged weapons: 16
Dodging: 6
Craftsmanship: 5
Inventory:
Machete
Metal Body Plate- +1 against sharp melee attacks
Painkillers- removes a -1 from an injury
550 credits
Status: Fine.
Name: Sera Halkonnen
Age: 23
Sex: Female
Physical Description: Slightly tall, thin woman with blonde hair and blue eyes.
Personality: Greedy and inquisitive, but generally not malicious.
Attributes:
Str: 10 (15)
End: 10 (14)
Dex: 16 (18)
Cha: 25 (25)
Will: 17 (25)
Int: 40 (40)
Skills:
Edged Weapons 5
Speech 10
Technological Ability 5
Craftmanship 5
Inventory:
A Machete
A slingshot (60/60)- +0, -1, -4
An Armor Plate- +1 against edged melee weapons.
500 credits
Status: Fine
Name: Jonny
Age: 26
Sex: Male
Physical Description: Young and fit, has a certain charm to him, but otherwise, looks ordinary. You still have no hair (I'll give it back to you in a few turns)
Personality: An average man in an average life. He worked at his job well, though he always got out in his freetime airsofting. He'd done quite a bit of training for the army, but never actually joined.
Attributes:
Str: 11 (15)
End: 11 (14)
Dex: 18 (18)
Cha: 22 (25)
Will: 21 (25)
Int: 35 (40)
Skills:
Kinetic Firearms: 16
Dodging: 13
Inventory:
.22 Rifle (2/8)- -1, 0, -1
Metal Plate Armor- +1 versus sharp weapons
A 678 (24/24)- +0, +1, +0
Status: Fine
Name: mcclay
Age: 18
Sex: Male
Physical Description: brown hair, slim, wears a red t-shirt and brown pants.
Personality: pretty chill guy, prone to monolouging
Attributes: (See below)
Str- 15
End- 14
Dex- 18
Cha- 23
Will- 25
Int- 24
Skills:
Edged Weapons: 13
Kinetic Firearms: 12
Protofusion: 4
Body Protofusion: 2
Energy Protofusion: 1
Mind Protofusion: 1
Healing Protofusion: 1
Inventory:
JTKL4 (16/16) "Sammy" - 0, 0, -1
Shortsword- +1 to hit.
A .22 six shooter (3/6)- +0, -1, -3.
A Metal Plate- Plus +1 to edged melee attacks.
Weak Painkillers- -1 to one injury.
390 credits
Status: Fine.