"Right. One of you go for the dwarf and the other go for the unconscious guy. I'll check out bitey."
Investigate apparent vampire victim. Attempt to invent "Get the fuck up you pansy" spell.
A closer look reveals that the pale person has, indeed, died from a vampire's bite. His body is still very warm; he couldn't have died more than ten minutes ago. There is blood on the corpse's lips, almost as if he bit the attacker while defending; peeking into his mouth, you see blood on his tongue, slivers of flesh stuck between his teeth... and four enormously long canines.
[General Knowledge - Vampiric Anatomy: 4] The lucky bastard must have managed to turn himself by drinking the other vampire's blood, which means he couldn't have died from being drained. Usually, when vampires are too exsanguinated or starved for their biochemical processes to work, they fall into a magical coma until they can smell fresh blood - which, due to the fact they aren't breathing, is a challenge of its own. While you're sure you can draw blood in order to wake the vampire, you're pretty sure he'll be useless to you after he drains someone dead in full view of everyone and then gets staked through the heart.
[Spellcrafting, Lv2: 1] You believe that, due to the vampire's current lack of blood, even turbo-boosting his adrenaline production will not wake him up. Hence, most usual wake-from-coma spells from your repertoire of biochemical Flesh magic would be completely pointless when applied to this situation. The only way to get the vampire awake and moving would have to do something with blood.
"Le'me help you with that guy."
Help Derm heal. Flirt with some of the barmaids.
[Spellcrafting, Lv1: 4] You develop a much simpler solution to Derm's problem: just turn all the food already in the vampire's digestive tract into blood. That way, he'll wake up satisfied enough to listen to reason.
[Spellcasting, Lv1: 2] Your execution of this idea is less than elegant, however. A small amount of blood spurts from the holes in the vampire's neck, but that's about it.
[Flirt: 4] You flirt with one of the barmaid-prostitutes, a blonde half-elven girl about as tall as you, and she smiles at you sweetly.
Maidstitute:
"Sounds good, sugar! Money up front, though - house rules. I'd normally take 30 pieces, but I think I'll halve the price for you, sweetie."
"I've got the un-concious guy."
Drag the un-concious man out, mug him, and use water magic to drop some water on him.
[Mug: 3] You drag the noble out of the bar and rifle through his pockets. Anything of value has already been taken from him; the only thing you've found is a tarnished bronze medallion with a photo of some woman embedded in it.
[Spellcasting, Lv0: 4] Now that you know there's nothing valuable in the man's pockets, it's time to wake him up. You take a tiny amount of water out of the nearest puddle left after the rain, and throw it into the guy's face with as much velocity as your magical skill can muster.
[Awaken: 3] Which isn't much, but it seems to show results: the man slips out of his dream, looks at you with glassy eyes, then burps and goes back to sleep.
Alas, it seems like you'll need bigger artillery to take this guy out of Morpheus's lap.
I chose red text, because...My color was red?
Murkal will spill everything. EVERYTHING. Tell them that the lady said something about a "Portal", "Demons" and "Stones of Power". He'll then spread the word around the town! The demons are coming! Prepare the defenses!
[Raven vs. Murkal: 2 vs. 4] You decide to mix in the Big Lie to make your theories more believable. As you ramble on, your tale becomes a convoluted mess of demons, ghosts, tentacles and Atlanthean artifacts, and soon the only piece of truth in all this is the location everything has happened: the sealed-up tavern.
[Taken Seriously?: 6, 4] Everyone in the Guild, now counting over a dozen people in total, has gathered around you. Most of them look pretty eager to crush some skulls. As your story brings to a close, the oldest one points at the door and gives a rallying shout:
Old Fighter:
"Well, what are we waiting for? We know where the villains are holed up. Move out!"The crowd - or rather, an
angry mob - of armored men takes off at a sprint, with the old man leading the charge. You now stand alone in the empty halls of the Fighter's Guild; there might be some things of value here.
Action: Go down and see whats up with Lady Raven!
You run down the stairs and hurry to where the scream came from. The scene that you see there is... normal. Even disappointingly normal. If you didn't know better, you wouldn't even know Raven was in pain: she, once again with no tentacles getting in her way, was slowly ascending the stairwall.
Raven:
"Here you are, Songbird. Tried to fix the... miscast... with some intuitive flesh-warping. Shouldn't have even tried. I'm afraid I'll need you to help me walk back after we're done here."You open your mouth to tell her that the drunkard escaped, but she sees what's on your mind and shushes you:
Raven:
"Don't worry about that one. His theories on my nature are too wild to believe, Songbird... and even if his ramblings do convince anyone, we'll have plenty of time to do our job and get out. As for your unspoken concerns... no one is going to 'silence' me. Our organization's sole goal is to make the world better, more open and less prejudiced; murdering each other to keep a secret is not our way."You put Raven's hand over your shoulder... and feel that ghostly pain again; it feels as if something is trying to tear you apart, but keeps failing miserably. You flinch, and Raven nods as she releases another wisp to scour the floors:
Raven:
"Are you feeling it, too? That's the tentacles trying to get free. I managed to put them back where they belong, but couldn't re-assimilate them with my flesh... as you can clearly feel right now. We share a special link, dear Songbird, and I'm afraid we'll have to share the pain as well."She leans against a wall and starts weaving some complicated spell, slowly but surely changing the details of the crime scene: some of the wisp silhouettes lose their flasks, some change into different forms, some are moved to hide the violent nature of their death. That goes on for quite some time, and then a knock comes from the front door.
Mob Leader:
"Shit, the Guard has sealed the doors. Spread out and find a way in! Trash the place if you need to, but find them!"Raven curses under her breath, taps you on the shoulder and points in the direction of the basement. Her voice in your mind tells you to keep silent, and get to the tunnel entrance.
[Avoid the Mob: 3] Surrounded by sounds of the mob trying to knock down the guardsmen's seals and climb the walls, you reach the entrance. Raven gets ready to close it behind you, but a young man in chainmail, wielding a torch and a sword, jumps into the tunnel:
Rookie:
"Hey, I found two people, a girl and- what the hell?"With a movement of Raven's hand and a mutter of her voice, the tunnel's entrance becomes a solid wall just behind the warrior's back. A ghostly voice rings through your head once again, its tone unusually cold:
Raven:
"The beggar didn't waste any time rallying people, I see. I have faith that you will protect me; I'll make sure none of his ilk find the tunnel when they come searching for him."She staggers a fair distance behind you, her hands tracing some runes in the air. Meanwhile, the young man starts moving towards you, his posture changing as if he's about to lunge at you:
Rookie:
"So that's how you always get away... secret passages, huh? The Order will pay me a fortune for this knowledge... but, alas, now you're in the way of my money. Prepare to die, you renegade scum!"Name: You think you'll sleep better if you don't know that.
Gender: Male
HP: 50/50
Skills:Apprentice Swordsman
Novice Offhand Fighter
Inventory:Bronze ScalemailPotion BeltTorch and Sword
((Decided to give Dwarmin a small(3-4 miniturns, most likely) combat session so that he can see if his character needs some fine-tuning in that department.))