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Author Topic: You are King III: Spring 938 AAL  (Read 133163 times)

Ghazkull

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Re: You are King III: Autumn 937 AAL
« Reply #1275 on: October 16, 2012, 01:49:43 pm »

harald returns home, disbands his Levies and orders his men to bring in the Wool-Trader from the Pact, who sold the Plague inducing clothes.
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thatkid

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Re: You are King III: Autumn 937 AAL
« Reply #1276 on: October 16, 2012, 05:40:22 pm »

Having apparently safely returned to Oathrbreaker with no issues, disband 2 of the 3 regiments before taxes need to be paid.
Train tactics.
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Shootandrun

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Re: You are King III: Autumn 937 AAL
« Reply #1277 on: October 16, 2012, 06:41:48 pm »

...

[3+1] Your notion of setting a high reward for the men proves wise; a great number of Haegars are sent from the minor clans. The legendary archers of the north are few, however; while they are extremely useful in short raids and in defending against neighboring clans, they are only mildly effective when organizing massive assaults such as this one - the clans send men and women armed for melee combat and large scale battles. They do not have outstanding equipment, but they have the spirit of the north in them; point them in a direction, tell them to charge, and they'll make short work of any enemy they meet on the way... Though they may not wait for your orders.
The clans send [2*2] 4 additional berserker regiments
[1] There are no replies to the idea of an Udidvet Haeg. The War of the Longaxe was glorious, bloody, long, full of the stuff that makes songs and legends today... And the Haegars lost. The peoples of the north have not forgotten the cold adranic steel or the mighty armies of the south. Raiding, they can do without a problem, even on large scales, but invading? Perhaps not.

[1] With the winter looking like it'll be a cold one, using long ships would be what the clan lords call a "bad idea". You'll have to go by land to invade Windheath, but, thankfully, the marshes around Northwatch should freeze completely, allowing fast movement of troops.

A letter is sent to the nobility of Dechire. They are to send a representative to Stormstead before spring or expect an arrival of a new Palatine, accompanied by several regiments. Cite the regency as the reason for harsh rules in absence of His Majesty and need to pull the country together in a crisis. [/b]
[1] The nobles comply. A representative will be sent before spring. Something about the tone of the message, however, makes you wonder if you're going to like him or not.

Train Swordsmanship
[12314] +20.

Upon hearing the man's words, and feeling the smooth texture of vellum, Renart could only conclude on thing.

This man is the killer. This is Saer Talinth, the survivor of the Grey Death!

As he read the letter out loud to the nearby nobles, he wondered how to protect the man from any other assassination attempts. Judging by the missive, it seemed muchly like an assassination on the bearer due to the...confidentiality of what was in this.

"My Prince," he said to Richard, "this means an Adranic couldn't have harmed the King.
Also, train Logistics with Richard before Winter.
[121511] +0
Your training is quite unproductive, and after some time Richard informs you that he will be passing the winter in Altaregia.

harald returns home, disbands his Levies and orders his men to bring in the Wool-Trader from the Pact, who sold the Plague inducing clothes.
[4] The wool trader is found quite easily; he's still trading. He seems to be your average small business merchant, buying and selling wool to the peasantry; [6] he has kept a very precise record of everyone who bought things from him (he seems to be paranoid about some kind of evil spirit stealing his money if they think he won't notice)... And the record is enormous. This could be very useful if a suspect for the poisoning was found, as you could confirm whether or not he bought wool from this merchant, but you can't just check all the buyers - there are hundreds.

Having apparently safely returned to Oathrbreaker with no issues, disband 2 of the 3 regiments before taxes need to be paid.
Train tactics.

[13552] +60.

((DO NOT POST AFTER THIS SERIES OF ROLLS. SEASON CHANGE COMING RIGHT UP.))
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Shootandrun

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Re: You are King III: Autumn 937 AAL
« Reply #1278 on: October 16, 2012, 07:34:28 pm »

Winter 937 AAL: Unleashed Storms

[2] As the northern wind howls, the waters of Windheath freeze. This winter will be extremely harsh, as evidenced by early snowstorms and particularly low temperatures. Lakes and minor rivers freeze entirely, allowing men to cross them on foot; the Arendal becomes harder to navigate, or impossible as one goes past Stormstead, but the ice is not thick enough to allow armies to cross. Armies lost in the snow will starve and freeze, no matter whether or not they have supply lines secured.

[5 vs 4] In what will be later remembered as phenomenal wisdom with an healthy hint of paranoia and conspiracy theories, Richard decides to move his forces to Altaregia in order to make sure that Parnoth won't burn down the city while he's left unchecked, in case he might be a traitor. [1] However, when Richard and [2] Theor arrive at the bridge of Westwatch on the same day, they are welcomed by a grim sight. Richard was right all along; Parnoth left with his ships, abandoning Shipbreaker Isle... And the bridges of Westwatch have been cut down; armies without ships will be forced to cross the Arendal at Lorvese if they wish to go from one half of the kingdom to another. The fortress itself is burning, with black smoke rising high in the sky.

Shipbreaker Isle, the heart of the defenses of Windheath against threats from other shores and the mightiest and oldest fortress of the kingdom, is fallen.

Windheath stands divided. At the border, news reach the Capital, informing the Regent that Charles has moved his troops into Parnoth's lands... And next to War's End, profiting from the fact that no invasion from Donnerstein will come this season. While this is obviously to kill the income source of Parnoth, whether or not they have plans beyond that is unknown. There are no news out of Donnerstein itself, but no one can guess what they might do to use the only bridge capable of crossing the Arendal. [2 vs 1] From the north come news of a massive gathering of Haegars; they may be preparing something truly nasty, using the civil war and the unrest in Windheath to start new raids.

The kingdom is threatened in the north by the mighty Haegars, in the east by the fleet of Parnoth, and possibly in the west, where the belligerent nations of Donnerstein and Arendalis gather their forces and bide their time.

The armies of Windheath are disorganized and isolated; the royal army is more than a month away from reaching Altaregia or cities further south, despite the fact that they can see the highest towers of the city. The levies of the kingdom are all disbanded, and most of the nobles have returned in their home steads. The only lords in the south are the lords of Oathbreaker and the Pact.

[5] The barons and minor lords of the realm react quickly, at least. They understand that the forces of Windheath are disorganized and the kingdom is extremely weak within it's inner territories, and many call their levies and assemble in Dechire, Altaregia and Arborvent - three cities extremely vulnerable to raids. While these forces are weaker than any professional army, it means, at least, that Parnoth will have to pay a heavy cost if he chooses to attack the cities directly. While the country side is left undefended, the centers of population, at least, should endure for some time. This also means, sadly, that the realm's forces are getting dispersed quickly; a careful general might attempt to defeat the Windlanders in detail if some organization is not added to the resistance assembled by the minor nobility.

----------
In Altaregia, an arrested fool, would-be spy and false noble is released into the streets after a few months in prison. He finds himself alone in a city full of chaos and terror, with the citizens watching the fortress supposed to protect them burn.
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Iituem

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Re: You are King III: Autumn 937 AAL
« Reply #1279 on: October 17, 2012, 01:25:48 am »

Richard looked at Ril with a mix of disgust and absolute shock. He did not answer when Edgard entered - he was already thinking about something else.

Ril Emanhild, would-be chancellor, must check potential chancellors - claimant of Spirituaser, must check current ruler and heir apparent of Spirituaser - brother of dead Blauritter, must check current Blauritter and Ursa's enemies - political supporter of the king, must check whether or not current ruler of duchy supports Albert - contacted Donnerstein, cannot know if he had information, unlikely from diary - have to check marriages and family connections, verify inheritance...

After roughly five seconds, he started shouting orders to the guards who were rushing in the room.

"Upstairs, now! Arrest anyone suspicious! Pick up all food and take it in the physician's chambers, and have it examined for poison! Find the cooks and make them taste everything they cooked during the last week! Interrogation checks on all servants responsible of this wing of the palace! Get me the names of this man's remaining family and heirs, and whoever is ruling Spirituaser now! And find me that goddamn doctor!"

Have all forces in the palace, the city and the bridge to check for either the doctor or any man who visited the palace grounds while he shouldn't have. Make a list of everyone who could have wanted Ril dead - including the ruler of Spirituaser, or the heir apparent to said ruler.

[4 vs ?] Aside from the doctor, who has disappeared, you find no evidence of uninvited guests within the Palace.  Unfortunately this leaves you with only one possibility; someone within the Palace staff executed the attempts.

Aside from petty grudges and grievances, the obvious parties standing to gain from Ril's death are the barons of Spiritusaer, Marquis Tengrim and the Crown itself.  Less obvious parties might include figures in Arendalis and Donnerstein, both locations where Ril was sent to negotiate or gather information.  While the most obvious explanation is that Ril was killed for his position, it is quite possible that he was killed for what he knew rather than who he was.

Spiritusaer's throne is a tangled mess in terms of succession.  When the Blauritter died, she passed inheritance directly to Albert or to an elective duchy in the event of his incapacity.  When the civil conflict broke out, the barons elected Duc Stoneson to take her place.  Stoneson was killed during the war while attempting to assist Altaregia and in a panic the barons murdered all of his remaining heirs and sold his wife into slavery (no record remains of whom she was sold to).

An even argument could be made for succession of Spiritusaer.  On the one hand, the barons still have the legitimate authority to appoint a successor through elective duchy.  Given how poorly this ended up for them, a majority of the Spiritusaer baronies are actually opposed to this path now (but are happy to keep the legal adjustments that increased their personal power under Stoneson's reign).  A new elected duc would continue to give more power to the barons, but it might not be that stable.  Things would continue as before, but with an uncertain party in power.

On the other hand, a case could be argued that with no remaining Emanhilde heirs Ursa's will comes into effect in addition to Crown sovereignty.  The Crown could simply claim Spiritusaer and appoint a governor.  This would be unpopular with many, and the administrative strain of running two cities directly would cause serious problems.  Of course, the Crown could simply appoint a new Duc or non-noble governor to run the city and extract taxes as normal.  This would see a return to the status quo, but rebellion might occur in the province if the Crown is seen to be too greedily absorbing lands.

On the third hand, Marquis Tengrim already accepted oaths of loyalty from the barons of Spiritusaer and already has forces occupying the city.  Although he has no blood claim to the fief, he is of an old and respected noble House and already has a provisional government in place.  He could merge Drachengraab and Spiritusaer (transferring his seat from Lorvese to Spiritusaer), but this would yield administrative penalties unless he acquired a suitable steward.  Alternately, the Duc would have the power to appoint a direct vassal Comte to govern Lorvese.  This would be the most stable route to restoring order in Spiritusaer, but as with the Crown means an existing party grows in power.

In theory the Crown has the power to make the decision as to who inherits (as final arbiter).  In practice, the decision depends on whether the parties involved (especially the barons) accept the Crown's authority.


~In the Temple~

Liodnya, the God of Magic...and Deception. The Adranic pantheon was different from his religion's, but Liodnya would be roughly equivalent to Rhul, the God of Death, although his god's domain was far more limited than the one of the Horned Snake.

Another major difference between both beliefs was that while the young blacksmith's people believed in communing with the forces of nature, they did not believe the Gods interfered in the mortal world through magic-wielding favored priests. Their influence could be transmitted through the wisdom of the elders and sages of his people, or even through protection to warriors in the battlefield, but never through granting godly powers to mortals.

...Whatever sorcery or illusions of the senses and mind the priests wanted to play on him - to shock, impress and intimidate, the knight supposed - he still thought himself protected by his own gods and will. He had been mercifully saved by the clutches of death once to continue his duty, and even Liodnya's shadow would not see him cower.

"Silver." Talinth answers, taking almost the entirety of the earnings from his side job in the forges from a large leather pouch nestled at his lower back and offering them. He was not sure about the amount required, but as he was being provided free lodging, the smith supposed he could offer as much silver as possible, somewhat relieved they had not requested gold.

Talinth offers silver.

As you place the pouch upon the plate, silvery flames burst into being around it.  You jerk your hand back reflexively and the flames wink out - as do all other sources of light.  You stand for a moment in pitch darkness, trying not to listen to the maddening four notes repeating in the background.

A column of pale blue light appears ahead of you, in which an azure-cowled figure stands.  Pools of deep shadow mask the face beneath the hood.  When he speaks, the myriad whispers restart in the distance.

"Liodnya accepts your tribute and will provide the answers you seek.

"Liodnya's power is great, and He alone can strike down a single man with the Grey as Ziamdaka might purge whole towns.  The men you seek are men of Liodnya, but they use His secrets to darker ends."


There is a bang and a puff of silvery smoke just in front of your feet.  You see something where the smoke was and the cowled figure motions for you to take it.  You pick it up and find it to be a small horn, split down the middle.

"The Cloven Horn were sorcerers who pledged their souls to Liodnya, then fled His grace.  They still seek to do His bidding, but use His powers for their own ends more often than His.  For five hundred years they have continued to work in the shadows, ensuring the will of our master is carried out.  Sometimes it is necessary to curb their excesses.  Your glove, if you will."

A little confused by the request you start to remove your gauntlet and then realise there is something stuffed inside it.  You pull out a piece of parchment, though you cannot read it in this light.

"There are three members of the Cloven Horn in Windheath.  The map will lead you to a warehouse where one of them hides.  Their service to the Horned One has been noble, but it is time for them to cease.  Find their leader and you shall find the proof you seek.  Move quickly - you only have three Conrichts left to succeed."

The light winks out and you are once again plunged into darkness.  At the same moment the whispering ceases, as does the maddening music.  You count about five breaths before the great bronze doors of the temple swing soundlessly open again, illuminating the steps back up.  You take one glance back as you climb them, but all you see behind you is a plain and featureless black pit.  You hurry the rest of the way and cannot help but feel a slight sense of relief when the doors clang shut behind you.

Talinth now has no money, though he retains his employment.  He has been given directions to a warehouse in the Stormstead docks.
« Last Edit: October 17, 2012, 01:27:33 am by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

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Tiruin

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Re: You are King III: Autumn 937 AAL
« Reply #1280 on: October 17, 2012, 01:37:57 am »

Renart handed over Ril's missive to Richard as he approached the Knight.

"I presume you must be Talinth? Just the man I was looking for! Now, Winter has come and we only have little time. Do you have any leads I could help with?" he said, smiling at how the Hedge Knight entrusted the letter to him without even knowing his name. He offered a hand to the minor noble.

"Renart Lionel, Marquis of the Northwatch. Me and my men shan't give up the hunt until the King returns to his health and I believe you're one of those who are crucial to his survival."
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micelus

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Re: You are King III: Autumn 937 AAL
« Reply #1281 on: October 17, 2012, 02:12:43 am »

"The Haegar seem to have lost...much of their former vitality. No matter. There are still other ways of securing axes and bows. Sigurd, tell me, of the surrounding tribes, who holds the most warriors under his command, while at the same time having an eligible daughter?"

Ask Sigurd if there are any surrounding non-allied tribes who could be coaxed into alliance by marriage, and persuaded to give soldiers.

Train Charisma.

Spoiler (click to show/hide)
« Last Edit: October 17, 2012, 01:25:43 pm by micelus »
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Kestrel_6

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Re: You are King III: Autumn 937 AAL
« Reply #1282 on: October 17, 2012, 03:13:48 am »

Ask Aveline about swordmasters that frequesnt Adran's landing
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Azthor

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Re: You are King III: Winter 937 AAL
« Reply #1283 on: October 17, 2012, 11:01:13 am »

Train Charisma for the Winter [50/100].

Rakom heads to Stormstead, heavily guarded.
« Last Edit: October 17, 2012, 11:18:37 am by Azthor »
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Ardas

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Re: You are King III: Winter 937 AAL
« Reply #1284 on: October 17, 2012, 11:59:34 am »

Train Charisma for the Winter [50/100].


356442 = 60 pts +50 trainer points

As soon as Rakom arrived, Edgard took him in for a discussion.
It was a long debate over the kingdom, the future of late Ursa's domain and the potenitally incoming troubles. Parnoth's enigmatic moves made the entire situation even more worrying and it too long ours for both men to come up with a decision to some of the problems.

Rakom is raised to Duc of Spirituaser. In exchange for that, he agrees to pay a flat tribute of 5d to the treasury from Spirituaser's revenues. He is allowed to keep Lorvese.
Edgard requests Rakom to carry out investigation regarding Ril's death.
Edgard asks Rakom to raise contact or at least find Parnoth and find out what is happening.
« Last Edit: October 17, 2012, 02:25:45 pm by Ardas »
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Ghazkull

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Re: You are King III: Winter 937 AAL
« Reply #1285 on: October 17, 2012, 02:24:06 pm »

Train Swordsmanship
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Ardas

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Re: You are King III: Winter 937 AAL
« Reply #1286 on: October 17, 2012, 02:35:27 pm »

Train Swordsmanship

166325=0 +50 training    lvl1 [20/200]

« Last Edit: October 17, 2012, 02:52:11 pm by Ardas »
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thatkid

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Re: You are King III: Winter 937 AAL
« Reply #1287 on: October 17, 2012, 04:30:09 pm »

Continue to train Tactics this winter.
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Taricus

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Re: You are King III: Winter 937 AAL
« Reply #1288 on: October 17, 2012, 09:06:13 pm »

Early morning, Fort Saerra.

One quiet morning within southern Spirituaser, within an abandoned fort in the middle of a forests that flew no banner, covered in a thin layer of snow that had been deposited by the winds the night before.

The fort itself was in a state of disrepair, although the main buildings themselves were in a good state of repair. This, was the home of the Drakefangs.

Standing upon a part of the ruined battlements, a man covered by a think, woolen coat over a set of leather armour. Gently cradling a tankard of warm ale, Adrien takes a sip of the bitter fluid as another figure, one that is smaller and more slender approaches him.

"Looks like our supplies are set to let us ride out the winter capt'n. Every bushel of grain, rack of meat and barrels of ale has gotten here. That said, we may need to start looking for some more lucrative work. I know a few of the others getting a bit restless about being couped up in here for a season."

Alice had taken the time to walk up to the battlements whilst speaking in her light, smooth voice (A voice not normally associated with a mercenary), brandishing her own mug of ale, standing beside Adrien.

"I swear, if it's Raoul getting overeager about that new sword of his... Anyway, thanks for the update Alice. And you're right about the job thing. We don't get some more money by this time next year, we'll be freezing to death. Not that freezing matters much, with the... haeger...invasion..."

Adrien's eyes lit up in inspiration as if he had found the answer to several important questions.

'Well, looks like fate just threw the perfect opportunity onto our laps. Those bluebloods will surely pay handsomely for those sellswords willing to go up against the Haeger horde, and it'll be good practice, as long as the pampered brats cough up the money. Admittedly, it's risky, but I doubt we're really in a situation where we can be picky, now are we?"

The duo nodded at each other before they both took a swig of ale in agreement. Gouging a noble for their services was their general course of plan, not that they didn't think there wouldn't be money in any side jobs before the haeger arrived.

Adrien heads to the nearby villages, asking if they have any work that the Drakefangs can do. Adrien also gets a courier to send a message to the ducal capital, offering his services to the ruling noble of the duchy.
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Caellath

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Re: You are King III: Autumn 937 AAL
« Reply #1289 on: October 17, 2012, 11:30:20 pm »

~In the Palace~
"I presume you must be Talinth? Just the man I was looking for! Now, Winter has come and we only have little time. Do you have any leads I could help with?" he said, smiling at how the Hedge Knight entrusted the letter to him without even knowing his name. He offered a hand to the minor noble.

"Renart Lionel, Marquis of the Northwatch. Me and my men shan't give up the hunt until the King returns to his health and I believe you're one of those who are crucial to his survival."

Talinth took Renart's hand on his own gauntleted one and shook it naturally.
"It is an honor to meet you in person, Marquis. My people lives in a village in Northwatch's cold fields."

Sllightly surprised sed at Renart's reaction amidst nobility, he smiled at the elder man's enthusiasm and vitality.
"It is an honor to meet you in person, Marquis. My people lives in a village in your fields. And about the leads, I believe there is nothing to help me with at the moment. I am going to search for the next lead which might take me back to a solid trail."



~Outside the Temple~

The knight moved out of the temple with both his ears and nose still suffering slightly from the aftereffects of the visit to Liodnya's temple. The priests most certainly knew how to perform their rituals to trick and deceive senses and mind. He was not sure if sorcery was involved, but their way of communing with their Gods was mostly certainly admirable from a point of view.

And most importantly, he had a lead. And it would take him to one of the men he could get answers from, as well as take him further in the investigation, before more harm was done...The priest inside the temple all but affirmed the existence of a plot to eliminate all the members of the royal family.

Talinth moves on to investigate on the warehouse.
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>Yes?
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