get the jump on the dock three, with my Rapier. looks like things have gotten bad, so killing time.
(+1 to swordsmanship AKA my rapier)
You draw your rapier and get to murdering.
Guard trio 1: 3/3hp, +1 WeaponKaras Sirenna: 3/3hp, +1 Weapon, +1 Armour, +1 Skill (+1 surprise for first attack)[
6 vs
5+3] You open up the melee with a deft lunge with your rapier, gracefully piercing a guard's windpipe with one motion and then retrieving your blade with a second. The guard falls into the water, gurgling and grasping for his throat. [-1 hp guards]
[2 / 2] The second band of guards respond quickly, rushing from their post by the captain's cabin [6] though in their haste they neglect to shout a further alarm. In their haste, though, they arrive at the fight immediately.
Guards: 5/6hp, +1 Weapon, +1 Numbers[
3 vs
2+1] You pedal backward with the graceful, high-speed footsteps of a trained Ralkarian fencer, but the guards outnumber you and quickly move to try and pin you in the narrow confines of the ship. Nobody gains advantage.
[4 vs 4+1] The guards attempt to pin you against the mast in a flank, but you flick your blade across the face of one of the guards and he flails in pain as the sharpened point of the blade lets blood into his eyes. You seize the distraction to both side-step and put a little more distance between yourself and your opponents and also to -
snicker-snack! - piston your rapier blade into and out of his lungs. He falls almost instantly. [4/6hp guards]
[2 vs 3+1] You are pushed backward by the advance of the guard, but manoeuvre so you end up on the steps to the ship's poop deck. You take advantage of the slight height this gives you and with another flick of the blade slash open the jugular of a third guard. [3/6hp guards - guards lose their numerical advantage]
[1] The remaining guards yell loudly and clearly
"All hands! We're under attack!" [2] You hear the sound of footsteps and heavy movement beneath the deck, [2] and another pair of guards burst out of the captain's quarters, these dressed in light leather armour like yourself but with the clothing of the colour and style of a noble's guard rather than these sailors.
Sailor Guards: 3/6 hp, +1 WeaponNoble Guards: 2/2 hp, +1 Weapon, +1 ArmourKaras Sirenna: 3/3 hp, +1 Weapon, +1 Armour, +1 Skill[
1 &
5+1 vs
5+2]* You find yourself pressed up to the poop deck by both the noble and common guardsmen, both groups pushing in from both sets of stairs up. One of the sailors makes a desperate lunge at you and you turn your sword quickly so that he impales himself upon the blade with his own force. You kick him off the rapier blade and bring it up just in time to deflect a blow by one of the noble guards and immediately riposte with a lunge through his gut. The guard lets go of his weapon and crumples to the floor where he tries desperately to stem the bleeding. [2/6 hp sailor guards, 1/2 hp noble guards]
[1] Rather than flee at how easily you dispatched another of their kind, the common guards show every intent of fighting to the death to avenge their kin. [1] Worse, 3 more sailors emerge from the hold, weapons in hand, though they do not yet join the fight.
[1 & 1+1 vs 6+2] You take a single step toward the remaining noble guard and in a flurry that plainly and obviously outclasses every fighter on deck you whip the rapier blade around so that it slits the noble guard's exposed throat and then stabs straight through the temple of one of the common guards, piercing the bone. [Noble guards eliminated, 1/6 hp sailor guard]
[1 vs 3+2] This gives the sailors on the lower deck enough pause that you cleanly finish off the remaining common guard with a sharp impale through the chest. You withdraw the blade and kick his screaming form overboard. [sailor guards eliminated]
[6+1] Having just witnessed you murder eight men without so much as a scratch on you, the sailors on deck burst into high-pitched womanlike screams and flee into town, screaming about the horrors they have witnessed. The remaining sailors beneath-deck shut the trapdoor to the hold and you hear a bar being slid across it from within.
You don't have long, but the door to the captain's cabin is open. You approach it and see several figures inside. [4+1] An old, haggard sailor is standing against one wall. He has his hands pressed against his head and has laid his scabbard on the floor. He gives you a knowing look and a shrug of his shoulders; the captain clearly has no desire to get involved with an assassin of your calibre.
[6] A balding fat man wearing a crumpled silk shirt and an expensive necklace is desperately shoving away some screaming half-naked woman in gilt chains, [1] threatening her with an elegant bone-handled longsword that he now brings to point toward you - he holds it in a way that suggests despite his lack of armour he is as proficient in its use as you are with your own. Nearby is another man, dressed in dark leather armour that has clearly seen some use. He has his hand on a wicked-looking short blade, [4] but at this moment it rests in its sheath. He has the shaved head and tanned skin of a Ralkarian slaver; you've met the type before. [5] The Ralkarian stares at you, then raises his free hand calmly.
"So long as I get paid, I don't mind either way," says the Ralkarian. He shrugs and gives a light, highly accented laugh. The rich man's eyes bulge at the slaver's indifference, but shoves away the chained woman so she hits the nearby bed. He stands ready to take you if you approach him, but he could make an attack at any moment.
How would you like to proceed?
* See OOC thread for detailed ruling as to why two men were hit in this round of combat.