Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 10

Author Topic: Fiefdoms @ War: Fluff Thread  (Read 7263 times)

Criptfeind

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #30 on: July 05, 2012, 08:52:48 pm »

Oh snap, we need to start in grassland? I think I might have landed on a mountain.
Logged

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #31 on: July 05, 2012, 08:54:05 pm »

Can't start in non-grassland? Damn.


Also, would be nice to know what resources are where.
Logged

CyberGenesis

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #32 on: July 05, 2012, 08:54:39 pm »

Edited the above, your starts are fine.

So take your pick, 1 or 8

The resources aren't known intentionally. They're discovered when settled
« Last Edit: July 05, 2012, 09:01:57 pm by CyberGenesis »
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #33 on: July 05, 2012, 09:07:39 pm »

Including the ones in the territories we start in?
Logged

CyberGenesis

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #34 on: July 05, 2012, 09:13:21 pm »

You'll see them when i post opening turns. Now are you sticking with 8 or going back to 1?
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #35 on: July 05, 2012, 09:18:09 pm »

Well, I can't go to 1, because it's a hill, so staying with 8.
Logged

CyberGenesis

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #36 on: July 05, 2012, 09:19:48 pm »

Well, I can't go to 1, because it's a hill, so staying with 8.

Please dont start the ignoring my posts already...I changed my ruling, i just wont allow strategic resources on start locations. Helps make them slightly rarer anyway, which i wanted. But whatever, 8 it is.
« Last Edit: July 05, 2012, 09:24:33 pm by CyberGenesis »
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Elfeater

  • Bay Watcher
  • Max Yeskly the dwarf
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #37 on: July 05, 2012, 10:05:11 pm »

Cript, i propose an alliance, as to not create a war right of the bat, and so both our nations prosper and grow.
Logged
I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #38 on: July 06, 2012, 11:00:38 am »

I am sad I'm on holiday for another week, and thus can't join in. Mayhaps I can get a smaller role when I'm back?
Logged

Hubris Incalculable

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #39 on: July 06, 2012, 11:45:32 am »

May I be wait-listed?

Empire Name: The Shkuloi Clanric
Leader Name: Khauta Shekhad
Starting Territory: Preferably 1
Colour: Dark Red
Logged
Code: (Bay 12 Lower Boards IRC) [Select]
server = irc.darkmyst.net
channel = #bay12lb

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #40 on: July 06, 2012, 11:58:58 am »

...Um, Hubris, maybe you should ask for some place not next to a player?
Logged

Terenos

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #41 on: July 06, 2012, 12:29:46 pm »

Why not? It totally worked in the original..For EVERYONE actually.
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #42 on: July 06, 2012, 12:59:03 pm »

I don't remember anyone starting next to each other in The Original CaW, considering I ran it. Unless you mean Hyper Edition, of course, where everyone murdered each other wholesale.
Logged

Terenos

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #43 on: July 06, 2012, 02:10:24 pm »

Oh not the original C@W, but the original Fiefdoms, yes. Cript and Tari. Plus the south continent was very cluttered.

And only 2 players ever fought.
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

Criptfeind

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #44 on: July 06, 2012, 02:32:20 pm »

Given one more turn and about half the players would have attacked the other half.
Logged
Pages: 1 2 [3] 4 5 ... 10