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Poll

Is a man not entitled to the money from his own exploits? (We're making too much money from manufacturing and tractor beams. What to do?)

'No,' says the man in Megapol, 'he must make it himself.' (Can only manufacture items for income.)
- 1 (3.1%)
'No,' says the man in Marsec, 'he must take it from the aliens.' (Can only capture items from the aliens for income.)
- 11 (34.4%)
'No,' says the man in government, 'it is unethical.' (Must rely on end-of-the-month money for income.)
- 5 (15.6%)
I rejected those answers. Instead, I chose something different. (Keep the money flowing. Bases for everybody!)
- 15 (46.9%)

Total Members Voted: 29


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Author Topic: Let's Play: X-COM Interceptor: Flying Blind!  (Read 22311 times)

Aptus

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Re: Let's Play: X-COM Interceptor: Flying Blind!
« Reply #30 on: July 09, 2012, 03:38:13 am »

It's been a while since I forked over the moneys for the paid version of FRAPS but IIRC the unpaid version has a cap of 30 seconds for recordings? If you don't feel like paying for FRAPS (I reccommend you do, it is really quite nice to have.) you could do a few 30 sec videos and then append them in movie maker into one clip.
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USEC_OFFICER

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Re: Let's Play: X-COM Interceptor: Flying Blind!
« Reply #31 on: July 09, 2012, 09:44:41 am »

It's been a while since I forked over the moneys for the paid version of FRAPS but IIRC the unpaid version has a cap of 30 seconds for recordings? If you don't feel like paying for FRAPS (I reccommend you do, it is really quite nice to have.) you could do a few 30 sec videos and then append them in movie maker into one clip.

The problem with the 30 sec videos is that FRAPS doesn't tell me when they end. I suppose that I could end them early and then cover up the jumps with text or something, but I've never used movie maker before so... eh?

Anyways sorry about the delay in the update. These things always take longer to complete than I think they do.
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USEC_OFFICER

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Re: Let's Play: X-COM Interceptor: Flying Blind!
« Reply #32 on: July 10, 2012, 01:48:37 pm »

Update 2: The Routine

Spoiler: Main Update (click to show/hide)


Spoiler: Pilot Roster (click to show/hide)

X-COM END OF MONTH MEETING TRANSCRIPT

REID: Right, now I know that most of our pilots are out chasing aliens, but it's the end of the month again and I'd be damned if I'm going to hold back this meeting. It interferes with my boozing as much as it is. Right, Mullar? How much are we getting paid?


MULLAR: We've made almost five million dollars this month, thanks to the additional funds from Digburrow Ore/Steel and an increase in donations from the other companies. Of course when factoring in maintenance we'll end up with only 4.5 million. Sadly no other companies have settled in the frontier, so we can't expect such a large increase for next month. Since our fighter wing is not crippled as with last month, we have several spending options. We could fill out the rest of our hanger bay with more interceptors, and manufacture more plasma pulse cannons to equip them with. We also have the funds to construct another base, however we would need more funds to station a usable fighter wing there. If tractoring alien craft was more successful then we could easily gain the funds to do so. A third alternative would be to reinvest that money by manufacturing more tractor beams.

...

Reid? Reid?

REID: Huh? Sorry about that, I must have blanked out or something. Alright, who wants to go next?

FRASER: I will. I'm requesting that funds be set aside for the purchase of more probes.

MULLAR: So you've figured out the problem then?

FRASER: No, but I've narrowed it down. It has to be sabotage, I'm sure of it. The designs are sound, and Marsec has found no evidence of any problems at their factories.

REID: Then why spend more bloody money on probes?

FRASER: Because they have to be sabotaged right before they're launched, during a... three hour window of opportunity after the mechanic checks are completed but before they are loaded into the probe launcher.

REID: Look, have you found the saboteur or not? Because I'm not wasting money on a bloody probe that's just going to break down.

FRASER: No, I haven't. They must be using the maintenance tunnels, as they haven't shown up on any of the security cameras.

REID: Can the footage be changed?

FRASER: No, their encoding can't be tampered with. It's impossible.

REID: Well get somebody to check anyways. My ears always tingle when somebody mentions impossible.

TIM: May I, sir? I am the most capable entity for the job.

REID: Yeah, and you said the same thing for the alien transmission. No, we'll get the GSC to check.

MULLAR: So you want to declare to the Galactic Science Corporation that X-COM has a security breach.

REID: Well, ah... No. Fine then, get on it.

TIM: I'll do my best commander. I am also pleased to report that research is coming on splendidly. All currently available research topics will be completed before the end of the month.

REID: And those are?

TIM: The alien transmission, solar fusion and both gatling and heavy lasers.

REID: Right. Well if we get any advanced tech from the aliens research it first. After the transmission, mind you. And do solar fusion before the new weapons. We already got better ones as it is.

TIM: As you wish.

REID: And stop being so goddamn civil all the time. Loosen up a little. Now then, what's next on the agenda...

(Turn delayed due to the internet. Not "Uh, I'm so bored" internet, but "Oh, shiny!" internet. You know what I mean.

Anyways things are going splendidly. We have tons of money, the ability to stretch it out, and improved plasma weaponry. We really needed them, since the default lasers feel like pea-shooters sometimes whereas the plasma cannons seem much more stronger. Of course the aliens seem to be using better shields than us, but... eh.

If I didn't give you your pilot, it was due to the fact that we only have four ships to fly around in. However we do have a really some really great pilots or two that we can get, so don't worry, you'll get them in the next update.

Am I forgetting anything else? I don't think so. If you have any questions, don't forget to ask, and hopefully the tractor beam will finally work this time. Oh, and the afterburners are set to TAB by default. I didn't know that they existed until now. It saps your beam weapon power in return for going really, really fast.)
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Aptus

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Re: Let's Play: X-COM Interceptor: Flying Blind!
« Reply #33 on: July 10, 2012, 02:59:00 pm »

Phew I survived another update!

Btw, that thing with the sabotage, is that just RP or is it an actual thing in the game?
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USEC_OFFICER

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Re: Let's Play: X-COM Interceptor: Flying Blind!
« Reply #34 on: July 10, 2012, 03:04:55 pm »

Just RP. I needed something to help flesh out the update, and I just thought that probes should definitively last more than a month.
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Aptus

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Re: Let's Play: X-COM Interceptor: Flying Blind!
« Reply #35 on: July 10, 2012, 03:07:23 pm »

Just RP. I needed something to help flesh out the update, and I just thought that probes should definitively last more than a month.

You're doing a great job, the updates are bloody massive and quite interesting to read, I like that you flesh out the different characters and (as I just learned) add your own subplots. A+
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USEC_OFFICER

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Re: Let's Play: X-COM Interceptor: Flying Blind!
« Reply #36 on: July 11, 2012, 03:47:04 pm »

Just RP. I needed something to help flesh out the update, and I just thought that probes should definitively last more than a month.

You're doing a great job, the updates are bloody massive and quite interesting to read, I like that you flesh out the different characters and (as I just learned) add your own subplots. A+

Uh... thanks. They don't feel especially special to me, but I'm glad that you enjoy them.

Anyways I have good news and bad news.

Good News: I've recorded a test video using hyper.

Bad News: The models blink in an out for some damn reason. No clue why, but it's really annoying. I haven't been able to fix this.

If anybody has some suggestions on how to fix the blinking problem, I'd like to hear them. Since you don't have access to my laptop, I'm not expecting much. If you want, I'll upload a blinking video for you all to, uh, look at.

Also, since everybody is so quiet, I'll just be buying more interceptors for the next turn. That way we'll get more pilots in the updates and what not. Sound good?
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LordSlowpoke

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Re: Let's Play: X-COM Interceptor: Flying Blind!
« Reply #37 on: July 11, 2012, 07:38:06 pm »

Yeah, nah. Deep down you know you want us to force you into flying one ship against seven, for the glory of masochism and the Space Dwarven Way.

it's a darn shame nobody had the thought to make drawbridge launchers
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USEC_OFFICER

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Re: Let's Play: X-COM Interceptor: Flying Blind!
« Reply #38 on: July 12, 2012, 10:50:00 am »

Yeah, nah. Deep down you know you want us to force you into flying one ship against seven, for the glory of masochism and the Space Dwarven Way.

it's a darn shame nobody had the thought to make drawbridge launchers

...

Maybe not seven...
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EuchreJack

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Re: Let's Play: X-COM Interceptor: Flying Blind!
« Reply #39 on: July 14, 2012, 05:58:49 pm »

You'd prefer eight?  But of course!  :P

USEC_OFFICER

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Re: Let's Play: X-COM Interceptor: Flying Blind!
« Reply #40 on: July 15, 2012, 03:06:30 pm »

You'd prefer eight?  But of course!  :P

...

Funny you should say that...
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USEC_OFFICER

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Re: Let's Play: X-COM Interceptor: Flying Blind!
« Reply #41 on: July 16, 2012, 11:17:45 am »

Update 3: For Fun and Profit

Spoiler: Main Update (click to show/hide)


Spoiler: Pilot Roster (click to show/hide)

X-COM END OF MONTH MEETING TRANSCRIPT

REID: Well, it's the end of the month again, isn't it? Let me just take a moment to say how proud I am of all of you 'cept Mullar. If it wasn't for you guys, the aliens wouldn't be on the ropes, Earth wouldn't be safe and X-COM wouldn't be flush with cash.

DULARAC: Aye, and let us take a moment to remember those who aren't here, but instead gave their lives so that we may be.

[Respectful moment of silence]

REID: Alright, enough remembering. We've got business to attend to. Mullar, how much money have we got?

MULLAR: Let's just say that it's more than we know what to do with.


Now the income from the corporations we're protecting has increased once again, up to 5.5 million dollars. Half of this increase is due to the addition of the Synthmest company to the frontier, but also due to a general increase in productivity.


Maintenance costs have increased as well, but it's currently a drop in the bucket as far as our finances are concerned. Thanks to our efforts a new company has decided to set up in the frontier.


As you can see, the Orbital Mining Syndicate has decided to set up shop in the Oakley system. Given the current situation on the frontier, I'm certain that the only reason more companies aren't flocking here is due to the distance between Fort Skyworth and nearby star systems. Establishment of new stations near clusters of stars will undoubtably attact more companies to come here.

REID: Alright then... But what about all that the money we had before.

MULLAR: When factoring in all the costs, we end up with 11 million dollars in cash, and several more in liquid assets, mostly through the sale of alien goods to Marsec. However, given the latest attack on Fort Skyworth, I've spend 3 million dollars on boosting our defences. Most of that money went to plasma pulse cannon turrets, but I've also placed an order for the latest shield generators.

REID: Latest shield generators?

TIM: Allow me to explain.


Despite the setbacks caused by the destruction of the standard downlink, the Galactic Science Corporation has completed its research on Electroplasmic Shields. These shields provide additional protection for a very minor increase in weight.

REID: How 'minor' are we talking about?


HEAD: They've already been installed on all the ships. As far as I'm concerned, she handles the exact same.

REID: She?

HEAD: The Azure Lightning.

REID: Huh, so space craft are female too? I always thought that it only applied with boats and stuff like that.

DEJULIUS: And aircraft too, I think. But we're a bit more comsopolitian up here in space. If anything I'd say that Reaver One is male.

CIN: Yeah, and the Burning Sock is a piece of junk.

[General laughter]

TIM: May I continue, sir?

REID: With what?

TIM: What the next research topic shall be.   With all of the alien gear we've captured, several choices are aviable.

REID: Like what? Run me through them.

TIM: Certainly


REID: Uh... What do you suggest? No, you know what? We'll cover it all later.

TIM: Certainly sir. Given the great number of important research topics I'm sure that you'll need time to consider.

REID: Yeah, consider... Does anybody else want to go?

PARKER: I will. Now I've contacted X-COM headquarters and they have run a background check on everyone connected to the care and launching of the probes.

REID: And?

PARKER: Nothing more sinster than some minor smuggling.

[Several nervous glances go across the room]

SMITH: So what does that mean? Uh, about the saboteur.

PARKER: Well, for one thing it means that either the probes are malfunctioning normally or the saboteur is extremely cunning at covering his tracks.

FRASER: And I've already ruled out technical issues.

PARKER: No you haven't. All you've ruled out is that the probes are being built to specifications. A minor design flaw could be causing the problem.

FRASER: It's not a minor design flaw. The designs are nearly identical to the 7-IA commerical sensor probe sold by Marsec. And the only changes they've made were some more armour and a new paint job.

PARKER: And how do you know that those changes won't affect anything? Have you opened up one of these probes and had a look inside for yourself?

REID: No, she hasn't. And that's a great idea. Parker, I want you to assemble a team to nab one of the probes around our new base. When it's finished constructiion, mind you.

PARKER: Isn't that a job for the engineers? I hardly see why the head of sec-

REID: Because this is a goddamn security matter. Run another background check too. And this time make sure to include everybody on the station. People tend to make their own access.

PARKER: Everybody?

MULLAR: I'm sure that Reid does not mean the heads of the various departments. If X-COM headquarters had any doubts they would not have placed us in our position.

PARKER: Ah, well when you put it-

REID: No doubts? I'm pretty sure that they had their doubts when they put me on the job.

MULLAR: Doubts about your loyalties, I mean.

REID: Ah, right.

...

Okay, so what's the next order of business?

(Well, the game is officially stupidly easy. The tractor beam is officially the best weapon ever, money is flowing in like crazy, and we'll be getting a second base soon. Now I suppose that I could always restart the game in a higher difficulty, but seeing how long it's taken me to get here, I'm not too crazy about that. So here's the plan: I'm going to make the game harder for me with personal challenges and what not. I'm also going to put up a poll about whether I should stop using the tractor beam so religiously or stop manufacturing items, since it's like printing money. So... vote in the poll and if you come up with any stupid things I should do, tell me and I'll get right on it. Just remember that I'm not going to keep on doing stupid things if we end up in a bad way financially. I'm not going to keep on losing ships just because you want me to solo eight alien craft. Just so you know.

Research is very important. Or not. I have no clue what to research next (except for beam weapons. No beam weapons) so if you have any suggestions, I'd like to hear them. We've got access to better engines, targeting computers, the whole works.

Am I missing something? Oh, right. The alien probe. Basically the game was designed to be played on Windows 95/98, which can cause problems. Like alien probes not existing. I found the solution to the problem here. Hopefully it works for you as well.

That's it, I suppose. I look forward to much weeping and gnashing of the teeth, due to all the stupid tricks you guys want me to do.)

EDIT: Fun Fact: I've written about as much for this LP as a novelette. Yay me. By the end of the game I could have written a novel. Lovely.
« Last Edit: July 16, 2012, 11:48:34 am by USEC_OFFICER »
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Sonlirain

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Re: Let's Play: X-COM Interceptor: Flying Blind!
« Reply #42 on: July 16, 2012, 12:53:04 pm »

Note: I never played this game.

From what a remember those Paralax torps are just there to project a short living ilusion of you ship.
Cute but usually useless.

New engines are always nice.

The Heavy Laser needs more TQs to finish compared to the Gattling Laser. This usually means the heavy laser is probably better somehow... unless they work like in the first game where the rifle was better than the heavy laser in every way imaginable.
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Fikes

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Re: Let's Play: X-COM Interceptor: Flying Blind!
« Reply #43 on: July 16, 2012, 12:57:51 pm »

If prices drop when you flood the market, go ahead and build and sell as much as you want.

If they don't, it is a pretty cheap tactic. Let's Plays are better when you can lose.

Also my ship should be named the "STE Porkins".

Aptus

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Re: Let's Play: X-COM Interceptor: Flying Blind!
« Reply #44 on: July 16, 2012, 01:11:37 pm »

I'd say research solar fusion or that alien probe thingy.

Btw if I am to be flying the same ship for a while I would like to have another name for it :p I'm thinking "Red Dwarf".
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