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Poll

Is a man not entitled to the money from his own exploits? (We're making too much money from manufacturing and tractor beams. What to do?)

'No,' says the man in Megapol, 'he must make it himself.' (Can only manufacture items for income.)
- 1 (3.1%)
'No,' says the man in Marsec, 'he must take it from the aliens.' (Can only capture items from the aliens for income.)
- 11 (34.4%)
'No,' says the man in government, 'it is unethical.' (Must rely on end-of-the-month money for income.)
- 5 (15.6%)
I rejected those answers. Instead, I chose something different. (Keep the money flowing. Bases for everybody!)
- 15 (46.9%)

Total Members Voted: 29


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Author Topic: Let's Play: X-COM Interceptor: Flying Blind!  (Read 22304 times)

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
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Re: Let's Play: X-COM Interceptor: Flying Blind!
« Reply #60 on: July 26, 2012, 02:36:03 pm »

Gah. Interceptor seems to be unhandling its exceptions after a load of gatling lasers arrive at Fort Skywatch. According to the internet the only way to fix that problem is to play the game in Windows 95, so no help there. I've seen the error before, but never as conistantly as this. I'll be replaying last month's turn and hoping that it doesn't pop up again. If it does... I'll just move on, I suppose. We'll see. I'll sacrifice a goat or two to the LP gods.
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JacenHanLovesLegos

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Re: Let's Play: X-COM Interceptor: Flying Blind!
« Reply #61 on: July 26, 2012, 04:02:38 pm »

I get that same error when I play. I believe that it comes from the equipment screen in secondary bases, as it happened to me at a fresh base (no equipment) reliably.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

USEC_OFFICER

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Re: Let's Play: X-COM Interceptor: Flying Blind!
« Reply #62 on: July 26, 2012, 04:34:25 pm »

I think you might be right. Well whatever the reason it's working now. A little too well, if you ask me. Turn should be out before the end of the month.
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Aptus

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Re: Let's Play: X-COM Interceptor: Flying Blind!
« Reply #63 on: August 07, 2012, 08:06:09 am »

Sooo, is this dead?
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FritzPL

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  • Changing avatar text since 2013
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Re: Let's Play: X-COM Interceptor: Flying Blind!
« Reply #64 on: August 07, 2012, 03:10:14 pm »



Not anymore.

USEC_OFFICER

  • Bay Watcher
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Re: Let's Play: X-COM Interceptor: Flying Blind!
« Reply #65 on: August 07, 2012, 03:33:54 pm »

I've been a bit to busy/uninspired/lazy for the past couple of weeks. However I have been working on the turn (promise) and it should be out on the ninth.
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