I was curious to see about the indiegogo goals (it wasn't on kickstarter actually):
https://www.indiegogo.com/projects/resurrect-adom-development#homeIf this Indiegogo campaign is successful in reaching the funding goal, you will see a new release of ADOM, version 1.2.0. Here are some of the things you can expect:
New stable releases for all supported platforms (Windows, Linux, MacOS, Amiga, NetBSD, FreeBSD; Android and iPad/iOS are going to be stretch goals). Operating systems have evolved since 2002 and compatibility is becoming a serious issue.
the latest public prelease is available for Window, Linux and Mac
Bug fixes for every bug we can find
a huge lots of bug have been fixed, see
changelog Game balance patches
The latest rebalance i noticed concerned the late game i mentionned and linked to in a previous post up there.
45 new items will be added (but see below for that extra level).
4 new monsters will be added (but see below for that extra level).
46 new artifacts will be added (available as subsets per game, but see below for that extra level).
At least 12 new corruptions will be added to the corruption system.
at the time i write :
33 new items are in3 new monsters are in7 new artifacts are in17 new corruptions are in As a result of "getting over with funding on August 22nd" an extra special new boss monster with a special new map, 2 new artifacts, 4 new minion monsters for said boss and 16 new items that only will be recoverable on said special level are going to be added to the game.
no idea if it's in, unless this is about the Ice Queen, as the Ice Queen domain is in already but in the same time in the stretch goal quest #1 and #2 are about the Ice Queen, so maybe this goal is refering to something else that is not implemented, i don't know
More elaborate interaction for many things that are currently only handled superficially
UI improvements to bring ADOM up-to-date with the progress the roguelike genre has made, to be decided upon based on recommendations of players in the forums (e.g. colored message, some kind of auto-exploration and others)
There's a lot of mouse driven stuff now, the "kind of auto-exploration" is in ( press w then a direction), and the context based article i linked in a previous post show some of the incoming functionality
A series of magical statues distributed across the dungeons
Didn't noticed any, but i just started replaying with the new public prerelease , but apparently
219 of 269 of those are implemented
A roster of new named random boss monsters with special powers
as mentionned in a previous post, it's already in (the 147 of them)
Exciting new graphics for the title screen and some quest-related events
Audio for sound effects and music for the game areas and important events
This is already in from what i saw while playing
A freshly revised manual
well if that manual.txt file is that "freshly revised manual", it's in, but i would expect some nice illustrated PDF for such a manual linked with a money crowdfunding.
Now for the stretch goals :
stretch goal #1 : noteye support - it's in already
stretch goal #2 : customised tile - it's in already
stretch goal #3 : additional classes&races - they're in already
stretch goal #4 : adom deluxe on steam - they just go greenlighted yesterday
stretch goal #5 : volcano quest - it's NOT in
stretch goal #6 : rolf quest - it's NOT in
stretch goal #7 : two more new quests - , quest
#1 and
#2 seems to all be about the Ice Queen domain and are in
stretch goal #8 : three more new quests - they're not in as far as i know
So all in all, indeed not everything is in, but there's a lot that is already.
And for someone that didn't put any money in it , i'm rather happy to play the game in the current state the public prerelease 23 is.
It was already a great game lots of years ago, it's even better now.