Turn 12: Hey remember her?Panel 1:Mayard: "We are leaving tonight, meet me here in three hours, then we'll head back to the shack to get my things or just
have my, um, spirit companions meet us in the woods."
Anne: "Okay, I will have my things ready by then."
Stealing isn't really your style but you suppose it would make getting food easier, no one guards the crops at night except for a few
hounds, and since you help out on the
fields they don't mind you.
Panel 2:You begin to head back to the
tavern. You think about selling that
grouge knife, you don't have any experience figuring out prices for things but it looks at least a bit fancy with a red and gold handle and all. You probably couldn't pass it off as Olof's since his
valuable stuff was given away with his will. You might be able to get away with saying you got it off a
dead grouge though, you did help bury the
bodies after all.
Inventorical:
Suddenly, a moderate distance away and a few months into the future a young wind mage is doing her first quest.Panel 3:Killing the
rats in an
old lady's basement for a
free meal.After the lady finished telling you all about her rat troubles and giving you some cheese to use as bait (you can keep it too) she set about getting your
free meal ready while you kill the
rats.You have a spell prepared that will
force air down the throat of a rat (hopefully making it explode or something) when it tries to eat something the spell is written/engraved on.
Inventory:
I changed Alara so she uses the same human template image as the people in the necromatics sections. I like that template more and it seemed weird that people in the south east of the empire were all twice the size of the ones in the north.