Turn 8: It's back(again (again))Panel 1:Mayard: "Olof what would happen if I released say Shelby from my control?
Olof: "Well when you release a skeleton, or any other minion It largely depends on the minion. Their personality and how you've treated them. Of course accurately guessing their reactions to being free is very difficult. Spirits aren't like us so they think in different ways. They don't particularly care about life, although they do care about the lives of friends or allies, this is mostly because in their own plane relationships between different spirits is more or less the only thing that exists beyond the spirits themselves. It's a chaotic place, spirits form from radiant energy, grow stronger and most of the time, die. Their bodies break down into energy and create more spirits. Less powerful spirits have to form alliances out of necessity while powerful spirits are like gods. Nothing can harm them so they don't bother with paying attention to the smaller spirits. So the more powerful the spirit the less likely it will be friendly or care about you. Shelby is currently around... I'd say a minor spirit, so the chances of her running off are slim. Spirits don't have to listen to you once you've released them keep in mind so chances are even if they aren't comfortable running away they won't go following you into danger. In all I wouldn't suggest releasing minions. In my experience every spirit I've released has just run off, sometimes trying to kill me before hand. Being enslaved isn't nice you see."
Mayard: "Well okay."
Olof: "Have you got any other questions?"
Mayard: "No not at the moment."
Olof: "Good. Now I think we need to have a serious talk. This light mage has got me spooked. It's bad enough he's around but since he is likely looking for a necromancer we could be in a lot of danger."
Mayard: "What do you think we should do?"
Olof: "I think we should get out of here as soon as possible. As suspicious as it is to leave the village staying here is just asking for trouble."
Mayard: "You are probably right. But I'm not really equipped for travel. Sure we've got a map and maybe the skeletons could carry the equipment we've gathered but we don't have any supplies."
Olof: "You could steal supplies. But I don't think you would. You could always hunt and forage too, you've been hunting right?"
Mayard: "Only a few times. I'm not really good at it."
You both go quiet for a bit. You're not sure if you are ready to leave the village either. It is your
home after all.
Mayard: "Well I was going to give Shelby skeletal muscle now."
Olof: "Okay good, let's see how you go."
Panel 2:You look at
Shelby and proceed to perform the ritual, you are sure if it was being described in a
text based format the author would have trouble describing it, in act you bet they wouldn't be able to all together. They'd probably just gloss over it and proceed to the
end product:
Panel 3:Shelby now has skeletal muscle, if you could call that muscle.
Olof assures you that having flaps of
translucent purple muscle between the ribs will make
Shelby stronger though.
From now on Shelby gains a permanent flat rate bonus to her health as well as scaling bonuses to her strength and dexterity.You should probably go to the town hall or tavern to keep up appearances.
Inventorical:
So yeah, once again I dropped off the map. I'm hoping that I can keep up up updating every day for a week or two. I really don't have any excuses not too (not that I have for the past month). After two weeks I've got some serious lifestyle changes coming so I don't know how things are going to go.