Is the game still horrible?
I love it. But I went right to DEI plus submods.
Which sub-mods? Help a brother out.
You'll have to order the mods yourself. But, two things...load all factions unlocked on very bottom (below the main DEI mod. Otherwise it overwrites way too much). And load realistic movement on very top to overwrite any conflict issues. Anything else I leave inbetween.
I haven't done naval yet, I've been doing more land based factions. Which, I'm actually going to switch and try a naval based faction. I want to see how this mod works
http://www.twcenter.net/forums/showthread.php?661736-Submod-Historical-Naval-Overhaul-DEI-0-95x-Ver2-0-FINALAdds some flare. Kind of too many negatives, and the slave one is a bit overpowered...but that is only reason I use this mod. In honesty, it makes a lot of sense to sell slaves...especially for the time period.
http://www.twcenter.net/forums/showthread.php?655050-SUBMOD-Strategic-Edict-Governance-%28Updated-for-9-Sell-Slaves-added%29There are two battle submods for DEI. This one you may not like, as it focuses more on the campaign than small skirmishes all over (from experience and taken from mod page). From the creator, he focused more on routing than killing...I actually like it a lot more. It adds more challenge, battles are longer...and actually find them a lot more strategic. It is my favorite battle submod...it is actually really well done
http://www.twcenter.net/forums/showthread.php?651741-Ancient-Battle-Realism-submod-bubba777-revamp-compatible-with-DEI-0-95h-18-08-2014-update-releasethe other one:
www.twcenter.net/forums/showthread.php?660867-DEI-0-95-Slower-Battle-Modit keeps it more like regular DEI, but slower battles (not as slow as above). Personally, didn't like it that much...but that is because I found battles STILL too fast. I think it is a R2TW problem in general, but I prefer the one I use...a battle can easily take 1+ hour. The second one its over in 15-20 minutes...not very fun or strategic for me. But you may find it to be more your preference.
Don't use both at once.
I like it. Used it so much I don't even remember really what it does. Goes completely natural in the game I guess!
http://www.twcenter.net/forums/showthread.php?661782-Official-Submod-Limited-Recruitment-BETAAs I said, load this last. No more paying for factions you have to pay to unlock! UNLOCK THEM FOR FREE!...stupid money grubbing companies
http://www.twcenter.net/forums/showthread.php?647998-Official-Submod-All-Factions-Playable-for-DeI^and if you know how, unlock the lame ass DLC pay 50 dollars and 50 dollars there! 50 dollars everywhere! DLC scam...oh sorry got carried away...if you know, you can actually unlock even DLC factions for free. That is the most hilarious part of the DLCs. They force you to pay to unlock...when you can unlock them for free (through modding)...feels like EA...
This is, right with the battle submod...the most important mod for DEI
http://www.twcenter.net/forums/showthread.php?661038-SUBMOD-Conquest-Public-Order-Nightmare-%28Lite-version-added%29Don't ask, just get it. And don't get the Lite version! GO HARDCORE
I just got this. Dunno how it is, but hopefully Carthage puts up more of a fight with it. Loses every single time in every campaign I've made. Maybe the roll of the dice...
http://www.twcenter.net/forums/showthread.php?661549-SUBMOD-Ultionem-Carthago-%28DEI-0-95%29I'm not sure if this is working properly. So I loaded it first for any compatibility issues. Its supposed to reduce movement on the map, so along with the Public Order rebellions for newly conquered...it is meant for factions to expand a lot more slowly, and not blitz through everything (including for you). Should work great with the battle submod I use as well.
http://www.twcenter.net/forums/showthread.php?662676-Submod-Campaing-general-movement-reduced-by-half