((Background plot point? If you're referring to how the virus got there you can find out as you go. If this was a Dead Space console game this would be chapter 1 with the pre-necromorph events as a prologue. If people are interested enough this can keep going until the end.
As for huge posts, it gives me a better idea of your character and it might improve the writing, but they aren't necessary if you don't have the time.))
Dr. Garret Nipton (Bay 12 Forums)
Before you do anything you apply your capacity core with your maintenance kit. You place a power core on the bench along with the plasma cutter attachment. The bench hums as it scans the object. The noise stops and the attachment breaks apart allowing the power core to slide in. You do the same with your handcannon. You can't help but feel as if you need more firepower to make it out of here. While the handcannon is reconfiguring you grab an empty canister to throw down the hall, conveniently finding a small plasma cutter energy pack. The handcannon is sitting on the workbench, fully reassembled and waiting for you to pick it up. You grab the handcannon, placing it in your pocket with the handle hooking the corner, before rushing out.
Your heart is beating frantically as you toss the empty container with all your might down the hall. The container hits the ground with a clang as a creature dives out from around the corner, staring at the container. You swallow hard as you see the light from a RIG and the plated suit of an engineer with massive holes where its limbs come out, but thankfully the thing hasn't seen you yet. Carefully you aim at the creature's head, using the lasers to guide the shot. The creature looks up from the canister and towards you. You manage to pull the trigger on it's head which comes cleanly off, but the thing dives at you, almost at a sprint. You're tackled to the ground with what felt like a sledgehammer to the stomach. The headless armored monstrosity is towering over you with a spike-like limb raised on high. Your arms are free, so you take another shot, but you miss. You take another as the spike starts to come down. The arm falls harmlessly beside your head as the RIG lined creature slumps onto you, tossing small amounts of blood onto your face. You push the 200 pounds of ex-engineer off to the side. Now that he's closer and not moving around, you can tell that his backpack is still intact, even if it is part of his suit.
The supply elevator is being hit from underneath as a claw slides under the elevator. Inhuman cries are calling for your blood. There is the door to the stairs to your back and an empty bloody hallway to your front.
HP: 100%
MP: 5/8
Credits: 10,024 (+16,000 Unconfirmed)
Current Weapon: Plasma Cutter (x1.20 / 1.00 per sec. / 5 [8] rounds)
Fire: Soldering
Lightning: Taser
Ice: Freezing Touch
Inventory:
- Prototype Handcannon (x1.15 / 0.50 per sec. / 2 MP)
- 10 Plasma Cutter Rounds
- Capacity Core (1)
- Keycard (home)
- Short Range Radio
- Limb Maintenance Kit
Kathryn Winters (Dwarmin)
After a moment of silence you decide to take the initiative. "I'll go with Ferris. We could use that Comm, yeah...call in some help." Your voice was hesitant, but you seemed more confident then the rest of them.
The chief seemed sympathetic to your nervous hesitance. "Just be sure to keep him safe, rookie. You may be one of the best on the station, but don't let it get to your head." The chief started coughing again, almost making his cigarette fall from his lips. "Ferris... Ferris may not look like it, but he started studying to be an engineer a year ago. If it is downed he's our best shot of getting it up now without dragging someone from Engine Control." After another moment of silence he spoke up again, this time with anger colouring his face, "Is no one else going to take a job!? You know damn well that this needs to be done. Out of my office! All of you. You can fight over who does what, because I know that your families sure won't have a choice if the shit hits the fan!" All of the officers leave with their heads down, except you and Ferris.
Ferris seems concerned that you aren't leaving his office while the boss is fuming, but a question is burning in your mind. "Sir, have we started emergency containment procedures yet? There's alot of...non-combatants on board. I'd think most of them are holed up in the Medbay, or some of the emergency shelters in the commercial districts."
The chief takes another drag of his cigarette before taking it away with his right hand, revealing blood near the filter of the cigarette. "Medical was evacuated according to Hopkins when he came in off that tram you were looking into. We got orders to send a bunch of people to Residential to try and keep things locked down until comms are back online. No one can go in or out of there. It sucks for anyone outside, but it guarantees that no monsters can get in. Anyone that wants in will have to do a walk along the outside of the ship to get into the heat exchanges. It's safer than it sounds and it's a miracle that we got orders when we did. That answer your question?"
You nod, "Yes. It does." You walk out of the office with Ferris.
Ferris turned to you after leaving the office, "When you're ready to go there are two paths to the comms array. One is the maintenance corridors. It's a tighter space, meaning that if there is something in there I probably can't help without deafening you. The other is the on the path to Residential with a turn off into the relay rooms. The processors will have it's own room past there, and even further in is the receiver tower itself."
If you have any personal belongings to bring with you the locker room is just along the way.
HP: 100%
Kinetic: Enabled
Statis: 3/3
Credits: 2,501
Inventory:
- Security Suit
- SWS Motorized Pulse Rifle (1.0x / 5.0 per sec / 30 (30) rounds)
- 30 Pulse rounds
- Keycard (Security)
Andrew Cartel (Deny)
You stop walking for a moment. "Maybe we should go back."
The guards give you a strange look, "We're almost at Engine Control and Medical is shut down. No way." One of them turns their light onto you, "What's got you spooked?" The lights in your eyes make it hard to keep an eye on the creature. When he lowers the light you've lost track of it. Wherever it went it isn't in the vent's opening.
You know that you saw something, but chances are that they'd think you're crazy. "It's... nothing." You keep walking, paranoidly looking back until you arrive in Engine Control's station. A rumbling sound greets you as you step onto the station's platform.
The two security officers give each other a strange look as they continue towards the door. The text on the door is flickering madly, displaying a few words in red, 'LOCKDOWN INITIATED'. One of the guards slams his fist into the door, "Fuck. This is the only way into the docks." He tries to lift his foot to take a step back, but finds that it's gripping. "The hell is this?" A spongy flesh pink material lines the floor around the door. "Anyone see anything like this before?" No one can tell him anything but no. "Whatever. We're going to get the door open. If you got a suit or something I suggest you get it now.
Next to the door there is a Store that still has power. You stand in front of the screen, but there aren't many options available here.
Small First Aid Vial - 1,000
Power Core - 10,000
Mining Suit - 0 (ID Registered)
HP: 100%
Kinetic: Enabled
Stasis: 4/4
Credits: 3,204
Inventory:
- Plasma Drill
- Mining ID
Dalia Cytheria (Zecro_The_Scourge)
You quickly record a log file saying that you're sorry you missed them and that you'll be heading to Engine One's vent. You leave the journal behind at the foot of the door. Engine Control is pretty quiet out in the outer edge of the engines so chance are that no one else will find it. You put the lung into your backpack of your suit, and start walking towards Engine One's vents. The engines hum noisily outside the monitor room, but you don't mind it with your synthetic ears dulling the repetitive noise from the engines, leaving behind every other noise to be heard clearly.
There are a lot of ways to the vent's manual control room. You can head upwards now using ladders to climb up the four floors to the vents, or you can head inward first and climb up the main shaft with the elevators. Either way it's handy that you're already so high up in Engine Control. You realize that the comm array is rather far from you, and that it would take a lot of time to walk there. Time that you don't have right now.
HP: 100%
MP: 12/12
Credits: 1,024
Current Weapon: Crowbar
Fire: Soldering, Ignite
Lightning: Taser, Small Object Power
Ice: Freezing Touch, Stasis
Inventory:
- Maintenance Suit
- Power Core (1)
- Keycard (Engine 1)
- Keycard (Engine 2)
- Limb Maintenance Kit
- Book: Mechanicus and You
- Lungs (And they're not yours!)
((Oh god. This took two hours to write. It's either I'm slow at writing or this is a lot of text.))