First Alpha Release!http://dffd.wimbli.com/file.php?id=6578v0.1
-Level up your dwarfs skills using the souls of your vanquished enemies
-Learn spells from the souls of the megabeasts
-Craft special items out of the materials of the fallen fantasy creatures. (Behemoth hide shield, Hydra head helm, etc...)
-Dwarf ethic changes made to better handle the butchering of everything.
A couple of notes:
-Right now many of the special items you get from killing the various fantastical beasts are quite bland. This is mainly because there isn't a whole lot we can do with item creation right now. Hopefully we will be able to add interactions and syndromes directly to items in the future.
-The skills that can be improved are Strength, Toughness, Agility, Endurance, Recuperation, Focus, Willpower, Creativity, Intuition, Patience, and Empathy
-There are currently only five spells that can be learned. This will be greatly expanded on in the future
-Golem manufacturing is currently not set up. You can order lesser golems from your home civ, and normal and greater golems can be captured and trained in the world.
-Several items that are dropped by fantastical creatures currently have no use. These will be a large component of the alchemy ark of this mod.
Previous Post:
Let me just start by saying that there are a lot of great modders on this forum, and I think it would be silly for me to make a whole new mod.
That said, the one thing I feel lacking in many of the mods and in DF in general is a lack of excitement with creatures. This mod aims to fix that while still being compatible with other mods.
So what does this mod do? Well to start off I am adding the soul system I developed for my previous mod (died because of school). That is, each creature you butcher will include a soul essence. You can use these essences to level up your dwarfs (increase stats). Next, every fantasy creature I add will have their own special unique drops which can be used to create special weapons/armor/metals/etc...
Currently these are the planned fantasy creatures for release, what they drop, and what you can use the drops for:
https://docs.google.com/spreadsheet/ccc?key=0AsLxmKR9Yg7LdExwa1pOSFYyNDdzM1VKckdoclB2TncNote that these aren't complete reactions and they also rely heavily on the evaporating stone trick (which is iffy at best). Also many more uses will come when I expand to add a decent alchemy system.
Summary:
-Increase attributes of dwarfs by using the souls of vanquished creatures
-Create special items, like the Hydra Head Helm and Behemoth Shield, by killing various fantasy creatures.
-Use the essences of toughest foes to give your dwarfs the ability to withstand fire and paralysis
Planned Additions:
-More fantasy creatures!
-More mundane creatures!
-Expanded alchemy system
-More special items and uses for fantasy materials
-Combination of fantasy materials to yield enhanced effects
As always I am accepting any ideas for fantasy creatures (right now I'm not sure what to do with the vast number of underground fantasy creatures in vanilla, I may just add souls to them and not give them anything special to start with), or any other ideas.
Acknowledgements:
-Meph for some of his great fantasy creatures and graphics (Masterwork Mod)
-Narhril for some of her great fantasy creatures and graphics (Legends of Forlorn Realms Mod)
-Tomitapo for his work on the five types of skin and leather and 3 types of wood (Deon's Old Genesis Mod)
-Various tileset creatures for the wonderful graphics (Phoebus' Graphics Set)