Derm
A glint in the daemon's corpse catches your eye and you reach out, willing it to come to you. [2] Nothing happens.
-3 MP
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Hedric
Given your life as a gentleman of somewhat disreputable character, you [5] don't hesitate for a moment as you clamber over the mount of flesh and bone, which has already begun to rot. You get a handhold on the shiny thing you saw and remove it, revealing a sphere of red-gold metal, the outer surface of which forms a cloudlike pattern. An intricate golden lock seals the two halves together. It is roughly 1/3 of a meter in diameter.
It is [5] surprisingly light, almost as if it has been charmed to weight less. You heft it with both hands, tucking your new knife into your belt.
Gain: Strange Metallic Sphere (Locked)
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Sinterous
Ignoring the potential threat posed by the shadow people, you [5] root through the daemon's corpse, gathering several bits of its body that you know can be used to enhance newly-crafted spells or enchant mundane things with magical effects. Sadly, most of the body was ruined during the battle. From the corner of your eye you notice Hedric lifting a reddish-gold sphere.
You also locate the daemon's stomach. Through the lining you can feel parts of several skeletons and a number of metallic objects.
Gain:
1x Chunk of Daemon Heart
1x Daemon Eye
1x Daemon Horn
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Mina
Quirking an eyebrow, you [6] pull yourself onto the daemon's shoulders, walking over to where Hedric has removed the metallic sphere. You carefully examine it. It feels as if doesn't belong anywhere near such a repulsive creature (the daemon, not the rogue). When you look over the space where it rested, you find a bracket forged of some dark metal, as if the sphere had been artifically implanted.
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Aero
Diving towards the daemonic corpse with greed in your eyes, you [1] smash facefirst into the ground. You then [2] wave your hands around, doing absolutely nothing.
-5 HP
((It depends on how well you roll. Asking for something insanely above your ability like calling down a massive tempest miles in diameter could possibly succeed if you rolled perfectly and had something major (a deity, etc.) helping you out, for example. On average, you could probably call down a small lightning bolt or a couple of rainclouds with your current level of power, but as this is an RTD, absurd outcomes can happen. Do note that a failure on a large-scale/difficult action is going to be much more painful than on a minor one, as well. A [1] for a simple lightning bolt might give you a nasty shock and some damage; a [1] on a massive storm could cripple your ability to control the weather, destroy your ability to regenerate mana, target the storm on you/the party for days on end, and so on.
So yeah, Aero, by your own description, is still fairly young and inexperienced. Plenty of room for improvement. A hurricane would probably be out of your reach, even with a [5]. Though if you had a bit of a boost you could possibly manage a localized effect similar to one.))
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Talendir
Once again finding yourself in the position of being the only responsible party member, you [4] rush towards the opening, [6] dragging Lei along behind you. You take up a defensive position, trying to stop the nearest shadows from linking up as you push Lei outward.
+2 XP
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Lei
You start to run for freedom when Talendir grabs you, dragging you faster than you could run. As he pushes you past himself, you turn and focus your mind. You attempt to raise rocks from the ground to create a barrier [1], but succeed only in pulling a fist-sized rock towards yourself. It smacks you in the face, and you rub your temples, struck by a matching pair of headaches from the impact and the exertion.
-4 HP
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The swarm of figures move to close the circle, converging on Talendir, with a few breaking off towards Lei.
They whisper as one, urging you to leave, lest you suffer a terrible fate.