TalendirYou carefully circle around behind the demon and [2] tug on one of the daemon's horns. It doesn't appear to notice you. That, or it just doesn't care.
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SinterousCasually greeting Hedric, you extend a hand towards the half-assembled gateway/daemon. With a few sweeping movements you [3] emit a small sputter of cool air. This has never happened before, you swear!
-6 MP
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DermDeciding that drifting off into the aether is not the most promising of futures, you snap your fingers and [6] increase your personal air resistance to allow you to swim through the air as if through water. Unfortunately, the air being as thick as water makes it rather difficult to breathe. You struggle for each lungful of fresh air as you pull yourself towards the hilltop.
-9 MP
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AeroAs you continue to indulge in punnery, you fly towards the daemon's face with a javelin readied. You're barely five meters away, so close that you can't possibly see yourself missing. [2] The javelin goes horribly off course, slipping from your hand in the middle of the throw and flying off into the darkness.
-1 Javelin
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LeiDesperately trying to reach the otherworldly abomination and group of possibly unhinged adventurers at the top of the hill, you continue to run as you clutch your staff close. Sending out a more directed mental pulse, you [2] fail to sense anything at all, instead receiving a touch of static that causes you to stumble slightly. Taking in deep, gasping breathes, you pull yourself over the top of the hill and see a group of people confronting what looks like a large mount of flesh and bone. The shadowy figures continue to follow you at a slightly slower pace; they are still have more than a quarter of the hill to cover.
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MinaFeeling a bit better after that unplanned healing session, you circle around the daemon a few steps behind Talendir before striking towards the wall of bone and muscle that still bears a passing likeness to its back. [2 + 1] Your blade skips off of a ivory plate, chipping off a tiny fragment of bone.
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HedricGiving up the gem as a lost cause, you search for small things to throw at the pile of wrongness. [6] You see a glint of metal at the base of one of the freshly revealed standing stones and dig it out, recovering a finely crafted knife. The blade has the unmistakeable watery appearance of damascus steel and is coated in a bluish aura. As your hand closes on the hilt, you realize that it is perfectly balanced for both throwing and hand to hand combat. A moment later a hot, searing pain runs up your arm, following behind a spiraling tracery of glowing runes. A feeling of permanence settles over you, and you feel a slight drain as the burning fades.
-1 HP
Gain: Enchanted Knife (
)
((Yes, you'll be able to find out what the knife does. But you'll need someone with a lot of luck or a bit of relevant skill to examine it.))
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The autoassembling daemon/gate continues to work. It is a bit more than 80% complete.[3]; [1]; [6]; [5]; [2]; [2]
As
Derm continues to swim towards the hill, he notices a crowd of shadow-shrouded figures ascending from the village.
Aero, trying to track the flight of his javelin, sees the same.
((For those who are curious, there
probably won't be any fatalities from Derm's experiment with radiation--I estimated the exposure of the worse off of the two who got hit to be around 2 Gy, and the mortality rate for that without care can get as low as 5%. So a good couple saving or healing rolls might prevent a really nasty death from overexposure to gamma rays.))