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Author Topic: Watch Dogs, Ubisoft new IP  (Read 65459 times)

Draco18s

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Re: Watch Dogs, Ubisoft new IP
« Reply #435 on: June 02, 2014, 06:59:09 pm »

Then don't buy games designed for them.

I don't.
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lordcooper

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Re: Watch Dogs, Ubisoft new IP
« Reply #436 on: June 02, 2014, 07:04:16 pm »

Why doesn't Portal 2 feel as good on my joystick as it does on kb+m?  I mean, I can plug it into my PC and control the game with it so they should acquiesce to my stubbornness and spend time making sure a suboptimal input device for the genre works as well as the optimal one.

Alternatively, why is Counterstrike so unoptimised for a 360 pad?  Why does Dance Dance Revolution suck on kb+m?
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Retropunch

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Re: Watch Dogs, Ubisoft new IP
« Reply #437 on: June 02, 2014, 07:17:17 pm »

Why doesn't Portal 2 feel as good on my joystick as it does on kb+m?  I mean, I can plug it into my PC and control the game with it so they should acquiesce to my stubbornness and spend time making sure a suboptimal input device for the genre works as well as the optimal one.

Alternatively, why is Counterstrike so unoptimised for a 360 pad?  Why does Dance Dance Revolution suck on kb+m?

Because none of those are the default operating method for a PC. PC's come with a KB/M as standard, so you'd thought that software would support their default inputs.

To be honest, I find the rest of the game fine with KB/M, it's just the driving which is way off.
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Parsely

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Re: Watch Dogs, Ubisoft new IP
« Reply #438 on: June 02, 2014, 07:20:37 pm »

-snip-
Because none of those are the default operating method for a PC. PC's come with a KB/M as standard, so you'd thought that software would support their default inputs.
He was being sarcastic I think.
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Aklyon

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Re: Watch Dogs, Ubisoft new IP
« Reply #439 on: June 02, 2014, 07:31:06 pm »

You know.

There's some of us that do not own a 360 controller and have little desire for one.

Then don't buy games designed for them.  That's pretty much every third person, driving game (unless you have one of those steering wheel controllers) or platformer out the window.

I'm about as http://www.reddit.com/r/pcmasterrace/ as they come, but a PC isn't defined by a single control system.
Or, you know, buy a non-360 controller.
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Crystalline (SG)
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WealthyRadish

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Re: Watch Dogs, Ubisoft new IP
« Reply #440 on: June 02, 2014, 07:47:27 pm »

I own one, but have only used it for a few games. Personally I prefer 360 over something like PS3, just because it's larger (I remember I always felt cramped playing on the PS2). There are some things that just don't translate well into digital on/off input, where an analog stick is better, but I do think that with something like Dark Souls they didn't have any excuse for it being that bad on keyboard/mouse. Part of any good port to PC should be getting it to run acceptably with its standard input, even if there are better out there.
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Shadowlord

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Re: Watch Dogs, Ubisoft new IP
« Reply #441 on: June 02, 2014, 09:19:16 pm »

Saints Row 3 and 4 are pretty great on PC with kb+m, with the third-person driving, so saying "don't buy that kind of game if you aren't willing to use a controller" is really just excusing bad ports, I think. (I haven't played any recent GTAs, so can't comment on those)

(Aside: Saints Row 2's driving is muuuch worse on PC than the later games, because SR2 was a much worse port - framerate capped at 30 FPS, framerate drops when you drive fast, constantly reading from the hard drive, the expansion/dlc is unavailable - but I still enjoyed it)

I've also only played Ubisoft games on 360 (to avoid having to install uplay on my pc). The targeting in ACII and Brotherhood seemed pretty wonky on console too (press the target button, maybe we'll select the guy you want, maybe we'll select some other random bloke instead - we certainly won't default to the most important guy, that would be too easy!), and I don't mention the later games only because I haven't played them.
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Mech#4

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Re: Watch Dogs, Ubisoft new IP
« Reply #442 on: June 02, 2014, 10:05:40 pm »

Did they not make an adjustment based on the fact that keyboards don't have degrees of pressing. It's either all or nothing?
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Aklyon

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Re: Watch Dogs, Ubisoft new IP
« Reply #443 on: June 02, 2014, 10:15:38 pm »

Did they not make an adjustment based on the fact that keyboards don't have degrees of pressing. It's either all or nothing?
When I was trying it at a friend's, you could do two things:
1. Tap-tappity pause tap the accelerator and have an inconsistantly fast forward motion
2. Hold down accelerate, smash walls, other cars, bystanders, the car's engine. Get out of car, obtain new car.

Motorcycles were much easier to dodge with but tended to kill me on impact if I missed. Or fling me into something.
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

umiman

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Re: Watch Dogs, Ubisoft new IP
« Reply #444 on: June 02, 2014, 10:22:07 pm »

Yeah. Driving is all kinds of nonsense in this game. Especially if you're slapped with the ridiculous FPS problems, then it really becomes impossible.

GlyphGryph

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Re: Watch Dogs, Ubisoft new IP
« Reply #445 on: June 02, 2014, 11:37:27 pm »

There's some of us that do not own a 360 controller and have little desire for one.  In fact, having used one on two occasions, my hands are too small.
And my reply is, if you include a control system for a game and it plays on the PC, it had better work to expectations. Half-assing KB/M inputs because controllers are easier to address doesn't endear me to your company.
Honestly, I hate this sentiment, because I vastly prefer to play with my PC controller on most games, and most PC games implement controller support so poorly. I hate  KB/M control schemes, mostly the keyboard bit, because I hate binary on/off inputs as movement control schemes, and if you're going to be making a driving game you're basically going to have to build two completely different systems if you want to support both a keyboard AND a decent joystick based control system.

So what we usually get is a game that works with the keyboard but controls like it was made by an idiot on the controller.

And man, don't get me started about the countless problems with mouse controls.

Joystick master-race.
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BigD145

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Re: Watch Dogs, Ubisoft new IP
« Reply #446 on: June 02, 2014, 11:58:31 pm »

You can make driving good with a keyboard. It's possible. Just build an acceleration curve into the length of the keypress. Ubi did not do it.
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scriver

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Re: Watch Dogs, Ubisoft new IP
« Reply #447 on: June 03, 2014, 01:12:17 am »

GTA IV worked excellent for me on mouse+keyboard. And I have mo idea how aiming without a mouse could even possibly work. But then again I haven't used any controller other than the Wii one since the PS1 days.
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Parsely

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Re: Watch Dogs, Ubisoft new IP
« Reply #448 on: June 03, 2014, 01:20:05 am »

Conversely, I have no idea how you can aim with a mouse. I likes me some joysticks. But then I don't play PC shooters, because I own a Mac. *kills self*
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BigD145

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Re: Watch Dogs, Ubisoft new IP
« Reply #449 on: June 03, 2014, 01:26:53 am »

You will find that most people that play shooters with a controller/joystick will keep auto aim on and they will not play against people that use a mouse if at all possible. An auto aim option is almost a dead giveaway for a console port.
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