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Author Topic: Watch Dogs, Ubisoft new IP  (Read 65445 times)

BigD145

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Re: Watch Dogs, Ubisoft new IP
« Reply #420 on: June 02, 2014, 11:48:15 am »

It is 100% just a re-skin of GTA/Sleeping Dogs

It's not even that. GTA knew how to do driving and car jacking with a keyboard. You could run up to a car and press a button and almost guarantee entry without a hitch. Not so in Watch Dogs. You have to pause to get in a car. It ruins the pace of games like this.
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Retropunch

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Re: Watch Dogs, Ubisoft new IP
« Reply #421 on: June 02, 2014, 12:00:18 pm »

It's not even that. GTA knew how to do driving and car jacking with a keyboard. You could run up to a car and press a button and almost guarantee entry without a hitch. Not so in Watch Dogs. You have to pause to get in a car. It ruins the pace of games like this.
I haven't had any real problems with this so far or the foot controls in general, although I've only rarely needed to instantly dive into a car and each time I did it quick enough. My big problem is the driving which is so integral to the game and handles so poorly.

I really feel at one point the devs were going for something different - a proper stealth/tactical game (or a third person Open world deus ex) and then mid way through were forced (or decided it wasn't working out) to make it a standard run-and-gun-drivemup. What annoys me about this is that they advertised it as that stealth/tactical game, and this is what all the hype was about -who decided to change it!? Even if they wanted it to appeal 'more generally', everyone was excited about the original vision - not GTA with a smart phone.

Urgh.
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BigD145

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Re: Watch Dogs, Ubisoft new IP
« Reply #422 on: June 02, 2014, 12:07:56 pm »

The game's whole tagline is "we made Driver", so the driving is truly horrendous. It's Driver with bad keyboard driving and guns. The rumble/shake in almost every vehicle as you start and accelerate proves that.
« Last Edit: June 02, 2014, 12:11:54 pm by BigD145 »
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Mictlantecuhtli

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Re: Watch Dogs, Ubisoft new IP
« Reply #423 on: June 02, 2014, 12:16:08 pm »

Probably the people who were forced to code in a basement for made 'Driver' 3.
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lordcooper

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Re: Watch Dogs, Ubisoft new IP
« Reply #424 on: June 02, 2014, 05:33:01 pm »

Guy, you're complaining that it's hard to eat soup with chopsticks.  Use a damn spoon.
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BigD145

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Re: Watch Dogs, Ubisoft new IP
« Reply #425 on: June 02, 2014, 05:50:11 pm »

Guy, you're complaining that it's hard to eat soup with chopsticks.  Use a damn spoon.

No, put the spoon down, pick up the bowl, and sip from the bowl *Ubisoft takes your arms and legs away*

There is a lot in the way the game handles that would not be fixed by a controller. Everything is tied to the camera in an extremely strict manner that makes it hard to push any buttons to do anything. Imagine a hitbox. Now zoom in so you can't see the edges of that hitbox. Congrats, you can't interact with that object. Now put a hitbox partially behind another hitbox, but still 3/4 peeking out the side. You can't interact with that object either. Past games in this genre do not adhere that strictly to the camera.
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Parsely

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Re: Watch Dogs, Ubisoft new IP
« Reply #426 on: June 02, 2014, 05:51:28 pm »

It's an Ubisoft problem. Ubisoft is awful.

EDIT: Personally I've only had prompt problems in AC games when a million things are next to you, but I think the controls in Splinter Cell are quite good.
« Last Edit: June 02, 2014, 05:58:03 pm by GUNINANRUNIN »
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lordcooper

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Re: Watch Dogs, Ubisoft new IP
« Reply #427 on: June 02, 2014, 05:55:02 pm »

Playing with a wired 360 pad, I have had no issues with controls since I got used to the driving (took about an hour, but that's normal for me).

Unrelated: Does anyone else think they should have made Spider Tank or Alone with a Watch_Dogs minigame?
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Draco18s

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Re: Watch Dogs, Ubisoft new IP
« Reply #428 on: June 02, 2014, 06:21:23 pm »

You know.

There's some of us that do not own a 360 controller and have little desire for one.  In fact, having used one on two occasions, my hands are too small.
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Parsely

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Re: Watch Dogs, Ubisoft new IP
« Reply #429 on: June 02, 2014, 06:23:16 pm »

In fact, having used one on two occasions, my hands are too small.
How is that possible?
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WealthyRadish

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Re: Watch Dogs, Ubisoft new IP
« Reply #430 on: June 02, 2014, 06:30:31 pm »

I hate to jump in on page 29 and say this, but uh, I thought it was going to be bad and hypebait, and it looks like it is. I saw a video of the driving, and good god... how are you supposed to take a game like this seriously when it's that easy to just smash your way through things with no consequences, finesse, skill, or depth whatsoever? Wasn't this supposed to be like, a stealth game?

For the controller debate, I think it's not unreasonable to find lack of decent keyboard controls on PC to a game's detriment, but I think if this is a genre that interests you a controller would be a good buy anyway.
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Retropunch

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Re: Watch Dogs, Ubisoft new IP
« Reply #431 on: June 02, 2014, 06:39:46 pm »

I hate to jump in on page 29 and say this, but uh, I thought it was going to be bad and hypebait, and it looks like it is. I saw a video of the driving, and good god... how are you supposed to take a game like this seriously when it's that easy to just smash your way through things with no consequences, finesse, skill, or depth whatsoever? Wasn't this supposed to be like, a stealth game?

Yeah, the more I play the more I get disillusioned with it. Most missions can be dealt with a lot more easily by just buying the best weapon you can and blasting everyone. Sticking to a stealth route is often more fun (using the environment to get kills/distract IS fun) but it just seems pointless when you can just overpower everyone with machine guns.

It's the kind of game that could have been modded into something beautiful (stealth made important, driving fixed, no 'big' guns etc.) but at the moment it's just GTA with a bit more environment use and a bit of stealth (and ubi would never open it up to modding).

If Driving was overhauled in a future patch/made less arcadey it'd improve it a lot - a controller might help, but it's still not a great experience.

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lordcooper

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Re: Watch Dogs, Ubisoft new IP
« Reply #432 on: June 02, 2014, 06:41:45 pm »

You know.

There's some of us that do not own a 360 controller and have little desire for one.

Then don't buy games designed for them.  That's pretty much every third person, driving game (unless you have one of those steering wheel controllers) or platformer out the window.

I'm about as http://www.reddit.com/r/pcmasterrace/ as they come, but a PC isn't defined by a single control system.
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nenjin

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Re: Watch Dogs, Ubisoft new IP
« Reply #433 on: June 02, 2014, 06:55:53 pm »

This got said about Dark Souls 2 as well.

And my reply is, if you include a control system for a game and it plays on the PC, it had better work to expectations. Half-assing KB/M inputs because controllers are easier to address doesn't endear me to your company.
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Parsely

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Re: Watch Dogs, Ubisoft new IP
« Reply #434 on: June 02, 2014, 06:56:58 pm »

This got said about Dark Souls 2 as well.

And my reply is, if you include a control system for a game and it plays on the PC, it had better work to expectations. Half-assing KB/M inputs because controllers are easier to address doesn't endear me to your company.
I can dig this.
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