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Author Topic: Dwarf Fortress 0.34.11 Released  (Read 244903 times)

Urist McCheeseMaker

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Re: Dwarf Fortress 0.34.11 Released
« Reply #165 on: March 12, 2013, 03:51:41 am »

No, the max they can get is "legendary+5", which is level 20 in absolute terms. At that point, they'll still make masterwork items at a sickening rate and spam your announcement log full of the things. You can find the actual rates at the dwarf fortress wiki. http://www.bay12forums.com/smf/index.php?topic=96501.msg2765710 also has something on it. The highest rate of masterwork items you can get is about 33%, with an item and material preference for the thing the dwarf is making. It's closer to 29% if the dwarf is well-fed and not tired but otherwise just a plain old legendary+5 crafter.
« Last Edit: March 12, 2013, 03:58:24 am by Urist McCheeseMaker »
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LordBaal

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Re: Dwarf Fortress 0.34.11 Released
« Reply #166 on: March 12, 2013, 07:45:56 am »

I tend to make them mass produce the things, sell anything that is not masterful and equip my army with only masterpieces. You can trade a exceptional and below weapons and armor for quite a bit of things, specially useful if you trade them for metals. As for training your metalworkers, make them do goblets.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Grax

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Re: Dwarf Fortress 0.34.11 Released
« Reply #167 on: March 29, 2013, 05:34:17 am »

You can find the actual rates at the dwarf fortress wiki. http://www.bay12forums.com/smf/index.php?topic=96501.msg2765710 also has something on it. The highest rate of masterwork items you can get is about 33%, with an item and material preference for the thing the dwarf is making. It's closer to 29% if the dwarf is well-fed and not tired but otherwise just a plain old legendary+5 crafter.

Something has changed since 31.25, as he's making 50%50 masterworks and exceptionals.
And didn't make any other lesser quality for last 10000 (or 100000?) green glass corkscrews.
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Finis sanctificat media.

laularukyrumo

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Re: Dwarf Fortress 0.34.11 Released
« Reply #168 on: March 29, 2013, 10:20:00 am »

While the game technically computes skill levels higher than 20, they will not be visible in-game--notice that the provided screenshot is from Dwarf Therapist, an external utility capable of viewing the internal memory.
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Quote from: Dwarfotaur
Everytime one of my militia has given birth in the Danger Room, it's lead to instant baby smoothies for everyone.

Gotta Catch 'Em All!

Dat Sig Thread

Urist McCheeseMaker

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Re: Dwarf Fortress 0.34.11 Released
« Reply #169 on: March 30, 2013, 04:24:07 am »

So a dwarf with a raw level of 9001 would be better than one who just reached legendary +5?
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Morrigi

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Re: Dwarf Fortress 0.34.11 Released
« Reply #170 on: May 03, 2013, 10:03:11 am »

Yes.
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Cthulhu 2016! No lives matter! No more years! Awaken that which slumbers in the deep!

Grey Wolf

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Re: Dwarf Fortress 0.34.11 Released
« Reply #171 on: May 04, 2013, 06:52:06 am »

Maybe a stupid question, but anyone haves any indication when a new version will be up?
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Ultimuh

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Re: Dwarf Fortress 0.34.11 Released
« Reply #172 on: May 04, 2013, 07:40:14 am »

Maybe a stupid question, but anyone haves any indication when a new version will be up?
Probably some time this year, if not the next.
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Malakhaj

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Re: Dwarf Fortress 0.34.11 Released
« Reply #173 on: May 04, 2013, 07:46:36 am »

Argh
my fortress ended its wonderfull life after 32 long years. Would be great to start next one in new build... I`am checking bay12 games 2 times a day to get my fix but its not enough ...
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Raul

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Re: Dwarf Fortress 0.34.11 Released
« Reply #174 on: May 04, 2013, 08:16:35 pm »

Maybe a stupid question, but anyone haves any indication when a new version will be up?
No way to know, but it's very unlikely that a new version is coming up in the next several months.
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crossmr

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Re: Dwarf Fortress 0.34.11 Released
« Reply #175 on: May 08, 2013, 07:50:50 pm »

Maybe a stupid question, but anyone haves any indication when a new version will be up?
No way to know, but it's very unlikely that a new version is coming up in the next several months.

 :'(
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ollobrains

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Re: Dwarf Fortress 0.34.11 Released
« Reply #176 on: May 13, 2013, 06:00:17 pm »

i saw this thread updated and thought there had been an update lol
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AlwayzL3git

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Re: Dwarf Fortress 0.34.11 Released
« Reply #177 on: May 13, 2013, 08:00:36 pm »

i saw this thread updated and thought there had been an update lol
^
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The only difference between a human student and a dwarf is that dwarfs have the ability to create and destroy matter.
So will the dwarf with the broken spine recover and use a crutch?

Rockphed

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Re: Dwarf Fortress 0.34.11 Released
« Reply #178 on: May 14, 2013, 02:57:44 am »

i saw this thread updated and thought there had been an update lol

No, if there was an update, the announcements at the top of the forum would change and toady would start a new thread.  This thread would be left to die.
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

AlwayzL3git

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Re: Dwarf Fortress 0.34.11 Released
« Reply #179 on: May 14, 2013, 09:22:36 pm »

i saw this thread updated and thought there had been an update lol

No, if there was an update, the announcements at the top of the forum would change and toady would start a new thread.  This thread would be left to die.
Stop! I keep imagining update for a split second...  :P
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The only difference between a human student and a dwarf is that dwarfs have the ability to create and destroy matter.
So will the dwarf with the broken spine recover and use a crutch?
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