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Author Topic: Dwarf Fortress 0.34.11 Released  (Read 245777 times)

Raul

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Re: Dwarf Fortress 0.34.11 Released
« Reply #195 on: August 09, 2013, 04:12:13 am »

UMAD??
Not really, I have plenty other stuff to do. But I am curious to see how this new version is gonna turn out, the dev logs are quite fun to read!
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maluraq

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Re: Dwarf Fortress 0.34.11 Released
« Reply #196 on: August 23, 2013, 09:29:48 am »

It's pretty uncommon, but definitely a bug. I just spent 5 in-game years developing an aboveground fort. It does not nearly make the task "impossible", but every now and then the dwarves do stand on the same tile they're trying to build the wall on.

This happens to me all the time.

I have to remove the wall designation completely, build something else, and re-design the wall to have it build (usually).
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Aquathug

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Re: Dwarf Fortress 0.34.11 Released
« Reply #197 on: August 31, 2013, 10:55:58 pm »

Indeed, I'm fairly anxious as well but, unfortunately, I'm fairly pessimistic about this kinda stuff, so I kinda doubt we'll be seeing a release anytime soon. I'll make a wild guess and say October, but don't quote me on that.

October eh? Pretty optimistic aren't we?
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AlwayzL3git

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Re: Dwarf Fortress 0.34.11 Released
« Reply #198 on: September 01, 2013, 08:20:17 am »

Hm.
I was hoping it was going to come out (a long time ago, when I underestimated how long it was going to take...) around the time of my birthday, September 15. I was so wrong.
So wrong.
Soooooo wrong.
That would have been one of the best b-day presents ever.
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The only difference between a human student and a dwarf is that dwarfs have the ability to create and destroy matter.
So will the dwarf with the broken spine recover and use a crutch?

Raul

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Re: Dwarf Fortress 0.34.11 Released
« Reply #199 on: September 01, 2013, 03:52:53 pm »

October eh? Pretty optimistic aren't we?
Yeah, I guess Toady made me eat my words about being pessimistic. Here goes another guess, then: sometime next year.
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Equinox

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Re: Dwarf Fortress 0.34.11 Released
« Reply #200 on: September 05, 2013, 06:50:10 am »

October eh? Pretty optimistic aren't we?
Yeah, I guess Toady made me eat my words about being pessimistic. Here goes another guess, then: sometime next year.

Something we can look forward to, regardless of how long it is going to take to release is the quality of the next update, right? I'm looking forward to it. Sure, It'd be nice if it was released tomorrow, but good things take time, sadly. :D
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LordBaal

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Re: Dwarf Fortress 0.34.11 Released
« Reply #201 on: September 05, 2013, 07:16:57 am »

I'm betting it will be something along the lines of April next year.
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Raul

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Re: Dwarf Fortress 0.34.11 Released
« Reply #202 on: September 05, 2013, 08:19:31 am »

Something we can look forward to, regardless of how long it is going to take to release is the quality of the next update, right? I'm looking forward to it. Sure, It'd be nice if it was released tomorrow, but good things take time, sadly. :D
Oh yeah, I'm definitely looking forward to it! The dev logs are so much fun to read, I can't even imagine how much fun (and !!FUN!!) the next version's gonna be. So many aspects of the gameplay will be changed, it's gonna be pretty interesting.
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maluraq

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Re: Dwarf Fortress 0.34.11 Released
« Reply #203 on: September 05, 2013, 08:54:59 am »

New bug for me this version ... a "vile force of darkness" arrived ... and spawned *inside* my underground fort.   Why are dozens of goblins inside my fort on spawn?

Ironically, one batch spawned inside the military barracks.
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AlwayzL3git

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Re: Dwarf Fortress 0.34.11 Released
« Reply #204 on: September 10, 2013, 03:51:14 pm »

I will never be able to play DF. The Division is coming out, and I will need to play that 24/7
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The only difference between a human student and a dwarf is that dwarfs have the ability to create and destroy matter.
So will the dwarf with the broken spine recover and use a crutch?

Abraxis

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Re: Dwarf Fortress 0.34.11 Released
« Reply #205 on: September 19, 2013, 05:57:45 pm »

I will never be able to play DF. The Division is coming out, and I will need to play that 24/7

I'd say something meaningful in response to this, but purple really isn't my best colour.
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Boggard

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Re: Dwarf Fortress 0.34.11 Released
« Reply #206 on: September 25, 2013, 04:03:27 am »

What is that Division?
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Meph

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Re: Dwarf Fortress 0.34.11 Released
« Reply #207 on: September 25, 2013, 04:50:39 pm »

I am actually quite ok with the new DF version taking a long time and bringing tons of new features in one go. Makes my life a lot easier, and the same holds true for the dfhack, therapist and any other utility and mod group.
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AlwayzL3git

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Re: Dwarf Fortress 0.34.11 Released
« Reply #208 on: September 26, 2013, 04:17:04 pm »

I am actually quite ok with the new DF version taking a long time and bringing tons of new features in one go. Makes my life a lot easier, and the same holds true for the dfhack, therapist and any other utility and mod group.
When that version comes out...
I'm not playing it until Dwarf Therapist is patched for it lol
Well, unless I want to go bald. Then I'll play it.
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The only difference between a human student and a dwarf is that dwarfs have the ability to create and destroy matter.
So will the dwarf with the broken spine recover and use a crutch?

Necromunger

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Re: Dwarf Fortress 0.34.11 Released
« Reply #209 on: September 30, 2013, 06:18:46 pm »

Why is it so hard to play without therapist? just set job designations as migrant waves come in. Its not all that hard.
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for (Dwarf * newDwarf in dwarfArray){
      [newDwarf cancelJob];
      [newDwarf Drink];
}
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