I managed to make a ice planet (Ocean but the entire planet is arctic)
Going to call it a glitch... I set the world dimensions as:
WORLD MAP WIDTH: 2000
WORLD MAP HEIGHT: 1200
REGION MAP WIDTH: 1200
REGION MAP HEIGHT: 800
I am not even done gen yet... Caves are for some reason taking FOREVER! and they arn't even the long part.
An hour later and I am still generating caves.
Two hours and caves are still being generated
Oooh Four hours and still caves!
Found out my game glitched and that is why world gen took forever.
Traceback (most recent call last):
File "cult.py", line 5, in <module>
File "libtcodpy.pyc", line 53, in <module>
File "ctypes\__init__.pyc", line 428, in __getitem__
File "ctypes\__init__.pyc", line 423, in __getattr__
File "ctypes\__init__.pyc", line 353, in __init__
Keep glitching out... I wonder if my game is just glitched
Putting Region size back to normal fixed the fact that it always does ice worlds... no wait it doesn't. I see the problem is when you make HUGE worlds for some silly reason the game seems to give it HUUUUUUUGE ice sections.
Lowering the size a bit more didn't help. I'll see if I hit the same glitch if I only generate a double sized world. yeaaah... the game doesn't handle larger sized worlds (either that or making it full screen somehow makes it not want to work)
Only Doubling it worked... until I scaled the map. So I can gen the first part of the world with a double sized world (whatever "Region sizes" are I do not know but I assume it is how large a area you go into is... or possibly the size of each square on the world map). Any more then this and it glitches or crashes in that section.
Now in the NAMING section however it glitches and seems to stop on oceans on just double world size.
Ohh and generating a world after the game fails to generate a world properly... causes that generation to fail at the very start.
I just wanted a larger world full of new life forms... *sobs*
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ANOTHER glitch... using the world atlas when the init is set to a different size then they are causes the game to crash.
AHHHH!!! wow your programs hate me Lord Dullard. They hate me a lot.
Traceback (most recent call last):
File "cult.py", line 5, in <module>
File "libtcodpy.pyc", line 53, in <module>
File "ctypes\__init__.pyc", line 428, in __getitem__
File "ctypes\__init__.pyc", line 423, in __getattr__
File "ctypes\__init__.pyc", line 353, in __init__
WindowsError: [Error 126] The specified module could not be found
Traceback (most recent call last):
File "cult.py", line 35, in <module>
File "cult.py", line 20, in LoadInit
IOError: [Errno 2] No such file or directory: 'init.txt'
Traceback (most recent call last):
File "cult.py", line 14044, in <module>
File "cult.py", line 13785, in doWorldAtlas
NameError: global name 'wawindow' is not defined
Traceback (most recent call last):
File "cult.py", line 14044, in <module>
File "cult.py", line 13785, in doWorldAtlas
NameError: global name 'wawindow' is not defined
Traceback (most recent call last):
File "cult.py", line 14044, in <module>
File "cult.py", line 13785, in doWorldAtlas
NameError: global name 'wawindow' is not defined
Traceback (most recent call last):
File "cult.py", line 14044, in <module>
File "cult.py", line 13785, in doWorldAtlas
NameError: global name 'wawindow' is not defined
Exception in thread Thread-5:
Traceback (most recent call last):
File "threading.pyc", line 532, in __bootstrap_inner
File "cult.py", line 6658, in run
MemoryError
Exception in thread Thread-5:
Traceback (most recent call last):
File "threading.pyc", line 532, in __bootstrap_inner
File "cult.py", line 6658, in run
MemoryError
Exception in thread Thread-5:
Traceback (most recent call last):
File "threading.pyc", line 532, in __bootstrap_inner
File "cult.py", line 6658, in run
MemoryError
Traceback (most recent call last):
File "cult.py", line 14034, in <module>
File "cult.py", line 4934, in handle_keys
File "libtcodpy.pyc", line 1067, in image_from_console
WindowsError: exception: access violation reading 0x00000004
Traceback (most recent call last):
File "cult.py", line 14030, in <module>
File "cult.py", line 4419, in renderMenus
File "cult.py", line 1144, in drawMenu
File "cult.py", line 1164, in doCommandList
File "cult.py", line 10486, in loadWorld
File "cult.py", line 5609, in DrawWorld
File "cult.py", line 5414, in DrawTerrain
KeyError: '0,300'
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Also I might as well make a suggestion: For Nations it would be neat if you also included demographics of races within that society too and their social status within. That way when I look at the "Holy Empire of Quah" I will see that they actually feature races of all kinds but the Dinn are generally disliked.
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Also the most HP I was able to generate a creature with was 13k
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REALLY hates me... I crashed again trying to load "TEST"