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Author Topic: 12 Player God Game  (Read 4905 times)

bukitodinos

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Re: 12 Player God Game
« Reply #15 on: June 02, 2012, 03:06:47 pm »

k il start.

T'kallia focused all of his element magic to create a small ball of rock and fire, witch he cooled with water. He then placed his wandering people into there new home: the center of wisdom, a library that has Everything on anything and encompasses the whole world. with resadential areas of course. since his people do not need food, but water. he riddled the world with streams and rivers. and dubed it..

"cresentine"(cress-ent-ti-ne)

the era of knowledge has begun
« Last Edit: June 02, 2012, 03:09:59 pm by bukitodinos »
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Caellath

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Re: 12 Player God Game
« Reply #16 on: June 02, 2012, 03:12:09 pm »

@bukitodinos: You have to wait until the GM accepts your sheet and starts the first turn.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

bukitodinos

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Re: 12 Player God Game
« Reply #17 on: June 02, 2012, 03:19:52 pm »

fuck
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back to professional martinis with bukitodinos!
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bukitodinos

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Re: 12 Player God Game
« Reply #18 on: June 02, 2012, 03:21:31 pm »

@bukitodinos: You have to wait until the GM accepts your sheet and starts the first turn.

crap so i just pulled a crapton of ideas out of my head for nothing? dammit
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I mean for the love of god! There's hair trying to kill a dog!
back to professional martinis with bukitodinos!
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10ebbor10

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Re: 12 Player God Game
« Reply #19 on: June 02, 2012, 03:22:21 pm »

@bukitodinos: You have to wait until the GM accepts your sheet and starts the first turn.

crap so i just pulled a crapton of ideas out of my head for nothing? dammit
With  a bit of luck you can use them in the actual turn.
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Tsuchigumo550

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Re: 12 Player God Game
« Reply #20 on: June 02, 2012, 06:25:14 pm »

Three, four players so far?

Err, I'll start it when we hit six, but so far everyone's accepted. When this thing starts I'll put a nice pretty little starting post up and let the chaos... or peace... begin

Scratch that. Everyone's design is accepted, but let's try limiting your god to one domain, eh?
Meaning that bukitodinos loses the life and death control(or all but that), Dragor... waters all that down a lot, Forbidden Knowledge alone could work,
I'll take McClay's.
« Last Edit: June 02, 2012, 06:38:04 pm by Tsuchigumo550 »
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
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bukitodinos

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Re: 12 Player God Game
« Reply #21 on: June 02, 2012, 06:39:27 pm »


Meaning that bukitodinos loses the life and death control(or all but that),

I ment powerful necromancy and restoration magic. srry how about the life magic can't bring back the dead?
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I mean for the love of god! There's hair trying to kill a dog!
back to professional martinis with bukitodinos!
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Put the flag in the martini and were done!
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micelus

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Re: 12 Player God Game
« Reply #22 on: June 02, 2012, 06:51:02 pm »

I'll bite.

Name: Bakar AKA Old Man of the Mountain
God of: Force; mountains and all that lie within, and out of it.
Appearance: Bakar takes on the appearance of an old mountain dweller. He is pale with white, ruffled hair. His eyes are a deep blue. He wears bear hides for clothing, using a bear's head as a helm. He has a walking stick at all times.
Character: Bakar is a god from the old times, when men were still but little shrews and great thundering beasts ruled the world. Back then, Bakar was just a caretaker of the mountains. He did not know why he existed, but he knew that his task was to care for the mountains. And he did. For countless eons, he did. Making sure that the mountains were tolerable to life, making sure that not too many exploded, that not too many grew up or eroded. Then men came. The men were so different from everything else...And they changed so fast. One moment they were cave-dwellers, not too different from other animals, and then in a blink of an eye, they were wearing metals and leathers! But then the men did something inconceivable to Bakar; they destroyed the mountains. They dug and mined, ruining eons of work. Bakar attacked these upstarts and buried them in their caves and shafts. Bakar, as can be seen, wants the mountains to be left alone and cares little for humans.
« Last Edit: June 02, 2012, 09:41:55 pm by micelus »
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Tiruin

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Re: 12 Player God Game
« Reply #23 on: June 02, 2012, 09:31:32 pm »

Still accepting people?
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bukitodinos

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Re: 12 Player God Game
« Reply #24 on: June 02, 2012, 09:46:19 pm »

up up until 12 at 6 we start the game
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I mean for the love of god! There's hair trying to kill a dog!
back to professional martinis with bukitodinos!
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Tiruin

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Re: 12 Player God Game
« Reply #25 on: June 02, 2012, 10:04:10 pm »

Name: Aeollo
God of: Healing, Temperament and Wisdom
Appearance: Aeollo takes on two guises: One of an elder woman, with whitened hair and a wrinkled countenance; the other of a beautiful young girl with dark hair and a fair appearance. Their eyes are dark brown, and their clothing resembles the styles of the current localities that they live in.

As the child, she appears with a wooden flute. As the elder, she appears with a gnarled wooden walking staff.

Character: Aeollo has been with the world for generations, caring for it's worth and whomever passes her way: travelers, pilgrims, soldiers, wanderers and those who generally lose their way. She is known throughout the ages as the "oracle" or the "wise woman of the steppes", the latter being more specific, as she usually appears to those who need aid, and to those who cherish the use of their minds.

Aeollo is usually of benevolent nature, in both her forms. As the child, she is usually playful and full of energy and wit. Mischievous in the 'fun' term and usually blissfully ignorant of the 'deeper ideals' such as politics, nobility and the like. As the elder, she acts like a sagely grandmother to those who meet her, described by most as a trove of knowledge. In both, she is very open to mortals and other beings, spirits and the souls of the deceased, and will not hesitate to help unless she can sense ulterior motives in the being's actions.

She cares more about the world, it's natural form and it's use for the future generations and prioritizes it's stability above all.
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Dragor23

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Re: 12 Player God Game
« Reply #26 on: June 03, 2012, 09:44:28 am »

Well, now my only area is forbidden knowlegde.
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Spinal_Taper

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Re: 12 Player God Game
« Reply #27 on: June 03, 2012, 12:41:03 pm »

Name: Heroth
God of: Force, Fire
Goal: The Dictator, only the strong shall survive
Appearance: Heroth adopts forms as he pleases, but his favored one is a great pheonix, the size of a castle, burning with the heat of 10,000 suns. He also will adopt the form of the ruler of a nation, to lead a war against the weak. It is prophesied that when all other gods have fallen, he will take the form of a great demon of flame, and rebirth the world in fire.
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Humaan

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Re: 12 Player God Game
« Reply #28 on: June 03, 2012, 03:59:49 pm »

Name: Tellarius
God of: Force, Undeath and Rebirth, The Loner
Appearance: Takes the form of a middle-aged man, his eyes staring into a distant land, wearing an outfit commonly associated with Roman Philosophers
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Tsuchigumo550

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Re: 12 Player God Game
« Reply #29 on: June 03, 2012, 04:54:07 pm »

All right, it looks like we have enough players to start.

In the beginning of the Age of Gods, there were 12 mighty nations on four great continents.
The continents were named by the peoples of the Earth, and were so named:
The Southern Lands, "Unterra"
-Kingdom of the Red Sand
-Kingdom of the Horse-Sheep (Llamas, btw)
-Kingdom of the Dust Devil

The Western Lands, "Wirung"
-Kingdom of the Great Tree
-Kingdom of Earth's Mouth
-Kingdom of the Divide

The Northern Lands, "Icurre"
-Kingdom of Everlasting Snow
-Kingdom of the Ice Floes
-Kingdom of the Solid Water

The Eastern Lands, "Cesra"
-Kingdom of the Highest Lands
-Kingdom of the Deepest Pit
-Kingdom of the Great Plain

------
Pick your base kingdom, everyone.
THE AGE OF GODS
Post your starting action- to give your peoples something, to recruit more followers, to pester or mess with the result of another god...
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.
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