Ok, so I am about to engage the test, but it seems I accidently deleted thier weapons, so I'm going to have to make those. Where do i control the amount of starting individuals for an entity? They'll be woefully under armed compared to the other civs, and I want my test to go off smoothly.
Also, Commisars will fill the role of both executioner and law enforcment, and progression will be as such:
Outpost - Outpost Commander
Forward Base - Forward Commander
Field base - Field Commander
Permanent Garrison - Garrison Commander
The Quartermaster will fill the role of broker and bookkeeper, And Managers will go by "Unit Administrators" with the Company Physician being the head medical guy.
For intents and purposes, All yukarans are immortal barring disease or battledeaths, so don't be afriad when we start if troopers arrive with rediculous skills, They'll have lived a long time and should be treated as such, as life is cheap on Yukaris and living into one's 30s is considered an impressive feat due to the numbers of soldiers being killed daily. Tis is offset though by these people breeding like cats.
Another note, all cultures consider someone an adult at fighting age of 16, and so the child age will be set as such. After all, they probably won't live much longer after that.
If at any point we somehow have the high prest/preistess arrive, they will be considered on extended inspection detail and will only demand as much as a garrison commander of decent accomodations. If they are killed, they will be copnsidered to have returned to the capital at Sagos, and our inability to make specific requests will be left as issues with the regular route they take making getting specifics difficult.
Anyway, i figured a bump and an update would help things out. And ZTG, thanks for the gen info. Picked it up today.