ROTMK is back for DF42!
In addition to a basic update and bug fixes from the last version, here are some of the changes:
Alcohol is now alcoholic, but since not all mushroom worlders can hold their liquor, all playable civs now have the option of juicing instead. Juice doesn't cause drunkenness, but you don't get the euphoria from drinking either, and it sells for less. Make juice at the farmer's workshop. You can also make tea from mushrooms or certain leaves.
Toads and koopas now use the vanilla reactions for making paper. Toads need to make paper before they can post flyers in the market pipe, but writing a flyer is now a single job. Shy Guys can't make paper or write.
Adventurers can buy drinks in taverns. Every so often, you might find a power-up drink on the menu, which will be much more expensive than the regular fare. If you're really lucky, you might even find a special frog drink, like a Kerokerocola or an Energizer. Save these for tough battles!
Short-term syndromes - both positive and negative - are now synchronized between adventure mode and fort mode. Getting mushroomized by an Amanita is no longer an automatic death sentence, for example; if you can survive for a few in-game seconds it will wear off.
Several new species are playable as adventurers. All playable creatures have grasping body parts so they won't starve, but not all of them are intelligent. Birdos and Ninjis are considered intelligent. Monty Moles can speak, but cannot learn, so they don't count as sapient, although they have natural throwing and sneaking skill. Wigglers are normally sapient but lose the ability to think and speak coherently when they rage. Yoshis are now playable as adventurers, and depending on how your world generates, you might find some surprises in your adventurer selection list.
Vengeful gods may now turn you into a whole number of things. Goombas now have a new "perk" in that they are immune to most shapeshifting spells and gods will not hit them with transformations. That does give them a slight advantage when confronting wizards. The downside is, of course, that they are still Goombas.
Toad and Pianta towns often are filled with Yoshis, thanks to the horseplosion bug.
I haven't actually tested fort mode yet, but I understand that intelligent pets will now perform labors. Koopas can finally enlist their underlings into the military!
Oh, right. You can play as a Dark Knight of Vanda outsider if you feel like cheating.