Sorry about this, but yet another question about the book/getting started. (PDF version)
p31, it says "The herbalist dwarf has the Architecture labor enabled, and the Trade Depot is one of a few constructions that requires an architect..."
Alas, it seems that I may have messed up because my herbalist doesn't seem to have this skill. He is supposed to have "Building Designer" from p20, but it looks like I didn't give that skill to anyone and instead gave the "Mechanic's" other skills to two Dwarves. Am I totally hosed here?
Thanks!
Yeah, I checked this out since the trading post was never being made. It need the architect skill, which was not given to no one, since I was following the book and it didn't say to add the architect skill. Now I guess I'm stuck.
Nope, not stuck. Just pick the appropriate dwarf and add the skill as needed. u select the dwarf, p-l to specify his labors, and architecture is part of the bottom category.
And the part of the book discussing skills for your dwarves, during the "Prepare Cafefully" section, is where it specifies to add it initially.
Thanks for the instructions, as this comes later in the book, I've checked now.
And no, the book didn't specify to get the architect skill, I've just double checked.
So, if there's something that I want to do but I have no dwarf with the specific skill, I just have to enable it through this way, right?
BTW, a dwarf with "Building Designer" skill will be a better "Architect" or is it irrelevant? I've just ordered my Miner/Mason to do Architect labors, instead of my Herbalist, which has the "Building Designer" skill.