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Author Topic: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)  (Read 415852 times)

Digital Hellhound

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2385 on: September 05, 2015, 06:20:35 am »

I've always just gone straight for a regular Google search. The forum search function has never given me any relevant results, but maybe I've just been doing it wrong. Praise Irony and his powers of magic quotes!
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Salsacookies

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2386 on: September 06, 2015, 07:50:50 pm »

Been thinking about running a Slasher Mafia game using the Apocalypse World engine (Specifically, Zombieworld, I feel that with some minor tweaks, the player lists for that game would work great for a Slasher game). Rules would be similar to Mafia, but would have to fight to execute or take down who you decided was the Slasher/Your Victim. Seems interesting?

Edit: If someone's character dies, he will be given another one to play as. A form of lives, I guess. Also, may remove the mafia aspect if it would be too hard to have a more actiony mafia where even if you are chosen to die, you have a chance to survive by escaping from the killer
« Last Edit: September 06, 2015, 07:57:08 pm by Salsacookies »
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GiglameshDespair

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USEC_OFFICER

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2388 on: September 17, 2015, 02:55:59 pm »

I've had a recent desire to make a forum game based on the old super robot shows such as Mazinger and Getter Robo, which will (hopefully) involve plenty of shouting, RP and an emphasis on quick, brutal combat (so that I don't get burned out too quickly). I haven't entirely finished writing up the fluff yet (though the game will be set in the future of 200X and have the usual mix of futuristic and 70s technologies) but I would appreciate it if someone were to take a look through the rules and confirm that they're understandable and that I didn't leave anything important floating around my head. I've definitely done that once or twice before when making a game and it is very embarrassing to have happen to you after all.

Spoiler: Character Sheet (click to show/hide)

Spoiler: Rules (click to show/hide)

« Last Edit: September 17, 2015, 07:13:58 pm by USEC_OFFICER »
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Twinwolf

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2389 on: September 17, 2015, 02:59:37 pm »

Seems cool. Link once you post it.
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GiglameshDespair

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2390 on: September 17, 2015, 03:04:59 pm »

The stats only having a 50% chance of being effective seems a bit of an odd choice.
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Twinwolf

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2391 on: September 17, 2015, 03:09:30 pm »

If the stats like HP are low, even for the enemies, then it actually kind of makes sense. If you always got it, then everyone would just dump every point into damage and never let the enemies get a turn. As is, you can't rely on that, so it's smart to spread them out more.
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USEC_OFFICER

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2392 on: September 17, 2015, 04:49:18 pm »

Seems cool. Link once you post it.

That's the plan. I just need to work on the fluff for the intro and then everything should be (more or less) ready. So it should be up sometime on the weekend.

The stats only having a 50% chance of being effective seems a bit of an odd choice.

The 50% chance to succeed bit was inspired by Master of Magic, which operates on a similar mechanic. Basically I wanted a system which was simple to use without being too imbalanced and the 50% chance struck me as a good way to accomplish that. Also it produces a nice bell-curve for damage that you don't get in a simple dX system, which is something I like to look for. Since stats are low for both enemies and players it should hopefully result in quick, brutal battles.
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Salsacookies

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2393 on: September 19, 2015, 03:17:51 pm »

Does anyone like the idea of a monster apocalypse rogue like forum game? Planning to run one, where monsters begin to appear on Friday the thirteenth, and the group of survivors try their best to survive the day. The game won't be serious, more like a video game or an anime than anything realistic, with badass survivors fighting against horrid monsters with awesome and absurd weapons.

On another note, is their such a thing as an online poker deck? The game uses poker cards instead of dice.
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tntey

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2395 on: September 20, 2015, 03:37:15 pm »

I've been toying around with the idea of a draft based game. I just posted one, but I was wondering what fun games I could make based around drafting.
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GiglameshDespair

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2396 on: September 20, 2015, 03:38:41 pm »

"Draft based?"

What do you mean?
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USEC_OFFICER

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2397 on: September 20, 2015, 03:39:34 pm »

I assume that he means picking cards/whatever out from a limited/random selection and playing with them? Something like that.
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tntey

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2398 on: September 20, 2015, 03:39:47 pm »

I assume that he means picking cards/whatever out from a limited/random selection and playing with them? Something like that.
yeah
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Kadzar

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2399 on: September 20, 2015, 09:48:30 pm »

I've been thinking about doing an Igynpadca reboot. It would basically work like the original Igynpadca, but in a different medium. I'd do it one of three ways:
  • Collectible trading card game: The game would be about discussing rules and combos and lore. The actual rule structure would be made up by players discussing the game. Maybe something playable might even arise from this.
  • Roleplaying game: Rather than trying to play an actual game in the universe, like I've tried in the past, the game would be about discussing what it's like to be players or GMs in the game (similar to the D&D thread in General Discussion).
  • Single-player videogame: I originally intended Igynpadca to be single-player game, taking inspiration from modded Minecraft and Terraria, though it soon turned into the most complicated MMORPG conceived by mankind. Though I'm very happy with how it turned out, I'm still curious about what could have been.
Which version would people prefer?
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