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Author Topic: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)  (Read 415840 times)

Tomasque

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2401 on: September 20, 2015, 11:32:43 pm »

I've been thinking about doing an Igynpadca reboot. It would basically work like the original Igynpadca, but in a different medium. I'd do it one of three ways:
  • Collectible trading card game: The game would be about discussing rules and combos and lore. The actual rule structure would be made up by players discussing the game. Maybe something playable might even arise from this.
  • Roleplaying game: Rather than trying to play an actual game in the universe, like I've tried in the past, the game would be about discussing what it's like to be players or GMs in the game (similar to the D&D thread in General Discussion).
  • Single-player videogame: I originally intended Igynpadca to be single-player game, taking inspiration from modded Minecraft and Terraria, though it soon turned into the most complicated MMORPG conceived by mankind. Though I'm very happy with how it turned out, I'm still curious about what could have been.
Which version would people prefer?
Wait, you created Igynpadca? You're awesome! I'll go for the single-player version.

 By the way, did you see my thread where I tried to get people to help turn the game within Igynpadca into a tabletop game? It failed because there were too many pages of it... If you could help me keep up with the new one, I still might be up to it, though!
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Kadzar

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2402 on: September 21, 2015, 02:59:29 am »

Wait, you created Igynpadca? You're awesome! I'll go for the single-player version.

 By the way, did you see my thread where I tried to get people to help turn the game within Igynpadca into a tabletop game? It failed because there were too many pages of it... If you could help me keep up with the new one, I still might be up to it, though!
Thanks, though most of the best parts of the game where made by other people. I just started it up.

And I don't think I saw your thread. I haven't been too active on the forums lately, so if it was at all recent, I most likely wouldn't have seen it (recent here meaning in the past several months).
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Tomasque

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2403 on: September 21, 2015, 08:45:24 am »

Wait, you created Igynpadca? You're awesome! I'll go for the single-player version.

 By the way, did you see my thread where I tried to get people to help turn the game within Igynpadca into a tabletop game? It failed because there were too many pages of it... If you could help me keep up with the new one, I still might be up to it, though!
Thanks, though most of the best parts of the game where made by other people. I just started it up.

And I don't think I saw your thread. I haven't been too active on the forums lately, so if it was at all recent, I most likely wouldn't have seen it (recent here meaning in the past several months).
When do you plan to do the Igynpadca reboot?
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Kadzar

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2404 on: September 22, 2015, 10:56:08 am »

Wait, you created Igynpadca? You're awesome! I'll go for the single-player version.

 By the way, did you see my thread where I tried to get people to help turn the game within Igynpadca into a tabletop game? It failed because there were too many pages of it... If you could help me keep up with the new one, I still might be up to it, though!
Thanks, though most of the best parts of the game where made by other people. I just started it up.

And I don't think I saw your thread. I haven't been too active on the forums lately, so if it was at all recent, I most likely wouldn't have seen it (recent here meaning in the past several months).
When do you plan to do the Igynpadca reboot?
Sorry for not responding to this earlier.

I think I'll be able to put up a first post on Thursday, as my schedule is rather busy until then. I might be able to do it earlier, but don't count on it.
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Kadzar

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2405 on: September 24, 2015, 06:35:52 pm »

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Andres

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2406 on: September 26, 2015, 09:31:43 pm »

I'm thinking about a Swords and Sandals-esque combat system with Critical and Grievous attacks. I've already figured out how they'll be rolled, but I'm not quite sure on what their effects would be.

So far, the idea is that Critical wounds'll do double damage and confer a temporary status effect (like bleeding) until the wound is healed. Grievous attacks will do triple damage and confer a permanent effect, such as losing a limb.

The problem is I'm not sure if all Crit/Griev wounds result in status effects or if some only result in the bonus damage. I think I have a way to solve it by having armour provide a modifier to the roll rather than providing damage resistance but I'm not sure. What do you guys think?
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IronyOwl

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2407 on: September 26, 2015, 10:33:23 pm »

I would generally lean away from pure damage because that's relatively boring.
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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2408 on: September 26, 2015, 11:46:17 pm »

The problem is I'm not sure if all Crit/Griev wounds result in status effects or if some only result in the bonus damage. I think I have a way to solve it by having armour provide a modifier to the roll rather than providing damage resistance but I'm not sure. What do you guys think?

Well, even for "Grievous Damage", loosing a limb is kind of a big deal. Those are already in the "Grave" department. Or there-abouts.

How about making "Lesser Traits" rather easy to develop. Wound on the arm? Roll for "Splittered Bone / -40% Parry or Block", "Cut Tendon / -30% Strength", "Lost Fingers / -10% Strength, +50% Chance of Loosing Grip" a~nd there-abouts.

The basic idea, is to not just lopp off a limb, and be done with the fighter, but rather to make life more difficult for him with a sleugh of built-up wounds. To counter these negative traits, the first few fights could lead to exponentional growth - quite sure the first "real" fights, were important even for those with combat training, whereas later on, it kind of developes into pre-battle strategy, instead of figuring out how to survive.
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Tomasque

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2409 on: September 27, 2015, 01:14:55 am »

I'm thinking about a Swords and Sandals-esque combat system with Critical and Grievous attacks. I've already figured out how they'll be rolled, but I'm not quite sure on what their effects would be.

So far, the idea is that Critical wounds'll do double damage and confer a temporary status effect (like bleeding) until the wound is healed. Grievous attacks will do triple damage and confer a permanent effect, such as losing a limb.

The problem is I'm not sure if all Crit/Griev wounds result in status effects or if some only result in the bonus damage. I think I have a way to solve it by having armour provide a modifier to the roll rather than providing damage resistance but I'm not sure. What do you guys think?
I remember playing that game when I was a kid! Lopping off limbs was the best! (and therefore should be included in this version)
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Twinwolf

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2410 on: September 27, 2015, 07:08:35 am »

You should include that critical hit chart from Dark Heresy for critical/grevious attacks that kill.
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Tomasque

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2411 on: September 27, 2015, 11:18:10 am »

Maybe you could use a modified version of this.

HIT TABLE

Step 1: Determine Hit Location
Roll 1d20
Result Body Part Hit*
1 Head
2 or 3 Left Arm
4 or 5 Right Arm
6-8 Torso (Main Body) Bones
9-14 Torso (Main Body) Organs
15-17 Left Leg
18-20 Right Leg
*In case of multiple body parts, roll a die according to number of parts.
Example: Shooting at a giant octopus you rolled a 16 left leg hit. Roll one four-sided die (1d4) to determine which of the 4 tentacles you hit on the “left” side of the octopus. You rolled a 2 meaning you hit the “second” tentacle on the “left” side counting back from the head/body.

Spoiler: Step 2 & Damage Tables (click to show/hide)


Note: I did not make this. I forgot who did, but credit goes to him/her.
« Last Edit: September 27, 2015, 06:18:52 pm by Tomasque »
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Rolepgeek

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2412 on: September 27, 2015, 11:38:07 am »

Spoiler that, if you would.

Massive, right now.
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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2413 on: September 27, 2015, 02:10:41 pm »

I agree. At least everything past the first table; it's very complete and interesting, but too large to view outside a spoiler.

((...says the guy who WoTs in mafia like it was going out of style :P))
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Andres

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2414 on: September 30, 2015, 02:02:00 am »

I'm still working on making a non-complex but adequate solution to the problem. I've come up with a few ideas with your suggestions but I still need some time to think and develop a good balance. While that's going on, I'd like help on another aspect of the mechanics. This time, however, it's about magic and actually unrelated to combat.

In many games there's the concept of a magic book that teaches players new spells. I'm going to have something similar like that and have thought of two types of such books: tomes and grimoires. A tome is a normal book. Sometimes it's innately magical and sometimes it's not. Grimoires, on the other hand, are special in that they're actually alive.

What I need help with is coming up with the mechanical differences between tomes and grimoires. To this end I've drawn a complete blank. The only difference I can think of is literally "one is alive, the other isn't." Still, it's an interesting enough idea and I wanted to know what you guys think.
« Last Edit: September 30, 2015, 02:06:13 am by Andres »
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