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Author Topic: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)  (Read 407633 times)

kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1005 on: April 25, 2014, 06:22:35 pm »

This sounds like pokemon. With tanks. I want in when it's done.
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Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1006 on: April 25, 2014, 07:01:03 pm »

Breeding
When one tank loves another very much.. You shove them in the barn for a month (3 turns/weeks) and hopefully if they like each other enough they make a babby tank. Details about this will remain mysterious. You can use items to encourage specific outcomes. You're more likely to have the attributes of one tank if it breeds during the season it was born (we'll call this their "overheat" period). You're more likely to get a fairly equal distribution if neither tank is overheated. If both are overheated, the outcome will be extremely random, but you're guaranteed massive growth in at least one stat, and major conceptual anomalies. The best and the worst tanks are created this way.

The average babby will almost always be a combination of the best parts of their parents. This includes stats, personality, and sometimes even moves.
Fixed and slightly improved.
That change doesn't even make any sense.
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Remuthra

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1007 on: April 25, 2014, 07:06:29 pm »

Breeding
When one tank loves another very much.. You shove them in the barn for a month (3 turns/weeks) and hopefully if they like each other enough they make a babby tank. Details about this will remain mysterious. You can use items to encourage specific outcomes. You're more likely to have the attributes of one tank if it breeds during the season it was born (we'll call this their "overheat" period). You're more likely to get a fairly equal distribution if neither tank is overheated. If both are overheated, the outcome will be extremely random, but you're guaranteed massive growth in at least one stat, and major conceptual anomalies. The best and the worst tanks are created this way.

The average babby will almost always be a combination of the best parts of their parents. This includes stats, personality, and sometimes even moves.
Fixed and slightly improved.
That change doesn't even make any sense.
It does within the context of mechanics. And puns.

Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1008 on: April 25, 2014, 07:13:01 pm »

Why would they overheat on the season they were born? And why would that affect breeding positively when overheating is ostensibly a bad thing..? Eh. I like the way I did it better. Ignore the logic when it makes more sense/is sillier or more fun.
« Last Edit: April 25, 2014, 07:23:20 pm by GUNINANRUNIN »
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Remuthra

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1009 on: April 25, 2014, 07:18:50 pm »

Why would they overheat on the season they were born? And why would that affect breeding positively when overheating is ostensibly a bad thing..? Eh. I like the way I did it better. Ignore the logic when it makes more sense/is sillier or more fun.
puns
If you're going to be logical about this, why do tanks have a mating season?

Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1010 on: April 25, 2014, 07:23:28 pm »

Quote
Ignore the logic when it makes more sense/is sillier or more fun.
Quote
Ignore the logic
Quote
IGNORE. LOGIC.
And it wasn't even a pun!
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Remuthra

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1011 on: April 25, 2014, 07:54:08 pm »

I retroactively apply your maxim to the argument at hand.

Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1012 on: April 25, 2014, 07:58:11 pm »

I retroactively apply your maxim to the argument at hand.
Oh yeah?! Mine makes way-y-y-y less sense than yours! Heh. c:
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Remuthra

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1013 on: April 25, 2014, 08:00:18 pm »

I retroactively apply your maxim to the argument at hand.
Oh yeah?! Mine makes way-y-y-y less sense than yours! Heh. c:
Yeah, but mine is less stupid :P.

Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1014 on: April 25, 2014, 08:11:22 pm »

I retroactively apply your maxim to the argument at hand.
Oh yeah?! Mine makes way-y-y-y less sense than yours! Heh. c:
Yeah, but mine is less stupid :P.
No. It's pretty dumb.
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Remuthra

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1015 on: April 25, 2014, 08:18:44 pm »

I retroactively apply your maxim to the argument at hand.
Oh yeah?! Mine makes way-y-y-y less sense than yours! Heh. c:
Yeah, but mine is less stupid :P.
No. It's pretty dumb.
I said less stupid.

Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1016 on: April 25, 2014, 08:37:57 pm »

I retroactively apply your maxim to the argument at hand.
Oh yeah?! Mine makes way-y-y-y less sense than yours! Heh. c:
Yeah, but mine is less stupid :P.
No. It's pretty dumb.
I said less stupid.
Heh. :3
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flabort

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1017 on: April 25, 2014, 09:00:04 pm »

Good thing I'm not running it.
Huh.
Well, that looks interesting enough to buy.
And, ooh, spotted a sale while buying that. On Risk of Rain... people keep talking about that.

...Steam. Why are you such a wallet vampire.

Hmm, maybe someone wants to design a game around owning and running companies like Steam? Around wallet vampires? Try to drain the other multimillionare players dry of cash by sucking them in.
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sjm9876

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1018 on: April 26, 2014, 12:41:59 pm »

Would there be any interest in a Neverwhere game? (Quite possibly based on the Neverwhere system, which I may summarise here if I can be bothered later.)

yeah, it would be pretty combat light, and probably based outside London, though the precise location would remain undisclosed for paranoia's sake.

*disclaimer: the chances of me ever running this game are very low, and the chances in the next couple of months even lower.
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Fniff

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1019 on: April 26, 2014, 12:43:24 pm »

FUCK YES.

... I mean yes. Sorry. I would be very, very interested as urban fantasy is one of my favorite genres and Neverwhere is one of my favorite novels.
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