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Author Topic: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)  (Read 418887 times)

IronyOwl

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #990 on: April 24, 2014, 05:41:12 pm »

That's really difficult to say. I don't think I'd personally even try figuring that out.

Part of the problem is that money is relative. How much does it take to rebuild or repair a building? Depends on the everything- notably, how much infrastructure, how many people, what kind of technology, and so on are left afterwards.

Speaking of which, "cost" is relative as well. You say there's only 2 billion people left, so how do you measure, say, loss of housing? Do you say that there used to be a million homes here and now there aren't, so that's a million homes worth of damage? Or do you note that those million homes were unlikely to be used anyway, and thus of no consequence?

Additionally, a lot of all that depends on the type of damage. City-wide nerve gassings are unlikely to damage infrastructure as much as orbital earthquake bombardment, for instance.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Fniff

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #991 on: April 24, 2014, 05:48:31 pm »

Since this is probably on the level of orbital earthquake bombardment, I guess you're right. I suppose I'll just write it down as "beyond measure" and leave it at that. Luckily there is meant to be a lot of misinformation in the suggestion game, especially around the event which caused the massive damage. So, the side that wants to make the guys who did it look even worse could say the property damage would take more money then could even be made to be paid off, but the guys who support the guys who did it (Sort of, it's a weird situation) could say that the damage is actually not really that bad since, as you said, the two billion left afterwards would not exactly need six billion people's stuff.

Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #992 on: April 24, 2014, 07:52:22 pm »

A better question would be why does anyone care about how much it cost when everyone is dead and crazed superheroes are assumedly still roaming around smashing stuff.
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kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #993 on: April 24, 2014, 07:55:56 pm »

Also, staticians probably wouldn't be able to do their job anyways.
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Fniff

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #994 on: April 24, 2014, 08:09:14 pm »

A better question would be why does anyone care about how much it cost when everyone is dead and crazed superheroes are assumedly still roaming around smashing stuff.
Actually, the crazed superheroes got taken out (Mostly) by either an epic and awesome counterattack by the army which was undoubtedly humanity's finest hour or they all starved to death due to the absurd amount of energy required for superheroics and a total lack of food due to the collapse of society, basically allowing the army to play "Shoot the starving, mass murderer fish in a barrel" depending on who you ask.

When the suggestion game takes place, it's ten years later and society have been kinda sorta kludged together into working. It's less post-apocalyptic and more cyberpunk without the cyber by that point.

So, it's at the point where people can crunch numbers on the situation but still find corpses when they dig out foundations for schools and condominiums.
« Last Edit: April 24, 2014, 08:11:10 pm by Fniff »
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Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #995 on: April 24, 2014, 10:12:47 pm »

It's less post-apocalyptic and more cyberpunk without the cyber by that point.
It's a Crapsack World then.

Spoiler: Aside (click to show/hide)
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IronyOwl

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #997 on: April 24, 2014, 10:24:31 pm »

Well, lessee... tanks will need stats of some sort, preferably some sort of breeding and inheritance system, probably a raising or growth system, and then you'll probably want random events to spice things up. Aside from that, presumably players will be selling their tanks to buyers of some sort (and/or milking them for shells), which may necessitate altering your herd to accommodate fluctuating whims or pursue less competitive markets. Players could instead or also try pushing the advantages of their unique herds, especially if the breeding system is complicated enough to allow increased specialization or mutation over numerous generations. If so, that'd open up opportunities for advertising and sales.

So it mostly starts with figuring out what the stats should be, but those are arguably tied to how you want the other systems to interact with them.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

flabort

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #998 on: April 24, 2014, 10:58:16 pm »

And the definition of tank will have to be stretched a bit. Up to you just how much, whether you want to have actual tanks being farmed, or a beast a bit like a were-creature except instead of "<Race> twisted into the form of a <Animal> on a full moon", it would be "<Animal> twisted into the form of a <MOTHAFECKINGTANK> all the time".
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IronyOwl

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #999 on: April 24, 2014, 11:08:52 pm »

And the definition of tank will have to be stretched a bit. Up to you just how much, whether you want to have actual tanks being farmed, or a beast a bit like a were-creature except instead of "<Race> twisted into the form of a <Animal> on a full moon", it would be "<Animal> twisted into the form of a <MOTHAFECKINGTANK> all the time".
Good thing I'm not running it.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Fniff

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1000 on: April 25, 2014, 10:20:12 am »

It's less post-apocalyptic and more cyberpunk without the cyber by that point.
It's a Crapsack World then.

Spoiler: Aside (click to show/hide)
Spoiler: Aside from that (hehe) (click to show/hide)

Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1001 on: April 25, 2014, 10:28:30 am »

Well, lessee... tanks will need stats of some sort, preferably some sort of breeding and inheritance system, probably a raising or growth system, and then you'll probably want random events to spice things up. Aside from that, presumably players will be selling their tanks to buyers of some sort (and/or milking them for shells), which may necessitate altering your herd to accommodate fluctuating whims or pursue less competitive markets. Players could instead or also try pushing the advantages of their unique herds, especially if the breeding system is complicated enough to allow increased specialization or mutation over numerous generations. If so, that'd open up opportunities for advertising and sales.

So it mostly starts with figuring out what the stats should be, but those are arguably tied to how you want the other systems to interact with them.
Came up with: body types, stats related to food types, classes, breeding items, etc.
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Remuthra

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1002 on: April 25, 2014, 02:08:06 pm »

Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1003 on: April 25, 2014, 06:16:04 pm »

Stats and Growth
Each turn is a week, and it starts with deciding your tank's diet for that period. Different foods have mixtures of stuff that will affect your tanks attributes.

Food and their Relation to Attributes:
Fat = Armor
Energy = Mobility
Protein = Firepower
Minerals = Accuracy

Body Type: Heavy, Medium, Light, Others?
Body type affects skill growth through food as well as compatibility with moves. Some moves are universally compatible, other moves can only be learned by certain kinds of tanks.



Relationship Between Food and Body Types
  [H]-[M]-[L]
  /  \ /  \  /  \
 F    P    M    E
For example, an [L] tank will get the most growth from mixtures of minerals and energy. They benefit slightly less from protein, and the least from fat.



Heavy tanks are more likely to be tough, slow and powerful. Light tanks will be hard to hit and always land their shots. Certain body types encourage certain builds, but with hard work you can create nimble tanks with [H]-type bodies, and so on.

Breeding
When one tank loves another very much.. You shove them in the barn for a month (3 turns/weeks) and hopefully if they like each other enough they make a babby tank. Details about this will remain mysterious. You can use items to encourage specific outcomes. You're more likely to have the attributes of one tank if it breeds during the season it was born (we'll call this their "heat" period). You're more likely to get a fairly equal distribution if neither tank is in heat. If both are in heat, the outcome will be extremely random, but you're guaranteed massive growth in at least one stat. The best and the worst tanks are created this way.

The average babby will almost always be a combination of the best parts of their parents. This includes stats, personality, and sometimes even moves.
« Last Edit: April 25, 2014, 06:19:05 pm by GUNINANRUNIN »
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Remuthra

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1004 on: April 25, 2014, 06:20:26 pm »

Breeding
When one tank loves another very much.. You shove them in the barn for a month (3 turns/weeks) and hopefully if they like each other enough they make a babby tank. Details about this will remain mysterious. You can use items to encourage specific outcomes. You're more likely to have the attributes of one tank if it breeds during the season it was born (we'll call this their "overheat" period). You're more likely to get a fairly equal distribution if neither tank is overheated. If both are overheated, the outcome will be extremely random, but you're guaranteed massive growth in at least one stat, and major conceptual anomalies. The best and the worst tanks are created this way.

The average babby will almost always be a combination of the best parts of their parents. This includes stats, personality, and sometimes even moves.
Fixed and slightly improved.
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