Alright, I've got a stylistic question I'd like some input on!
I'm currently in the planning stages of a dialogue-heavy suggestion game. It's a game I feel will be served well by images; since I can't draw, I plan to rely on photos. Ideally, everyone will get their own little portrait for delivering their dialogue. This shouldn't be a big deal since most of the characters are pigeons, so suitable images should be readily available.
However, this route means that the main character needs a portrait as well, and she's not a pigeon; she's a human. I'm not sure how to handle her dialogue.
Option 1: Her portrait is a photo like all the pigeons; this means I need to find a picture of somebody to use, which is... unsatisfactory. It would mean that the main character is an actual person, which is weird in its own right, especially if the picture is somebody famous (as is likely the case, as readily-available pictures of good quality are most likely to be celebrities of some kind.) I like this option the least, and include it mostly to show I've considered the idea.
Option 2: Her portrait is a photo exactly like all the pigeons; namely, she's a human in the game, but her picture is a bird. Justifiable given the setting, but I think it's quite likely players will forget she's actually human, which is plot-significant. I'd like this option, otherwise.
Option 3: Her portrait is a cartoon. If it's a cartoon somebody else drew then I still have a fair bit of grunt work to find a suitable portrait, and if it's one I draw myself it'll be shit. It also creates stylistic dissonance, as everything else in the game will also be photoshoops.
Option 4: Her portrait is a symbol, and not actually an image of herself. It dodges most of the aforementioned problems, but it means I won't be able to insert her portrait into any scenes (necessarily making each scene a literal Point of View shot) and it begs the question of what symbol would be appropriate for the player character.
Option 5: Ditch dialogue boxes entirely. Use the portraits of the characters to establish a scene, then resort to typical TSG dialogue techniques. I prefer having images throughout each post if I'm going that route and using them for reaction shots and the like, as this option is basically "TSG with a couple pictures"
I've been bouncing back and forth between 4 and 5, but I thought I'd poll the creative people in here for better ideas. I'm still working on the timeline, so I've got time before I have to make a decision one way or another. So, what would you people do?