@Splint, I'm trying to work out the best way to house kobolds. I've got a couple of ideas. I like the idea of a single nursery because it promotes the idea of all the kobold pups bouncing around together all the time. Of course, once a birth happens you'll see that we get a LOT of kobold pups. It's simultaneously terrifying, adorable, hilarious, and a huge pain logistically. I am leaning towards giving married couples their own space for snuggling as they see fit, but I don't want to do that until everyone at least has a bed to sleep in.
@Niyazov, I'm working out whether I want to use a wall because I'm slightly concerned that it might make things too easy. Last camp I ran there was a wall with traps and gates which basically made it kobold easy mode. Perhaps if there were defensible entrances not filled with traps/gates it wouldn't be so dwarfy.
@Hugo, I assumed that in order for Hugo to be a doctor, he would have to be educated to some extent and religion kind of came along with that for now. I'm guessing that our next migrant wave will bring us a more legitimate priest figure who I can put down as a Historian. At some point I should maybe detail my mental process behind this... The Historian is a very important part of kobold society to the point that if everyone dies but one person, you should try to make the last one a Historian. They pass on the stories that later generations hear verbally and by carving in the stone. There's slightly more bouncing around in my head and I'll see about clarifying it.
I'll go ahead and make a post/sheet on religion. I don't want to get too far into Autumn today for fear that I'll have 2 posts in less than 24 hours which isn't a great thing in terms of pacing. Religion is an interesting thing to me and I will definitely eventually be ensuring that the Gods get their proper dues.
Wearin' next to nothin' cause it's hot as an oooveeeen!