with defenders whore-camping every exit.
I gotta say it.
When you are defending, it is not 'camping' to lock down and defend chokepoints and bottlenecks. It is a good and sound tactic. You make it sound like some cheap distasteful thing to find easily defensible areas and fortify them.
True, but it's such a cramped space that there's no benefit taking that route. Either you run out and get blown to smithereens by the army of MAX and turrets or stay behind a tiny shield door and if you're lucky you might pluck some of them but it's all for naught as there's about ten more behind each one you kill. That's what happens. I spawn from a Sunderer, run into the teleporter, stick my head outside and die. Repeat ad nauseam et infinitum.
It eventually reaches an equilibrium where no one's going past the shield and the defenders are merely peeking around the corner to notice any changes. It's a stalemate, a Mexican standoff. It feels like there's no way to create momentum and get past the defense. Any strategy you had in mind just falls apart. Either that or you continue to freely throw yourself into the line of fire Soviet-style just hoping someone gets past to do something useful other than dying. And there's a lot of dying.
It's like as if they give you ten routes and nine are just pure bad from a strategic standpoint and the only one that might work is either a pile of dead bodies thrown upon another pile or the seemingly rare outside-the-box thinking.
Attrition warfare might be cool and all in hindsight but constant death and respawn for the sake of dying some more with no end in sight quickly deteriorate that point of view into a hellish nightmare.
I'm trying to enjoy this game and have a good time, but the game has this strange desire to stop me. I want to see the big open battles with tanks steamrolling over the countryside. I want to see the momentum of battle. Death shouldn't be a problem, but when the momentum ceases for both sides, when there's death and only death waiting for you, it suddenly becomes a problem.
Cue WW1 trench warfare.