I went to the East server as it seems to perform better for me slightly.
I also have been playing TR on that server. Their guns are sweet. I'm going to pick up the semi-auto NC sniper rifle if it is moderately priced nowadays. Other than that I just do much better at longer ranges with them. On that day where everyone got a lot of extra certs, I was lucky enough to be online when they refunded an additional amount of certs to make up for ones they accidently shorted some players previously or something. Not a big deal at all since everyone received 2000 certs. However since I heroically managed to be in the gameat some point in the span between the two patches that day, I had time to actually spend the first 1000 cert points (on three characters), bringing the total awarded to me to 3000 (on each character).
On my TR character on East, Gargamal, I used the points to obtain the two round burst Combat Medic Assault Rifle for long range. At that time it could only use Soft point ammunition and normal ammunition. It was a poor to mediocre weapon, especially having to switch to normal ammo when targets were a longer ranges appropriate for a 6x scope. Now that they've allowed High Velocity rounds instead it's much better at what it's supposed to be good at. It's no sniper rifle in that it requires many more hits to kill, but it works well enough at ranges that most people short of an infiltrator will not be able to outperform you.
Also on the Combat Medic, I unlocked both levels of C4 when it was cheap. C4 is great. It's especially good on Light Assault but it's useful on every class that can unlock it due to it's versatility. For a while it was eating all of my infantry points when I was playing on West as NC. Sometimes with light assault you can fly above a group of people taking cover behind something or around a corner and drop C4 on them and float away to push the button on touchdown.
Now though my infantry points are being spent on the Medic's Revive grenade. It seems strong at first, but then you realize there is a reason that pile of corpses died in the first place. I'd say if the grenade revives 4 people at once, maybe one will survive if there is still an enemy there to shoot at that group of revived friendlys and that one was probably either the first or the last to get up. It's quite worth the certs though. The area heal grenade could be useful, but I find myself using the revive grenade so often on the piles of friendly corpses you see sometimes that I often run back to resupply if it's nearby just to restock my one revive grenade. I think the area heal grenade would be good if paired in a preformed squad with a second medic who uses the revive grenades.
I have the first level of Triage. Unless they fixed it with the last patch since I reported it, it gives broken amounts of experience points. It is however extremely limited in it's use as it's somewhat uncommon to be in a vehicle with a legitimately wounded by the enemy person as usually they will seek medical help or vice versa in the short time before a convoy moves onto the next target.
I also unlocked all the underbarrel attachments for the two round burst gun to test them out. The smoke launcher is by far my favorite. It's such a great tool for the medic to have. It just seems to work so well. For instance I snuck around some random hill NC and TR were fighting over when being medic. I was using that rifle and deployed a sunderer behind their lines, and a half dozen reinforcements spawned there. We climbed the hill we hid behind and there was the NC firing line milling around like ants and all looking the other way at close to clip range. Most of the assault classes moved forward in the rocky, hilly terrain as the infiltrator and I shot from long range and killed a half dozen NC or so between us before we were noticed and a few infiltrators started returning fire. We killed a few more, mostly the ones shooting back, then I laid down the first smoke grenade close to their hill to block their sight but not close enough for them to run into immediately, and then put the second one directly into their firing line. Everyone on my side of their hill ran down out of cover towards those clouds of smoke and shot anyone who stumbled out of them. When the smoke cleared I saw the NC line wavering due to the TR on the other side rushing in, took cover from the NC's fire, saw their sunderer exploding, and finally after killing a few more NC I took a sniper shot to the head and was revived about 15 seconds later from a medic who came from the other side of the hill from me.
Underbarrel grenade launcher I didn't use much. It seems pretty good though as far as trajectory. It depends on how much damage it does and the blast radius; I don't know about either. I'd imagine it's quite useful though. It's difficult to aim at range as you only have one shot before reloading but I'm sure it would come in time.
Underbarrel shotgun I used a few times but it wasn't very good. It's a bit too clunky to be practical for anything but using with a knife on an unsuspecting opponent. I'd assume knife first as that would theoretically be harder to land. I'm unsure how to make it better, to be honest, without making it too strong. Someone on the Planetside forums had a good idea though; just make it an alternate keypress and have it fire near instantly like how a grenade throw is triggered.
My thought was maybe shotgun pellets could be really good against shields but weaker against armor than rifle rounds and have slugs be the opposite as a way to balance shotguns. That way it's versatile.
Flash turbo is so much fun. It would be nice if the ATV model changed with it's addition. I'd suggest a small rocket engine in the back angled so that it looks like it's propulsion forces it downward relative to the ATV to explain why the ATV can literally cover all terrains (walls and ceilings)
I've jumped the stairs in the warpgate diagonally, corkscrewed to land the wheels on the ceiling; continued driving at 90kph on the ceiling until turbo ran out, backflipped around and landed on the Flash's wheels on the ground due to hitting a bump on the ceiling at the last second. Great fun. Some day I intend to run over a Vanu that way and have someone witness it so I can win the game.
I also put points into the Prowler. First level of Stealth Armor, HE turret, and the Vulcan gatling gun. The gatling gun is incredibly effective when used for suppressive fire. It doesn't kill very much at long range but even there it makes infantry want to hide. At close range it's good enough to take out heavy assaults when they pop out of cover for rocket usage. The bullets are very slow and have a large drop to them. It has a 300 round magazine, and with about 5 certs your tank can hold 1k+ rounds. If it wasn't so worthless against distant aircraft due to the huge bullet drop and slow projectile speed, it would be overpowered. Now it's just a pretty good weapon that no one likes because it's 1: expensive and 2: no one wants to gun it for long either because they don't know how to use it or because suppressive fire can be boring (but not to me)
Me shooting the Vulcan: