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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1137692 times)

miauw62

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #3870 on: November 13, 2012, 12:45:27 pm »

New cert costs sound insane.
But hey.
The title should be changed by now, so we can attract more people for our B12 outfit. Any chance we can all get togheter in a weekend and play the crap out of this game in a squad?
It's been far too long since the last magic school bus.

E:
Even tough the servers will probably be completely full.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Haschel

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #3871 on: November 13, 2012, 01:35:38 pm »

You also get increased XP from killstreaks. Which are awesome.

Personally, I'd like to see even less facility-flip XP, and more kill XP.
Because waiting for a facility to flip is boring, and killing other people is fun. When I'm defending against a zerg, and kill more of them than they kill us, even though they are winning the facility, I like rewards as well. Too often my teammates stop defending once it's (in their opinion) a lost cause, instead of pushing just that little bit extra. It's more fun for the other side as well.
The fact that waiting for a territory to flip is boring really has more to do with the fact that the current mechanics just aren't working very well. Even so, I agree that kills should be rewarded and the killstreak bonuses are a good incentive to play smarter. I just feel like it hurts the overall strategy components of what the game is (almost) built for, and again the low TTK is really one of my biggest gripes with the game so far. I wouldn't mind if they increased the base experience gain for a kill while making everybody sturdier to compensate.
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miauw62

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #3872 on: November 13, 2012, 02:50:44 pm »

What does TTK mean?
My google-fu is too weak.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

timferius

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #3873 on: November 13, 2012, 02:59:45 pm »

What does TTK mean?
My google-fu is too weak.

Time to Kill I believe. Basically means combat is too fast.
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TheBronzePickle

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #3874 on: November 13, 2012, 03:02:01 pm »

Time To Kill, how long it takes to go from 'being shot' to 'dead'.

Basically, the game isn't as fun according to some because you're getting shot to death within a fraction of a second of being engaged. You don't really have too much time to react to your enemy, start circle-strafing or diving for cover or activating power ups or returning effective fire. Or even to point out 'hey there's a guy shooting me' to your teammates.

Personally, I have no problems with the low TTK, but I'm used to it, being an avid player of low TTK games. I can see why people more used to the completely different style of high TTK gameplay would be turned off by being shot to death in half a second.

...And, ninja'd.
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timferius

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #3875 on: November 13, 2012, 03:05:39 pm »

Ya, I grew up playing Goldeneye almost exclusivly on Licence to Kill (one hit kill) mode, so I'm used to super short ttk
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Vattic

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #3876 on: November 13, 2012, 03:14:45 pm »

I'm also partial to the low TTK even if it is a bit annoying at times.

Decided to get Alpha Squad. I figure I'll end up spending as much money over time anyway.
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woose1

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #3877 on: November 13, 2012, 03:48:52 pm »

Got in the beta as 'woose1bay12' on Thebe. Let me know if you guys have an outfit or a squad or whatever that I can join.
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Shadowlord

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #3878 on: November 13, 2012, 03:48:59 pm »

You know they just did a triple your money station cash event, where if you put in $40 you got $120 worth of station cash (for exmaple sexample EXAMPLE), and they announced it something like a week beforehand.

Alpha Squad is just an extortion racket: "Nice name you've got there. It'd be a real shame if something were to happen to it..."
« Last Edit: November 13, 2012, 03:50:31 pm by Shadowlord »
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woose1

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #3879 on: November 13, 2012, 03:54:10 pm »

Someone already has my name, apparently. I thought 'Woose1' was pretty unique. *shrug*
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ukulele

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #3880 on: November 13, 2012, 05:14:05 pm »

The TTK its ok to me, i really hate games when enemies become bullet sponges.
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Siquo

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #3881 on: November 13, 2012, 05:18:24 pm »

Yeah, too bad it's so random. Sometimes I don't have the time to even press the trigger, other times I killed another guy so fast he's dead before I even register I was firing at someone... The bullet spray is weird.
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will rena,eme sique to sique sxds-- siquo if sucessufil
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ukulele

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #3882 on: November 13, 2012, 09:24:15 pm »

I think maybe the head hitbox its too big or something.
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The Scout

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #3883 on: November 13, 2012, 09:31:42 pm »

Or they're half dead. That's what always happens to me.
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TheBronzePickle

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #3884 on: November 13, 2012, 09:37:50 pm »

It's probably a lot to do with spray. Seems to me quite a few bullets find their way to someone's head when there's 5 LMGs A-teaming downrange.
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