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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 698255 times)

PanDados

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  • Dabbling Modder, Legendary Loafer
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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2235 on: November 10, 2016, 05:49:20 pm »

So I'm making this new, skulking race called the ghasteel. I can spawn them in the arena and everything, but I want to make them more dangerous, as a lone ghasteel can barely kill a dog. How do I give them shoulder blades and a weaponized, sharp tail to slice and dice stuff? I'm also trying to make their claws sharper and find a means to give them a gorgon-like petrifying attack, but it ain't working. Help, please?

Code: [Select]
creature_ghasteel

[OBJECT:CREATURE]

[CREATURE:GHASTEEL]
[DESCRIPTION:A ghost-like, floaty being that is relatively small in stature and has a sharp, sword-like tail. The male can emit a stunning glare from their gem-like eye placed in their chest.]
[NAME:ghasteel:ghasteels:ghasteelian]
[CASTE_NAME:ghasteel:ghasteels:ghasteelian]
[CREATURE_TILE:'0'][COLOR:3:0:1]
[GLOWTILE:'"'][GLOWCOLOR:3:0:2]
[LOCKPICKER][TRAPAVOID][FLIER][CAN_LEARN][NOSTUN][NOPAIN][CAN_SPEAK][EVIL][UTTERANCES][CANOPENDOORS][NOEXERT]     
                [NOT_LIVING][NO_SLEEP][NO_EAT][NO_DRINK][LIKES_FIGHTING][NOBREATHE][CANNOT_JUMP][NOFEAR]
[PREFSTRING:ghostly appareance]
        [PREFSTRING:sharp, sword-like tails]
[PERSONALITY:ANXIETY_PROPENSITY:25:50:75]
[PERSONALITY:TRUST:0:25:50]
[PERSONALITY:ACTIVITY_LEVEL:50:75:100]
[PERSONALITY:GREED:50:75:100]
[BODY:HUMANOID_NECK:1EYE:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:TAIL:NECK:SPINE:BRAIN:SKULL:5FINGERS:3TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
[SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:ALL:SKIN:EXERTION]
[SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:EYE:ALL:EXTREME_EMOTION]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:SPIT]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250]               +
[PHYS_ATT_RANGE:AGILITY:700:1200:1400:1500:1600:1800:2500]               ++
[PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250]              +
[PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]           +
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:450:950:1150:1250:1350:1550:2250]     +
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:150:600:800:900:1000:1100:1500]       -
[MENT_ATT_RANGE:FOCUS:150:600:800:900:1000:1100:1500]                    -
[MENT_ATT_RANGE:CREATIVITY:150:600:800:900:1000:1100:1500]               -
[MENT_ATT_RANGE:INTUITION:150:600:800:900:1000:1100:1500]                -
[MENT_ATT_RANGE:PATIENCE:450:950:1150:1250:1350:1550:2250]               +
[MENT_ATT_RANGE:MEMORY:0:100:200:300:400:450:500]                        ---
[MENT_ATT_RATES:LINGUISTIC_ABILITY:250:700:1000:1250]            --
[MENT_ATT_RANGE:MUSICALITY:0:0:0:0:0:0:0]                                unattainable
[MENT_ATT_RATES:MUSICALITY:NONE:NONE:NONE:NONE]
[MENT_ATT_RANGE:EMPATHY:0:100:200:300:400:450:500]                       ---
        [BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[CHILD:12]
[EQUIPS]
[NOCTURNAL]
[SMELL_TRIGGER:25]
[LOW_LIGHT_VISION:10000]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_GENERAL_GAITS:900:691:482:251:1900:2900] 35 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:3512:2634:1756:878:4900:6900] 10 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_LEARNED]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:1100]
[CLUTCH_SIZE:1:2]
[CASTE:MALE]
[MALE]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:STUNNING GLARE]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:EYE]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:stunning glare:gives a suspicous look!:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
                [SYN_IMMUNE_CREATURE:GHASTEEL:ALL]]
                [SYN_CLASS:STUNNING GLARE]

[INTERACTION:STUNNING GLARE]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_MANUAL_INPUT:target]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:stunned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [CE_DIZZINESS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:100:END:200]
         [CE_NUMBNESS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:100:END:200]
         [CE_NAUSEA:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:100:END:200]
undescended, not geldable
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:skin:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:60:0:NO_END]
[APP_MOD_NOUN:skin:SINGULAR]
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:PUPIL_EYE_YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]
            [ITEMCORPSE:BAR:NO_SUBTYPE:ASH:NO_MATGLOSS]
Logged

PanDados

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2236 on: November 10, 2016, 05:52:39 pm »

Oh, and I'm also trying to make them leg-less.
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overseer05-15

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2237 on: November 10, 2016, 06:17:21 pm »

Okay, legless is easy, remove legs from the bodyparts and add flier or stance tail (for flying or slithering).

Shoulder blade, idk, but messing with contact values can make the tail sharp.

Contact values with the claws too, and some kind of injection venom. You can't turn creatures to stone, but paralysis should be as effective.
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PanDados

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2238 on: November 10, 2016, 08:24:46 pm »

Okay, legless is easy, remove legs from the bodyparts and add flier or stance tail (for flying or slithering).

Shoulder blade, idk, but messing with contact values can make the tail sharp.

Contact values with the claws too, and some kind of injection venom. You can't turn creatures to stone, but paralysis should be as effective.
Oh, k.

Aight, now they are crashing DF when I spawn the stupid ghasteels in the object testing arena. Help? The errorlog says ''removed erroneous unit occupancy flag'' Maybe I should just give up, I think this modding effort I'm doing is just a lost cause... Or not? Idk anymore...
Code: [Select]
creature_ghasteel

[OBJECT:CREATURE]

[CREATURE:GHASTEEL]
[DESCRIPTION:A ghost-like, floaty being that is relatively small in stature and has a sharp, sword-like tail. The male can emit a stunning glare from their gem-like eye placed in their chest.]
[NAME:ghasteel:ghasteels:ghasteelian]
[CASTE_NAME:ghasteel:ghasteels:ghasteelian]
[CREATURE_TILE:'0'][COLOR:3:0:1]
[GLOWTILE:'"'][GLOWCOLOR:3:0:2]
[LOCKPICKER][TRAPAVOID][FLIER][CAN_LEARN][NOSTUN][NOPAIN][CAN_SPEAK][EVIL][UTTERANCES][CANOPENDOORS][NOEXERT]     
                [NOT_LIVING][NO_SLEEP][NO_EAT][NO_DRINK][LIKES_FIGHTING][NOBREATHE][CANNOT_JUMP][NOFEAR][EQUIPS]
[PREFSTRING:ghostly appareance]
        [PREFSTRING:sharp, sword-like tails]
[PERSONALITY:ANXIETY_PROPENSITY:25:50:75]
[PERSONALITY:TRUST:0:25:50]
[PERSONALITY:ACTIVITY_LEVEL:50:75:100]
[PERSONALITY:GREED:50:75:100]
[BODY:NECK:ARMS_STANCE:1EYE:HEART:GUTS:ORGANS:THROAT:TAIL:NECK:SPINE:BRAIN:SKULL:3FINGERS:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
[SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:ALL:SKIN:EXERTION]
[SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:EYE:ALL:EXTREME_EMOTION]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:SPIT]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250]               +
[PHYS_ATT_RANGE:AGILITY:1500:1750:2000:2250:2500:2750:3000]              +++
[PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250]              +
[PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]           +
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:450:950:1150:1250:1350:1550:2250]     +
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:150:600:800:900:1000:1100:1500]       -
[MENT_ATT_RANGE:FOCUS:150:600:800:900:1000:1100:1500]                    -
[MENT_ATT_RANGE:CREATIVITY:150:600:800:900:1000:1100:1500]               -
[MENT_ATT_RANGE:INTUITION:150:600:800:900:1000:1100:1500]                -
[MENT_ATT_RANGE:PATIENCE:450:950:1150:1250:1350:1550:2250]               +
[MENT_ATT_RANGE:MEMORY:0:100:200:300:400:450:500]                        ---
[MENT_ATT_RATES:LINGUISTIC_ABILITY:250:700:1000:1250]            --
[MENT_ATT_RANGE:MUSICALITY:0:0:0:0:0:0:0]                                unattainable
[MENT_ATT_RATES:MUSICALITY:NONE:NONE:NONE:NONE]
[MENT_ATT_RANGE:EMPATHY:0:100:200:300:400:450:500]                       ---
        [BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[CHILD:12]
[EQUIPS]
[NOCTURNAL]
[SMELL_TRIGGER:25]
[LOW_LIGHT_VISION:10000]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_GENERAL_GAITS:900:691:482:251:1900:2900] 35 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:3512:2634:1756:878:4900:6900] 10 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:691:482:251:190029100] 12 kph
[SWIMS_LEARNED]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:1100]
[CLUTCH_SIZE:1:2]
[CASTE:MALE]
[MALE]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:STUNNING GLARE]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:EYE]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:stunning glare:gives a suspicIous look!:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
                  [SYNDROME]
[SYN_NAME:stunned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [CE_DIZZINESS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:100:END:200]
         [CE_NUMBNESS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:100:END:200]
         [CE_NAUSEA:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:100:END:200]

[INTERACTION:STUNNING GLARE]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_MANUAL_INPUT:target]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:stunned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [CE_DIZZINESS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:100:END:200]
         [CE_NUMBNESS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:100:END:200]
         [CE_NAUSEA:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:100:END:200]
undescended, not geldable
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:skin:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:60:0:NO_END]
[APP_MOD_NOUN:skin:SINGULAR]
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:PUPIL_EYE_YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]
            [ITEMCORPSE:BAR:NO_SUBTYPE:ASH:NO_MATGLOSS]
« Last Edit: November 11, 2016, 11:06:40 am by PanDados »
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EuropeanDorf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2239 on: November 11, 2016, 07:02:10 am »

Is it possible to add random "mutations" to the body without abusing castes? Let's say, a normally one-tailed creature on rare occasions (1 in 10000?) has two instead, or has a special ability (like idk, pyrokinetic powers) that does not have to be dependent on the caste. Is there any way to perform a RNG roll similar to POPRATIO but for other things?
« Last Edit: November 11, 2016, 07:09:43 am by EuropeanDorf »
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Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2240 on: November 11, 2016, 07:18:06 am »

Yes, that is totally possible with interactions. Here's an example from Fortbent:

Code: [Select]
    [INTERACTION:TROLL_USE_ON_ALL_TROLLS]
        [I_SOURCE:CREATURE_ACTION]
        [I_TARGET:A:CREATURE]
            [IT_LOCATION:CONTEXT_CREATURE]
            [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
            [IT_CANNOT_HAVE_SYNDROME_CLASS:USE_ON_ALL_TROLLS_CLASS]
            [IT_AFFECTED_CLASS:INCESTUOUS_SLURRY]
            [IT_MANUAL_INPUT:creature to be neutered]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_NAME:is a troll, yes]
                [SYN_CLASS:USE_ON_ALL_TROLLS_CLASS]
                [CE_ADD_TAG:TRANCES:STERILE:PROB:100:START:0]
                [CE_ADD_TAG:EXTRAVISION:PROB:20:START:0]

This isn't all of the interaction, but this is the important part. Here's the CDI in the troll raw:

Code: [Select]
            [CAN_DO_INTERACTION:TROLL_USE_ON_ALL_TROLLS]
                [CDI:ADV_NAME:make sure that all the trolls are sterile, psychic, and all those other things they can randomly be.]
                [CDI:TARGET:A:LINE_OF_SIGHT]
                [CDI:TARGET_RANGE:A:20]
                [CDI:FREE_ACTION]
                [CDI:WAIT_PERIOD:4]

This can obviously be extended to pyrokinetic powers; in fact, the EXTRAVISION there is it already being extended to psychic powers, and the interaction continues to give weighted RNG access to each caste to telekinetic powers:

Code: [Select]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:TROLL_LOWBLOOD]
            [CE_CAN_DO_INTERACTION:PROB:20:START:0]
                    [CDI:ADV_NAME:Shoot with psychic energy]
                    [CDI:INTERACTION:MATERIAL_EMISSION]
                    [CDI:USAGE_HINT:ATTACK]
                    [CDI:BP_REQUIRED:BY_CATEGORY:EYE]
                    [CDI:VERB:shoot a mind blast:shoots a mind blast:NA]
                    [CDI:MATERIAL:INORGANIC:MINDBLAST_NO_ALCHEMIZE:SOLID_GLOB]
                    [CDI:TARGET:C:LINE_OF_SIGHT]
                    [CDI:TARGET_RANGE:C:20]
                    [CDI:MAX_TARGET_NUMBER:C:1]
                    [CDI:WAIT_PERIOD:30]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:TROLL_CHOCOLATE]
            [CE_CAN_DO_INTERACTION:PROB:15:START:0]
                    [CDI:ADV_NAME:Shoot with psychic energy]
                    [CDI:INTERACTION:MATERIAL_EMISSION]
                    [CDI:USAGE_HINT:ATTACK]
                    [CDI:BP_REQUIRED:BY_CATEGORY:EYE]
                    [CDI:VERB:shoot a mind blast:shoots a mind blast:NA]
                    [CDI:MATERIAL:INORGANIC:MINDBLAST_NO_ALCHEMIZE:SOLID_GLOB]
                    [CDI:TARGET:C:LINE_OF_SIGHT]
                    [CDI:TARGET_RANGE:C:20]
                    [CDI:MAX_TARGET_NUMBER:C:1]
                    [CDI:WAIT_PERIOD:30]

20% chance for the first caste, 15% chance for the second, for reference.

Z49000

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2241 on: November 11, 2016, 08:10:24 pm »

I think I found the gorgon's glare attack.

I adjusted the timing for the syndromes, but it still doesn't work.

Code: [Select]
[INTERACTION:STUNNING_GLARE]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_MANUAL_INPUT:target]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:stunned]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
           [CE_DIZZINESS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:100:END:200]
   [CE_NUMBNESS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:100:END:200]
   [CE_NAUSEA:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:100:END:200]
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Asin

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2242 on: December 03, 2016, 09:03:07 pm »

How can I make nightwings have genders and talk?
I want to have these things take over the desert!

Eric Blank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2243 on: December 04, 2016, 12:45:56 am »

Add [INTELLIGENT] somewhere in their file, and give them castes (near the bottom of the definition)

You can just copy/paste the caste tokens from something else like trolls or ogres. Be sure to include the line immediately afterwards that selects all castes again
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I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Asin

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2244 on: December 04, 2016, 07:28:30 am »

Be sure to include the line immediately afterwards that selects all castes again
What line? Explain.

Asin

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2245 on: December 04, 2016, 09:17:47 pm »

This may be the wrong place to put this, but regarding the modded nightwings, I'm trying to make a "nightwing.txt" file. You know, the file where the special "intimidation saying you killed a guy in a weird way" lines go. Stuff like, this from the dwarf.txt file: "who sucked plump helmets like a purring maggot".
I need ideas for what to put in the "nightwing.txt" file I am making. I need ideas for these types of lines.

thedonkified

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2246 on: December 04, 2016, 09:32:39 pm »

How does the [POWER] token work? What causes an entity to accept a creature with the [POWER] token as its leader?
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overseer05-15

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2247 on: December 05, 2016, 12:21:10 am »

How does the [POWER] token work? What causes an entity to accept a creature with the [POWER] token as its leader?

I'm pretty sure the creature:
A) has to be a (semi-)megabeast
B) have one or more [SPHERE:WHATEVER] tags that align with the entity
C) heavy random chance, it may take many worldgens to work
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azrael300

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2248 on: December 05, 2016, 12:42:39 am »

I want to change the normal attributes of the ocelot man and other beast races, how do i do this? iv been looking everywhere using google and the search thingy for this website and couldnt find it.
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overseer05-15

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2249 on: December 05, 2016, 09:43:49 am »

I want to change the normal attributes of the ocelot man and other beast races, how do i do this? iv been looking everywhere using google and the search thingy for this website and couldnt find it.

Long story short, there are uniquely structured raws for beastman races, where it copies whatever creature and uses a tag to convert them into a humanoid form. This tag handles pretty much everything, but defining new tags (I think) generally overrides older ones. The tags and whatnot can be found on the wiki.
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