I'm looking to create a custom playable fortress mode race(Murlocs, basically) with a caste system. I've done a fair bit of research into race modding, but I have a few specific questions and I wanted some opinions on how achievable this is.
The race is bipedal, amphibious, semi-intelligent, aggressive race residing along coastlines, lakeshores, and riverbeds.They have bulbous bodies, large mouths lined with rows of sharp fangs, and slime-coated skin. Individuals range in coloration from turquoise to darkish grey, while their heights vary from 3-1/2 feet to 6 feet. Unnoticed for centuries because as dwelled deep underwater, now suddenly appearing on land close to bodies of water.
Their religion is a bit shamanistic. They have rituals involving communication with the sea and its powers, and they worship the water and the powerful entities within it.
Traits:
WATER BREATHING. UNDERWATER SWIMMER. FAST SWIMMERS/LEARNERS. OMNIVORE/CARNIVORE DEPENDANT ON CASTE. BODY SLIME THAT CAUSES NAUSEA/DIZZINESS ETC. IMMUNE TO POISONS. WEAK TO FIRE. CAVE ADAPT. INTELLIGENT (caste dependant).QUICK BREEDERS,
EGG LAYING – NEWBORNS MUST LIVE IN WATER FOR x SEASONS AFTER HATCH.
Here's a basic rundown of the castes, i'm hoping to make them look have different appearances from one another if possible.
1: A smaller version, quick breeders(maybe litters). Used as a weak infantry, only able to use simple weapons. Short lifespan.
2:Medium-Large in size, best at melee combat. Strong and durable, medium lifespan.
3:Small-Medium in size, agile and moves fast. ranged combat. medium lifspan.
4:Medium-Large in size,workforce-fishers/miners/woodcutters. Minor military roles. Crafts weapons and armor for previous castes.Small percentage can use weak magic. long lifespan
5:Large in size, important military,royalty, admin, healthcare. civilians, complicated crafting(SPECIAL WEAPONS, METAL ARMORS,DÉCOR), trading with other races(other castes cant speak to other races. except in rare cases). small percentage cause use powerful magic. long lifespan
I also wanted to put in something that would allow castes to upgrade if they acheived something. Example:
Caste 2 becomes legendary in a melee skill, granting them access to shields, metal armor and the ability to ride giant toads.
Caste 3 becomes legendary in a ranged skill, allowing them access to unique race weapons(katana, throwing stars).
I wanted to copy paste the masterwork orc fortress files and use them as a template, but I didn't have much luck with my outcome. I'm willing to try again if it's a good idea though. If that's not possible, i'm happy with just dwarf workshops, a caste system and some crafting/weapon/armor limitations to different castes.
Would anyone mind giving me their thoughts on how achievable this is? And maybe the best way of going about it? I'm working a lot and want to spend my time efficiently. But i'm quite serious about this project.
This is a very simple write up of my project, but it covers a lot of what i'm not sure how to do.
Thanks (so much) for your time, i know its a lot to read.
*It's still a WIP, so i'm not 100% on all the details. I would love to hear some ideas as well as the answer i'm looking for.