Why isn't this example modded creature working? I can't seem to spawn it in the object testing arena... (Sorry for the wall of text, I don't know how to use spoilers)
modded_stuff
[CREATURE:HYDLING]
[DESCRIPTION:A seven-headed small hairy thing, about the size of a dog. It is very loyal to its masters, and will promptly disembowel any enemy straying too close.]
This is the description that shows up in-game when viewing the creature.
[NAME:hydling:hydlings:hydlish] If there were a civ made of hydlings, it would appear as "hydlings" in the neighbors screen.
[CASTE_NAME:hydling:hydlings:hydlish]
[CREATURE_TILE:'='][COLOR:2:0:1] Will appear as a light green "=".
[PETVALUE:78][NATURAL] Creature is known to be naturally occurring by the game. Will cost 40 embark points to buy.
[LARGE_ROAMING] Will spawn outdoors, wandering around.
[COMMON_DOMESTIC][TRAINABLE][PET] Can be bought on embark as a pet, war animal, or hunting animal.
[BONECARN] Can eat meat and bones only--no vegetables.
[PREFSTRING:loyalty] Dwarves will like it for its loyalty.
[LARGE_PREDATOR] Will attack rather than flee.
[BODY:BASIC_2PARTBODY:7HEADNECKS:BASIC_FRONTLEGS:BASIC_REARLEGS:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:SPINE:BRAIN:SKULL:3TOES_FQ_REG:3TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_FANGS:RIBCAGE]
Has a lower body, upper body, 4 legs, a tail, ten eyes, ten ears, five noses, two lungs, a heart, guts, a pancreas etc., and 5 heads with all that goes with those.
[BODYGLOSS:PAW] Feet will be called "paws"
[BODY_DETAIL_PLAN:STANDARD_MATERIALS] Declares the standard materials that most creatures' tissues are made of.
[BODY_DETAIL_PLAN:STANDARD_TISSUES] This declares the tissues that the creature's tissue layers are made of.
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] And this describes the tissue layers that the creature is made of.
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR] Creature will be covered with a layer of fur.
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE] And it'll have nails.
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT] On the toe, specifically.
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES] Heart and throat--called above--will cause heavy bleeding if ruptured.
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] Places eyes, ears and what have you into their correct placement, so that you don't have people punching out eyes from behind.
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS] Sets the ribcage as being around lungs and heart.
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE] Defines sinew so that...
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200] Tendons
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200] And ligaments can be defined.
[HAS_NERVES] Creature has nerves, and as such can be disabled by severing them.
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] Defines the material BLOOD using the template BLOOD_TEMPLATE.
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID] Defines the creature's BLOOD as being made of the above-defined BLOOD material in a LIQUID state.
[CREATURE_CLASS:GENERAL_POISON] Creature can be affected by syndromes that affect GENERAL_POISON.
[GETS_WOUND_INFECTIONS] Pretty much self-explanatory. Creature can get infected from wounds.
[GETS_INFECTIONS_FROM_ROT] And from necrosis.
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE] Defines PUS using PUS_TEMPLATE.
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID] Defines PUS as being made of PUS.
[BODY_SIZE:0:0:1000] Creature will be 1000 cubic centimeters at birth...
[BODY_SIZE:1:0:12500] 12500 cubic centimeters at 1 year old...
[BODY_SIZE:2:0:30000] and 30000 cubic centimeters at 2.
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110] Creature can be anywhere from 90% to 110% as long as others.
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] As above, but with height.
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] As above, but with broadness. This puts the minimum size of the creature (when fully grown) at 21870 and the maximum size at 39930.
[MAXAGE:20:30] Creature will die of old age between the ages of 20 and 30, no later than 30, no sooner than 20.
[CAN_DO_INTERACTION:MATERIAL_EMISSION] Creature can use the MATERIAL_EMISSION interaction.
[CDI:ADV_NAME:Hurl fireball] In adventurer mode, the MATERIAL_EMISSION interaction will appear as "Hurl fireball".
[CDI:USAGE_HINT:ATTACK] Creature will use MATERIAL_EMISSION when it's attacking, on creatures that it's attacking.
[CDI:BP_REQUIRED:BY_CATEGORY:HEAD] Creature must have at least one HEAD to use MATERIAL_EMISSION.
[CDI:FLOW:FIREBALL] The MATERIAL_EMISSION will shoot a fireball.
[CDI:TARGET:C:LINE_OF_SIGHT] The target for the emission--a location--must be within the line of sight of the Hydling.
[CDI:TARGET_RANGE:C:15] And must be, at most, 15 tiles away.
[CDI:MAX_TARGET_NUMBER:C:1] The hydling can only shoot at one target at a time...
[CDI:WAIT_PERIOD:30] and only every 30 ticks (3 tenths of a second at 100 FPS)
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] Defines a BITE attack that uses teeth.
[ATTACK_SKILL:BITE] Attack uses the BITE skill.
[ATTACK_VERB:nom:noms] "The Hydling noms the Elf in the left first toe, tearing the muscle!"
[ATTACK_CONTACT_PERC:100] Will use all of the tooth. Note that this can be more than 100.
[ATTACK_PENETRATION_PERC:100] Will sink the tooth all the way in. This can also be more than 100.
[ATTACK_FLAG_EDGE] Attack is an EDGE attack.
[ATTACK_PRIORITY:MAIN] Attack is of priority MAIN. Other option is SECOND.
[ATTACK_FLAG_CANLATCH] Attack can latch.
[ATTACK_PREPARE_AND_RECOVER:3:3] Takes 3 ticks to wind up attack and 3 to recover from it.
[ATTACK_FLAG_INDEPENDENT_MULTIATTACK] Can use each head independently.
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL] As above, but for nail instead of teeth.
[ATTACK_SKILL:STANCE_STRIKE] Uses the kicking skill.
[ATTACK_VERB:slice:slices] "You slice the Elf in the left foot and the severed part sails off in an arc!"
[ATTACK_CONTACT_PERC:100] Uses the whole nail.
[ATTACK_PENETRATION_PERC:100] The whole nail goes in.
[ATTACK_FLAG_EDGE] Attack is an edge attack.
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[CHILD:1] Hydling will become an adult at 1 year old.
[GENERAL_CHILD_NAME:hydie:hydies] Children will appear as "hydies".
[DIURNAL] Is active during the daytime.
[HOMEOTHERM:10070] Has a body temperature of 102 Fahrenheit.
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] Can run at 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:3512:2634:1756:878:4900:6900] Can swim at 10 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] Can crawl at 5 kph
[SWIMS_INNATE]Swims innately.
[CASTE:FEMALE] Defines a caste called FEMALE.
[FEMALE] FEMALE caste is female.
[CASTE:MALE] As above, but with male.
[MALE] See above.