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Author Topic: Fun with undead !!SCIENCE!! : Were-creature science  (Read 7495 times)

Friendstrange

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Re: Dwarf Cryogenics program : Complete
« Reply #15 on: May 20, 2012, 06:03:37 pm »

We could use this to store corpses, to leave room in the refuse stockpile. Only downside I see to this is no goblin bone crossbows/bolts/decorations.

Cloning?  Does that mean giving a zombie lycanthropy, or what?  I must learn!
Or having a zombie were-beast infect someone with lycanthropy. Incidentally, are zombie were-beast inmune to moon phases after re-animation? As in, they dont revert back? Cause if so it would make weponization of were-beasts much more viable. Are they still trap-avoid in their zombie forms even?

EDIT:
Lycanthropy can't be passed onto zombies, but if you recover (or fail to recover) the corpse of a lycanthrope and resurrect it - you can chop off both it's hands, resurrect those and wait for the full moon. Once that happens, you now have three fully grown corpses, with which you can begin the process anew.
motherofgod.jpg
So you could have a were-beast army in a few years time. But how do you get your dwarves to be so precise with their surgery?
« Last Edit: May 20, 2012, 06:05:50 pm by Friendstrange »
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Zinc23

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Re: Dwarf Cryogenics program : Complete
« Reply #16 on: May 20, 2012, 06:04:45 pm »

So could you, theoretically infect a dying dwarf with lycanthropy, say, a dwarf that lost all its limbs but still survived, die, then be ressurected as a full zombie?
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Loud Whispers

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Re: Dwarf Cryogenics program : Complete
« Reply #17 on: May 20, 2012, 07:07:58 pm »

So could you, theoretically infect a dying dwarf with lycanthropy, say, a dwarf that lost all its limbs but still survived, die, then be ressurected as a full zombie?

It'd be resurrected with all it's wounds and lost limbs, but the moment the full moon was reached, you'd end up getting yourself a fully fledged were-corpse.

I did some digging around, and unfortunately couldn't find the original thread where the first were-creature army was spotted, but I found these:
Lycanthropic undead plague
Zombies vs Werebeasts
And quite thankfully so. My plan was to send in axedwarves to multiply the werebeasts, and the Lycanthropy thread just reminded me that even zombie lycanthropes will still pass on the curse. That... Could've gone worse.

We could use this to store corpses, to leave room in the refuse stockpile. Only downside I see to this is no goblin bone crossbows/bolts/decorations.

Also : A hallway dedicated to defeated enemies. Glass pods full of worthy foes, ready to be unleashed on Dwarf day. What could be better?

Or having a zombie were-beast infect someone with lycanthropy. Incidentally, are zombie were-beast inmune to moon phases after re-animation? As in, they dont revert back? Cause if so it would make weponization of were-beasts much more viable. Are they still trap-avoid in their zombie forms even?

They revert back, although I've honestly not seen any science done on them yet, so answers'll have to wait. I say so, because apparently I was wrong when I said zombies can't get lycanthropy. I think I'm going to cannabalize this thread for some !!were-creature science!!

So you could have a were-beast army in a few years time. But how do you get your dwarves to be so precise with their surgery?
Hack and slash everywhere, you're bound to hit something. At worst your Dwarves will always chop the head off and you'll be stuck at constant mass of Lycanthrope, but the odds are you'll be hitting other limbs and raising more undead. Although, reviewing how risky it would be sending Dwarves to fight zombie Lycanthropes, even in their humanoid state... Weapon traps.
Lots, and lots of weapon traps.
As precise as a carpenter.

Mudcrab

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Re: Dwarf Cryogenics program : Complete
« Reply #18 on: May 20, 2012, 07:13:23 pm »

Lycanthropy can't be passed onto zombies, but if you recover (or fail to recover) the corpse of a lycanthrope and resurrect it - you can chop off both it's hands, resurrect those and wait for the full moon. Once that happens, you now have three fully grown corpses, with which you can begin the process anew.

Oh shiiiiit!! That's mental! You've gotta do this dude (I most certainly can't)

Surely you could just carve em up nasty with your dwarves and all of the dismembered bodyparts would regenerate? Although after a while that would get dangerous...

EDIT: Oh youve already covered that, weapon traps, nice one ;)
« Last Edit: May 20, 2012, 07:16:39 pm by Mudcrab »
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WealthyRadish

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Re: Dwarf Cryogenics : Soon to be Zombie Lycan !!science!!
« Reply #19 on: May 20, 2012, 11:07:15 pm »

Are skills passed on to zombies? If so, you could use a danger room to make legendary dodger replicating zombie werebeasts.
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Tomsod

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Re: Dwarf Cryogenics : Soon to be Zombie Lycan !!science!!
« Reply #20 on: May 20, 2012, 11:28:42 pm »

I think werezombies thing was fixed in 34.07:
Quote from: Toady One
stopped undead from getting werecurses -- generally made animation/ghost/acquired tags count for more in targeting
At least, I was trying to farm a werezombie army from my own bitten-off hand in adventure mode and it didn't work.
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Loud Whispers

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Re: Dwarf Cryogenics : Soon to be Zombie Lycan !!science!!
« Reply #21 on: May 23, 2012, 05:39:15 pm »

Update
The original were-civet escapes, in an incredibly badass manner when I try to regain the fallen Dwarf's corpse.

It is quickly subdued by one of the resident legendary Marksdwarves with two masterwork steel bolts, and I luckily managed to stop him before he or the Giant Desert Scorpion killed the original were-civet. And they said fortifying the dining room was a stupid idea.

To my surprise, the killed Lycan Dwarf comes back to life. Toady making undead spawn on a weekly basis instead made corpse transfer a little easier.

The infected Dwarf that escaped, after being patched up by 'Doc' Tekkud. Not particularly happy, as it turns out that the Dwarf that helped her escape was her husband. Oopsies. Once her room is fully furnished, she's going to be sealed inside.

There's a waxing moon in the sky right now, so I have around a week before the new full moon and science can begin. Anyone have any were-creature tests that they want sciencing?


Also, the OP has been updated to accommodate the new science.

Robotic

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Re: Fun with undead !!SCIENCE!! : Were-creature science
« Reply #22 on: May 23, 2012, 05:53:49 pm »

Although it was short lived, I have a bit of a fort going on that I could pull back up in which I am turning everyone into were-tortoises.

http://www.bay12forums.com/smf/index.php?topic=108835.msg3254754#msg3254754

I've had much success in generating large numbers of were-tortoises that could be used for science purposes.

I've still yet to create an entirely were-tortoise fort yet though, I think I know what I'll be doing when I get home tonight :)

I can say for sure that if you can end the fighting between the lycan creature and the citizen (including breaking all grapples) that there will be no hard feelings about that whole 'turning into an evil turtle and slaughtering everyone around you' bit.  The lycan in question actually had happy thoughts from slaughter after reverting back.

To my surprise, the killed Lycan Dwarf comes back to life. Toady making undead spawn on a weekly basis instead made corpse transfer a little easier.

So in what state did he come back to life?  Was this before the other lycan reverted?
« Last Edit: May 23, 2012, 05:56:20 pm by Robotic »
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Loud Whispers

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Re: Fun with undead !!SCIENCE!! : Were-creature science
« Reply #23 on: May 23, 2012, 06:16:56 pm »

I can say for sure that if you can end the fighting between the lycan creature and the citizen (including breaking all grapples) that there will be no hard feelings about that whole 'turning into an evil turtle and slaughtering everyone around you' bit.  The lycan in question actually had happy thoughts from slaughter after reverting back.
...
So in what state did he come back to life?  Was this before the other lycan reverted?
Have you ever have a war tortoise kill it's family or friends?
...
This was well after the original reverted back to it's human state, and was pass the full moon. Plus the transformation is triggered at the start of a full moon, so I don't think it would've worked like that in the first place ;(

I think werezombies thing was fixed in 34.07:
Quote from: Toady One
stopped undead from getting werecurses -- generally made animation/ghost/acquired tags count for more in targeting
At least, I was trying to farm a werezombie army from my own bitten-off hand in adventure mode and it didn't work.
How long did you wait? Time doesn't pass quickly in adventure mode :p
Are skills passed on to zombies? If so, you could use a danger room to make legendary dodger replicating zombie werebeasts.
I don't know. Don't think zombies can learn, they lack [INTELLIGENCE].

Mistercheif

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Re: Fun with undead !!SCIENCE!! : Were-creature science
« Reply #24 on: May 23, 2012, 06:47:44 pm »

Are skills passed on to zombies? If so, you could use a danger room to make legendary dodger replicating zombie werebeasts.
I don't know. Don't think zombies can learn, they lack [INTELLIGENCE].
I think Urban Giraffe was wondering if you could train a dorf or something else up to legendary dodger, get it made into a werebeast, and then killed and raised as a zombie.  That is, if skills of the creature are retained by the zombie.
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Draxxalon

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Re: Fun with undead !!SCIENCE!! : Were-creature science
« Reply #25 on: May 23, 2012, 08:36:58 pm »

I can confirm that lycan-zombies no longer exist.  (zombies that get infected with lycanthropy)

Nor do zombie-lycans. (lycanthropes that resurrect, and remain both a zombie and a lycan).
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Robotic

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Re: Fun with undead !!SCIENCE!! : Were-creature science
« Reply #26 on: May 23, 2012, 11:25:03 pm »

Please note earlier I linked to a thread where I was having success converting werebeasts with a retractable bridge.  This method no longer works due to retractable bridges causing collisions with objects and "skidding" injuries.  I'll have to continue my werebeast conversions in 34.07 as my conversion method only works without the new object collision mechanics.  If there's a different way to cause mass grapple release and unconsciousness in normal dwarves while not stunning the lycans I'd love to hear any suggestions.
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Corai

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Re: Fun with undead !!SCIENCE!! : Were-creature science
« Reply #27 on: May 23, 2012, 11:27:27 pm »

Can wereism affect ANYTHING?


Torture of a kobold, I want to know. My current army is not cutting it, The Twelth Bay aint gonna go down unless a were-civbold is attacking it.
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Finn

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Re: Fun with undead !!SCIENCE!! : Were-creature science
« Reply #28 on: May 24, 2012, 02:41:47 am »

Just thought I should mention that lycans are not undead.

Carry on.
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Loud Whispers

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Re: Fun with undead !!SCIENCE!! : Were-creature science
« Reply #29 on: May 26, 2012, 06:30:12 pm »

Full moon!

Confirmed : Zed lycans lose their syndrome upon death now. Shame.

On the topic of loyalty in lycans, they retain membership of their civ (assumed by them retaining their noble positions)

Are treated as hostile, and will attack/be attacked by other Dwarves

But should not induce loyalty cascades, on account of being treated as berserk. Will test this next cycle, if possible.

Not letting this opportunity go to waste, I sent in  the remaining four Dwarves from the original SCP squad, differing from the first instance where I sent two, and things went a little differently.
The four were told to station at a simple airlock, but I started when just 2 of them were there (to avoid missing the full moon), one of the Dwarves was quickly bitten, shaken and wrestled whilst the other recruit let fly with punch after punch, which is when the third recruit came in and quickly repeated what happened in the first instance.

Long story short, one recruit never showed up, another escaped unharmed and unbitten, another escaped with the syndrome and will likely survive, and W.C. 002-01 killed its spouse, which put up 13 pages of fight. I didn't mean for this to happen, but this'll let us see how the mind of a Were-creature dwarf works in terms of thoughts. Something rather odd was that before killing its spouse, W.C. 002-01 was very unhappy, and after... Well, killing its spouse, it had no happiness penalties. We'll see when it reverts how it'll react to finding its spouse dead.


As far as weaponization goes

For a long period of time, W.C. 002-01 allowed the other two recruits to inflict horrendous damage on it whilst it brutalized one Dwarf and that Dwarf alone. Were creatures could be used to eliminate specific targets... Or used en masse for fun, considering it also put up with that damage in the first place.


Now, all I need to do is wait for the full moon to go down...

___________________________________________________________________________________________________
Can wereism affect ANYTHING?
If it's alive, yep. Going to test on animals later.
Just thought I should mention that lycans are not undead.
Team undead. Necros aren't dead either, but they still count. Ah, which reminds me, I happen to have one necro but I can't think of any useful science to do. Any ideas?
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