Yeah, remade are not that useful.
I don't think I made a check if the creature is clockwork after I added them to demoniac curse (I haven't worked on vampire types in a while, I plan to rework them soon).
I plan to release a new update soon, but I work tonight and I am leaving the city for the weekend, so I won't rush it out half-finished today.
Here's the new alchemy system, please leave feedback and suggestions while I am away so I could have a better system once I return
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Alchemy lab• Creates potions from essences
• Water essence - endurance
• Fire essence - strength
• Air essence - agility
• Earth essence - toughness
• Aether essence - willpower
Essence extractor• Grinds gems.
• Outputs gem powder and essences.
• Gem powder can be used in calcinator and for glazing.
• Gem color will define its primary essence, there's also a small chance to get other essences (water, fire, air, earth, ether).
Calcinator• Transforms metals into each other using gem powder.
Prismatic Infuser• Allows metal infusion with gem powder, giving stronger alloys.
• Combines essences into magical concoctions.
Concoctions• Berserking - can get a boost to strength/agility/toughness.
• Blinding - can temporary cause blindness.
• Bloodbending - can induce pain and make eyes bleed.
• Breathtaking - can paralyze enemy in melee.
• Chameleon - can disappear when attacking or fleeing.
• Earthshaping - can throw a barrage of rocks.
• Hex - can tranform enemy into a critter temporary (does not work on megabeasts/semimegabeasts/too big enemies).
• Nature mastery - disable many animals at once.
• Phaseshifting - can get blinding speed when attacking/fleeing.
• Polymorph - can transform into powerful beast when fleeing.
• Pyromancy - can breathe fire and throw fireballs.
• Skill mastery - temporary get skill boost while attacking.
• Stasis - can slow multiple enemies.
• Stoneskin - material resistance.
Then I am going to remove the "chance to become druid" etc, and add "classes" which can be achieved by mixing concoctions and taking them.
• Assassin - breathtaking, chameleon, phaseshifting.
• Battle lord - berserking, skill mastery, stoneskin.
• Beastmaster - berserking, blood bending, nature mastery.
• Chronomaster - phaseshifting, skill mastery, stasis.
• Druid - hex, nature mastery, polymorph.
• Magmamancer - earthshaping, pyromancy, stoneskin.
• Shadowdancer - blinding, chameleon, skill mastery.
• Shifter - chameleon, nature mastery, polymorph.
• Warlock - blood bending, breathtaking, hex.
Here is where I accept suggestions for classes and concoctions.