5.31
- new werecreature curse - werelizard. Smaller than werebeasts but can hide when running.
- fixed "nickel argentan" name (now argentan).
- argentan added to the list of undead/werecreature harming materials.
- husks and wights from curses and religious actions are now weak to silver, argentan and moonsilver.
- clockwork and remade metal tissues are splintable and settable.
- fire, inferno and web blocks/ammo are "wood" types (for stockpiling).
- living metal has to be made from void stalks instead of any type of wood.
- dragons drop dragonbone carcasses on death.
- dragonbone carcass can be transmuted in thaumaturgy guild.
- transmute a dragonbone carcass into 20 dragonbone and dragonscale bars (new metals for weapons and armor).
- fixed voidspawn crazy material resistances, reduced their frequency and cluster sizes.
- fixed wicker bed reaction.
- added diagnosing, animal training, smelting, weaving, dyeing, glazing, beekeeping, wax working skills to library.
- fixed previously missing crafting tablet for library, sorted library menu.
- reduced amount of items required to build thaumaturgy guild/library/chapterhouse.
- reduced amount of blocks required to build religious buildings; removed plants as a component of occult grove (to prevent building withering).
- improved odds of titanite smelting in deep furnace.
- added quartzite smelting in deep furnace (makes clear glass out of quartzite boulders).
Next version I will release a new alchemy/geomancy feature, then I will move onto Cavern 3 abyss.
I plan to start SVN to keep smaller changes easily accessible ASAP.