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Author Topic: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk  (Read 333255 times)

Deon

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Re: [MOD] GENESIS (4.15) - Adventure mode classes (barbarian, magician, vagabond)!
« Reply #210 on: September 25, 2012, 12:49:56 am »

There're no crashes, there's that freezing issue which happens quite often for many people (not for everyone) which is not invader-related. And I cannot wrap my head around it :(.

P.S. My bloodstone is fictional, not RL :P.
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GrizzlyAdamz

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How goes it?
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Tsuchigumo550

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If it's infinite loop trouble the only thing to do is keep turning on and off variables until something works.

The problem is DF as a whole has 1000 variables going at any given time, so...

When does it happen in autumn? Does it happen around the same date? Has a run-through of the raws revealed anything?
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Siaru

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If I remember correctly, Deon said in a stream that he has completed scrapped this build of Genesis, And is working on yet another, in hopes of avoiding this same problem.
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lwCoyote

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If I remember correctly, Deon said in a stream that he has completed scrapped this build of Genesis, And is working on yet another, in hopes of avoiding this same problem.

Any where I can go to follow this?
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The item is an exceptionally designed image of Daral Darkscab the dwarf and a slag bar (massive) in obsidian by Ksoth Lolorumril. Daral Darkscab is raising the slag bar (massive). The artwork relates to the masterful slag bar (massive) created by the dwarf Daral Darkscab for the Corridor of Matyrs at Monstergores in the late spring of 312.

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Deon

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Nowhere, it has quite a few stuff already, but I don't want to fall for the same problem, so I am going to release it when I feel like it's more or less complete AND when I make sure that there's no problems.

If it's infinite loop trouble the only thing to do is keep turning on and off variables until something works.

The problem is DF as a whole has 1000 variables going at any given time, so...

When does it happen in autumn? Does it happen around the same date? Has a run-through of the raws revealed anything?
Hah, variables. There's a dozen of files with a hunderd of objects with hundreds of parameters. It's impossible to track it unless you are lucky and a removal of some creature/object file (and adjustment of other files which link to its contents, which is a lot of work) helps. I tried to go this way but failed, but the new build has most of the 4.15 alpha and is not buggy (yet).
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Pokon

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Okay, realy wierd....bug?


Had a small swarm of Griffons fighting a wolven horde in Arena Mod when they suddenly gave birth (all at once, typical message and everything) to nameless independent "cubs". Is this some new "feature" I was aware of or is it the effect of having several blight priests running around?


.....I know that's unlikely, but this is realy crazy.
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DarbyMcB

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I know you're working on a re-do of the mod, but I was wondering what the quality values for the different metals were, as I'm finding fewer cobalt pieces of armor than Bronze, but I'm not sure if that makes it better or not. I assume "black bronze" has the same value as bronze.
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Deon

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Re: [MOD] GENESIS [5.0]
« Reply #218 on: October 20, 2012, 05:24:28 am »

Genesis 5.0, made from scratch, is released.

And here we go again, there's some stuff missing, but at least it should work without freezing.

Just ASCII for now, I will work on graphical version soon. But it uses awesome tileset by Taffer.
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Deon

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Re: [MOD] GENESIS [5.0]
« Reply #219 on: October 20, 2012, 02:03:20 pm »

Oops, I forgot to update the URL to the new download location. 12 people still found it :P. It's fixed now.
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Meph

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Re: [MOD] GENESIS [5.0]
« Reply #220 on: October 20, 2012, 03:39:42 pm »

Good luck :) Hope all goes well this time.
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Deon

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Re: [MOD] GENESIS [5.0]
« Reply #221 on: October 20, 2012, 10:57:29 pm »

Thank you. I also feel like this break I took because of work gave me more inspiration and desire to mod DF, because you know, sometimes you need to pause and think :). Lots of awesome ideas now, I just need to make them alive.
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Alkhemia

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Re: [MOD] GENESIS [5.0]
« Reply #222 on: October 20, 2012, 11:26:02 pm »

Sexy, Time to get back in to DF.
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bdsorensen

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Re: [MOD] GENESIS [5.0]
« Reply #223 on: October 21, 2012, 12:08:33 am »

New version? I literally just finished genning a new world!

Ah well.  :P
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Dohon

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Re: [MOD] GENESIS [5.0]
« Reply #224 on: October 24, 2012, 05:49:42 am »

Deon, the archive I downloaded didn't contain the excel file with all the goodies. Are you revising that as well?
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