Jeweler shop offers to cut all stones :*(
It's DF vanilla feature for you. You can cut any rock into gem.
basic logs 9€, green glass only 6€?
I cannot make glass more pricey
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anaconda corpse was a green "vermin bone" symbol.
Bodies should look like "bone" in Phoebus tileset.
wax worker is blue and slim like a sylvan.
I will fix it this evening, right now I am running off to work. There's just no tile attached to the wax worker profession in the graphics files.
A bit too much population is my own choice. If I used vanilla worldgen parameters, my new megabeasts and vampires would kill 50% of civilizations in most cases, so I increased population settings to get more interesting worlds.
Green tree frogs are edible and I want jungle cities to trade them. Ask french people, they will tell you that frogs are tasty.
Squad DOES take 15 dwarves now, I forgot to mention that. Since I plan to add more megabeast types as well as different vampire/werewolf types, bigger squads should help. It's also not necessary to have 15 dwarves, you can still use only 10 slots if you want.
Battle axes are not that different from other weapons, I will look what you mean.
And yep, there's no QUADRUPED_JOINTS yet, I will patch it in soon, probably this evening. I have an extensive crafting system additions which I am working on.
Right now here's 4.15. It has a test feature of "adventurer" creature for adventure mode.
1) Pick "adventurer outsider" as adventure mode creature.
2) Press "x", navigate to "natural abilities", pick "class selection". You now temporary get a few new abilities called "Class - X" where X is a class name.
3) Press "x" again, navigate to "acquired abilities", pick the desired class. Notice that you will transform and all your items will fall to the ground, so pick them up.
Classes:Barbarian:
- 2x learning speed of melee combat skill, 1.5x learning speed of wrestling skill.
- 2x faster strength, toughness and endurance gain, 20% faster agility gain.
- Ability to enter blood rage, which increases your strength and speed and makes you immune to pain.
Magician:
- Ability to cast "fireworks". 5 targeted fireballs.
- Ability to cast "burning hands". A melee range fire spray spell.
Vagabond:
- 2x learning speed of dodging, ranged combat and swimming skills, 3x learning speed of sneaking skill, 5x learning speed of dagger skill.
- 2x agility gain.
- Ability to enter "escape" mode, which greatly increases your agility and speed, grants you immunity to paralysis and stun and gives you extravision.
It won't be as useful yet because you start without a backpack, but I will add my own crafting system in no time, I am working on it. It will use generic items like "leather scraps", "cloth pieces", "wooden parts" etc, so you will be able to disassemble found items and craft new ones. It will be a bit generic, but it will make it much more flexible (because currently there's no easy way to "go get a wolf pelt" because so much of DF stuff is randomized and DF adventure mode travel is long and boring).
4.15
- Added gargoyles to mountains.
- Added "adventurer" creature for adventure mode only. Adventurers can become barbarians, magicians or vagabonds. Check the first post to see abilities.