g3286676 date=1337137632]
I watched my miners taking out rows of ore along the edges of my well cisterns. Out of 10 sphalerite, one dropped. Out of seven galena, none dropped. Quadrupling the yield of bars from ore does help, but the ore drops are not 25%.
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You do realise your samples are laughably small in the face of !science! right? It's a 25%
chance of drop, not hard-coded "one, two, three, drop". Depending on the coin tosses you could have 50 straight drops or 50 straight no-drops, or anything in between, but the longer you observe, the nearer the realised droprate gets to 25%.
(...) And I relied on stone crafting to trade, so that's basically been made redundant. Can't use it to trade when I barely have enough to make a few doors and food containers.
Forget about rock crafts, join the poultry industry. Meat, leather, bone crafts, bone crossbows and bolts, totems... Pitter-patter of tiny little featherballs... What more can you ask for? (Well, perhaps socks. But rocks don't make socks either.)
(...)
Digging = Clear that rock, I don't care if I get anything.
Mining = Carefully (slowly) cut rock into boulders, for further use, 1 per tile every time.
(...)
Oh yes PLEASE sir. Ideally, a setting to automatically "mine" toggled stones/ores even if designated for "digging".