-Dwarves take too long to bring items to depot.
-Berserk dwarves destroy my buildings (after I've spent HOURS waiting for said buildings to be constructed).
These, especially when (i.e.90 % of the time) it's either a critical drawbridge at the only outdoors entrance or the trade depot (just in time for caravan season --> Their wagons have bypassed your unaccessible site.
).
Also, having to select each and every individual xsockx for 1) bringing to depot and 2) again for trade. The game seriously needs a "
take off bring/sell every
zig <item type>" In a perfect world, there could even be automated buy/sell scripts. (e.g. "sell the contents of every finished goods bin, but not the bins themselves, buy as many metal ores (prio 1), wood (prio 2), and booze(prio 3) as possible")
Oh, and handling all the umpteen hojillion different types of fat and tallow in cooking and soap making. Can has a "cook no tallow" option plz? Tallow should go towards making soap, not tons and tons of *tallow roast*s while there's barrel after barrel of unused plants, syrup and fish in the food stockpile.
This is a crundle tallow roast. Its ingredients are crundle tallow, cat tallow, sheep tallow and crundle tallow. (EWW!)
(Well, in the future update this can be corrected by setting the stockpile with all the fish and no tallow as the kitchen supply. Rendering fat is another matter though...
)