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Author Topic: Wacky Death Race 2: Revised edition(Full. Spots open for following races)  (Read 48222 times)

Maxinum McDreich

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Damn, was wanting like... 3 more rolls after this set XD. Oh well. No in-race rolls, that right?

Ok, here we go:

Re-roll 1: Onboard Devastator Rocket Factory. Hydrogen are but building blocks of the universe. With that in mind, it uses the hyrdrogen and the power generated to make the Devastator Rockets. It has a chance of producing some Flak Cannon ammo but is not the main concern so as to try and save power.

Re-roll 2: If Onboard Devastator Rocket Factory rolls less than 4, re-roll. If not, re-roll the Flak Cannon.

Re-roll 3: If Onboard Devastator Rocket Factory, or the Flak Cannon rolled less than 4, re-roll. If not, re-roll the camoflage.
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Luke_Prowler

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Cool. Question though, what does it mean by "Can Pm the GM about incoming hazards"?

Reroll 1: Reroll engine
Reroll 2: Reroll energy shield
Reroll 3: If the other two roll either a one or two, reroll (preferably the engine). Otherwise, Harpoon Gun that can grab things and drag them around.
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Scelly9

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Reroll 1: Reroll engine
Reroll 2: Reroll Powercore
Reroll 3: If the other two roll either a one or two, reroll (preferably the engine). Otherwise, reroll the grenade launcher
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You taste the jug! It is ceramic.
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Tiruin

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Tyrin nodded at the requisition of the current modules, they made it work right but it would extend much energy from the power core.

Much was ready, he wondered if he could add a few more of his ideas...


"My last set of diagrams."



-Reroll: {New Special} L.I.D.A.R. - Technology, isn't it beautiful?

When performing a search roll, there is either a bonus to searching/more objects found/no loss in current speed/acceleration. If good rolls, no power use. Can be used in conjunction with any Search action.

-Reroll:
- [3]Form: The Banshee is much nimbler than it's predecessor. (+1 to dodge). It also flies.
If good rolls for the Form, then focus on Max Speed! This should always be able to fly, with higher negatives if a 2 or 1.

-Reroll: If LIDAR is lower than 4, reroll that and take the higher roll. Same goes for the Form, but taking the LIDAR at a higher priority.

If both do not qualify for the reroll (both are 5 or higher): Roll to requisition extra cash!
« Last Edit: May 11, 2012, 09:23:48 am by Tiruin »
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10ebbor10

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Questions:  For the Zeno Device and Schrodinger Shield, are those energy costs every turn or just when they are rolled against?   Do I have to declare usage of the Zeno Device, or does it activate automatically when someone attempts to pass me?  If it's automatic, can it be turned off?
You have to declare usage of both for the effect and energy cost to apply.

Cool. Question though, what does it mean by "Can Pm the GM about incoming hazards"?
You can ask me questions about the track and stuff. It's only a minor ability compared to the active targetting

Damn, was wanting like... 3 more rolls after this set XD. Oh well. No in-race rolls, that right?
No, not his time. Though you can buy an additionall roll for 1000

"SpaceTime continuum intergrety can not be ensured."

You know it's a good special when that line is included.  With that, the Grandfather Cannon, and the Chewbacca Defense, what are the odds I manage to erase the whole race from reality?
Quote from: Mnok
Also, YEAAAAH Power-leeching Unicorn horn! I am well pleased. Could I get a ruling on how much overcharging is Too Much?
It depends on a die roll, so you can do a bit overcharging, but know that yiy''re taking a risk.
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Dariush

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Oh you gotta be kidding me. BTW, can my EMP target me?

Toaster

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Questions:  For the Zeno Device and Schrodinger Shield, are those energy costs every turn or just when they are rolled against?   Do I have to declare usage of the Zeno Device, or does it activate automatically when someone attempts to pass me?  If it's automatic, can it be turned off?
You have to declare usage of both for the effect and energy cost to apply.

Does the energy cost apply if they're not triggered?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Tiruin

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Edited mine.
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10ebbor10

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Oh you gotta be kidding me. BTW, can my EMP target me?
Uhm no. It can't.

Questions:  For the Zeno Device and Schrodinger Shield, are those energy costs every turn or just when they are rolled against?   Do I have to declare usage of the Zeno Device, or does it activate automatically when someone attempts to pass me?  If it's automatic, can it be turned off?
You have to declare usage of both for the effect and energy cost to apply.

Does the energy cost apply if they're not triggered?
Yes.
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Dariush

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I'm terribly, horrifically sorry for not sending my rolls yesterday.

1. Reroll Dive;
2. Gravity Stabilizer: the speed penalty bonuses aren't applied for the first turn of being at a given height. If I roll badly, add 'can only be used every 2 turns' (not three), if I roll VERY badly, add an energy cost.
3. Nuclear Meltdown: my core loses either a quarter or a set amount of it's health, I get boosts to energy production, speed and laser damage for 3 turns, with the boosts becoming lower each turn, everyone within a certain range gets some damage. If I roll badly, scratch that last effect.

Also, maybe scratch the manual targeting and implement a Cogmind-like coverage system? Each part covers a certain amount of hittable surface, expressed in percent. Every shot has that much percent change of hitting a given part. Sounds more logical that hitting a small weapon with an inter-continental missile.
« Last Edit: May 12, 2012, 03:37:57 am by Dariush »
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10ebbor10

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Also, maybe scratch the manual targeting and implement a Cogmind-like coverage system? Each part covers a certain amount of hittable surface, expressed in percent. Every shot has that much percent change of hitting a given part. Sounds more logical that hitting a small weapon with an inter-continental missile.
That would, however, increse the amount of combat rolls I need to with 33%.  Besides it would mean I need to set up coverage values for each and every part. And make sure they are balanced. So I' d rather not.

And know i want to run a Cogmind based RTD again.
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10ebbor10

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Reroll 1-3: Use these to improve my engine if possible.
You can't. (Not much anyway). You already rolled a 5 on the engine.
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10ebbor10

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Turn Five: Let's try that again.

Player name: adwarf
Cash: 500
Vehicle name: The Destructor
Stats:
(-2 armor)
Powercore:[20/20hp| 50/50 E(20-40 regen)]
Engine: [20/20 hp| Energy use:20, Arceleration: d20+5, Max Speed:80]
Automated Drone Defense net: [8/8 ammo, d6 dodge roll, Returns Dodge roll-Acc roll damage to sender.]
Prototype Kinetic Reflective Shield:[d6+2-2 armor, 20 energy use. On a succesfull deflect has a 50% chance to rebound the attack to a random player]
Cloacking device:[30 energy use. +2 to dodge]
Drone swarm: [Ammo: 1/1, Range: This section. Unleashes a d8 Acc, d8 damage weapon on every player in range]
Nuclear Warfare:[Ammo:4/4, Gives a +3 Damage bonus to all weapons for one turn. Weapons get an AoE of 5 and cause irradiation of the section they are in]

Rolls suspended.

Player name: Tyrin Ferric
Cash: 900
Vehicle name: Banshee
Stats:
(+1 dodge,-1 armor,+10 max speed, flies)
Powercore:[20/20hp| 290/290 E(30 regen)]
Engine: [20/20hp|Energy use:20, Arceleration: d20, Max Speed:60]
Iridium armor: d6-1 armor
Defensive matrix: d7+1 dodge
LIDAR: +1 to search rolls
Regenerative nanites: [Uses 20 energy, Heals 0-3 hp on a succesfull search roll.]
ECM: X*25 power to lower enemy accuracy with dX
Cloacking field: [Energy use: 60/turn, Prevents the ship from being targetted directly(Ie only hit if someone shoots an Aoe attack at a person near you)]
Missile fabricator:[40 energy for a firelash rocket. 50 for a Long range cruise missile. Has a 10% chance to make faulty missiles.]
Spoiler: Firelash rockets (click to show/hide)

[4]-Reroll: {New Special} L.I.D.A.R. - Technology, isn't it beautiful?
When performing a search roll, there is either a bonus to searching/more objects found/no loss in current speed/acceleration. If good rolls, no power use. Can be used in conjunction with any Search action.

[5]-Reroll:
Quote from: 10ebbor10 on May 06, 2012, 04:23:59 pm
- [3]Form: The Banshee is much nimbler than it's predecessor. (+1 to dodge). It also flies.
If good rolls for the Form, then focus on Max Speed! This should always be able to fly, with higher negatives if a 2 or 1.

[4]-Cash


Player name: Jack Dendy
Cash: 500
Vehicle name: Starhopper
Bio: After failing to win the last race, Jack decided to enter again. This time with a slightly more weapon-based vehicle.
(+1 to armor, +5 to speed )
Powercore:[30/30hp| 170/170 E(40 regen)](hard to repair)
Engine: [20/20hp|Energy use:10, Arceleration: d20, Max Speed:40]
Light armor: D5+1 armor. +5 to speed (Bonusses are already acounted for)
Point defense turret: [8/8 ammo, d6 defense roll, Returns Dodge roll-Acc roll damage to sender.]
Rocket Booster: [Uses 75 energy to give a 20 boost to speed]
Mines:[4/4 ammo. (Accuracy/dam= d6) Remain in place if dodged]
Repair nanobots[Heals 2 hp, [4/4 uses] 50% failchance]
Spoiler: Machine guns (click to show/hide)
Spoiler: Hydra missiles (click to show/hide)
[5]Reroll 1: Reroll engine
[2]Reroll 2: Reroll Powercore
[6]Reroll 3: If the other two roll either a one or two, reroll (preferably the engine). Otherwise, reroll the grenade launcher

Player name: Connor Hasbin
Cash: 500
Vehicle name: The Armadillo MK2
(+2 to armor, +5 to engine power use)
Powercore:[20/20hp| 170/170 E(30 regen)]
Engine: [20/20hp|Energy use:35, Arceleration: d40, Max Speed:50]
Land/Sea armor: d10+2. Increases reactor energy use.
Point defense turret: [8/8 ammo, d8 defense roll, Returns Dodge roll-Acc roll damage to sender. Air only]
Camouflage: d5 dodge roll
Onboard Devastator Rocket Factory:[60 energy for a devastator rocket.]
Devastating volley: Allows you to fire up to 4 missiles. For each missile fired add a +2 to damage and a -1 to accuracy. Volleys have 5 area damage
Spoiler: Flak cannon (click to show/hide)
[4]Re-roll 1: Onboard Devastator Rocket Factory. Hydrogen are but building blocks of the universe. With that in mind, it uses the hyrdrogen and the power generated to make the Devastator Rockets. It has a chance of producing some Flak Cannon ammo but is not the main concern so as to try and save power.

[4]Re-roll 2: If Onboard Devastator Rocket Factory rolls less than 4, re-roll. If not, re-roll the Flak Cannon.

[3]Re-roll 3: If Onboard Devastator Rocket Factory, or the Flak Cannon rolled less than 4, re-roll. If not, re-roll the camoflage.

Player name: Dariush the Madder
Cash: 500
Vehicle name: WorldConq II Mk.1
Powercore:[20/20hp| 30/30 E(70 regen)]
Engine: [20/20hp|Energy use:15, Arceleration: d10, Max Speed:70]
-Altitude change: I can rise higher for N*10 meters (I specify N when doing the action) at the cost of 10*N.  Raised dodge by N but lowers Acc by N.  (-5%*N speed debuff for each turn flying after the first one)
-Dive: I lower myself by N*10 meters and increase speed by N*2. Costs 5*N. Increases Accuracy by N/2.
-Razor sharp wings: Does damage equal to speed/3(Cap:20). Targets dodge and armor roll are subtracted from this. If the result is negative, apply damage to user.
-EMP: Reduces speed by 15%*d6. Uses 40 energy. Can be used every 4 turns.
-Nuclear Meltdown:[Core takes d6 damage per turn used. Doubles energy production. Increases arceleration by d20 and gives a +2 to dam rolls.]
-Sonic destabilizer: Range:20 Target gets a -1 to armor and dodge. Every 3 turns. (10 energy use)
-Power armor[d7 armor, Can spend 25*N energy to increase armor by dN for 2 turns)
-Trajectory predictors[d7 dodge, Can spend 25*N energy to increase dodge by dN for 2 turns)
Spoiler: Laser turret (click to show/hide)
1. [4]Reroll Dive;
2. [4]Gravity Stabilizer: the speed penalty bonuses aren't applied for the first turn of being at a given height. If I roll badly, add 'can only be used every 2 turns' (not three), if I roll VERY badly, add an energy cost.
3. [3]Nuclear Meltdown: my core loses either a quarter or a set amount of it's health, I get boosts to energy production, speed and laser damage for 3 turns, with the boosts becoming lower each turn, everyone within a certain range gets some damage. If I roll badly, scratch that last effect.

Player name:  Toaster
Cash: 500
Vehicle name:  The Paradox
Modules
(+3 to dodge,-1 Accuracy)
Powercore:[20/20hp| 30/30 E(70 regen)]
Engine: [20/20hp|Energy use:30, Arceleration: d50, Max Speed:70]
Shrödinger shield: d6+3 dodge. 5 Energy use
Imovable object armor: d6 armor
Unstopable force device: Any taken damage results in a speed increase equal to 2* damage. (Going over max speed requires a d6 roll to prevent you from barreling into something).
Zeno device:[Energy use:10, Has a 75% chance of stopping pass attemps.Stopped passerby's don't lose momentum, and will be able to pass whitout roll next turn]
Paradoxal Stunner: Energy use: 50. Range: 40. Target rolls d6. (1-2: Speed -20, 3-4: -10, 5-6: 0)
Chewbacca defense:[Energy use: 100. Tears a hole in time and space to summon chewbacca. Or something else, depends on a d10]
Trousers of time: [Game effect- Roll the chosen action twice, and take the better roll. Once every 3 turns. [10 energy] Safeties can be overridden to increase the effect to the whole turn, but SpaceTime continuum intergrety can not be ensured.]
Spoiler: Theseus Guns (click to show/hide)
Spoiler: The Grandfather Cannon (click to show/hide)


[6]Reroll 1:  Reroll the Body.

[2]Reroll 2:  If the body is 2 or less, reroll it.  Otherwise, reroll the Zeno Device

[5]Reroll 3:   If the body is 2 or less, reroll it.  If the Zeno Device is 2 or less, reroll it.  Otherwise, reroll the Grandfather Cannon.

Name: Sky King
Cash: 500
Vehicle Name: Cincinnati
Bio: Having won the first Death Race, Monk changed his name to Sky King, and now seeks to add a new moniker- Horse Lord!
(Jetboost: Uses 100 energy. Produces a 20 speed boost and allows the Cincinnati to fly.)
Powercore:[30/30hp| 170/170 E(35-55 regen)]
Engine: [20/20hp|Energy use:20, Arceleration: d40, Max Speed:60] (Fragile)
Armor: D8 armor. Hard to repair though
Powercore armor: adds a +3 armor bonus to any attack directed at the core.
ENgine armor: adds a +3 armor bonus to any attack directed at the engine
Power leech: [Range: 20. Accuracy: d8. Can suck up to 20 power/turn. Link will remain untill the 2 races distance more then 20 from each other.(If the victims reactor runs dry, the power stream may reverse.Overcharging your own reactor is not a good idea.)]
Oil slick: [4/4 ammo] Players must roll dodge above 1 or lose 25% speed. Non persistent.]
Spoiler: Laser Eyes (click to show/hide)
Spoiler: ORAL FLAMETHROWER (click to show/hide)

[5]Reroll 1: Armor Engine more thoroughly
[6]Reroll 2: Reroll Powercore
[2]Reroll 3: Reroll Laser Eyes

Player name: Jim Hawkes
Cash: 500
Vehicle name: Death wing
Bio: A military officer and pilot who has been sent to join the WDR in order to get inside the organization and spy on the sponsors who have a stranglehold on the nation. Winning is a side benefit
Stats:
(+1 armor,-5 arceleration. Overcharge: Route power from the engines to a single weapon system. (Engine offline that turn. +2 to damage.))
Powercore:[20/20hp| 170/170 E(0-60 regen)]
Engine: [20/20hp|Energy use:15, Arceleration: d20-5, Max Speed:50] Fragile
Armor: D8 Hard to repair
Engine armor: Gives a +5 to any attack rolls directed at the engine
Energy shield: d7 dodge: 15 energy use
Auto repair system: [Uses 20 energy, Heals 0-5 hp on a succesfull search roll. Automatic]
Military recon sats: Can Pm the GM about incoming hazards. [Active targetting. Can spend N*10 energy to get a D(N) bonus to accuracy. Enemies recieve the same bonus]
Army saboteurs: Can submit any hazard to the GM(including location). The Gm will need to put it in. (Rebalancing may occur). Sadly you can fall into your own traps.
Harpoon gun [Range: 40, Energy use: 20, Acc:D6 Allows you to drag yourself forward or the enemy backward for 10 tiles/turn. 20% chance of linkbreak/turn. Also broken when out of range.  ]
Spoiler: Eartshaker missile (click to show/hide)
Spoiler: Autocannons (click to show/hide)
Spoiler: Plasma gun (click to show/hide)
[6]Reroll 1: Reroll engine
[3]Reroll 2: Reroll energy shield
[5]Reroll 3: If the other two roll either a one or two, reroll (preferably the engine). Otherwise, Harpoon Gun that can grab things and drag them around.[/quote]
« Last Edit: May 12, 2012, 09:01:34 am by 10ebbor10 »
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10ebbor10

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I jusr need adwarf rolls and then I'll set up the race start.
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Dariush

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And know i want to run a Cogmind based RTD again.
Again? Meaning I already missed one? :(
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