Turn Five: Let's try that again.
Player name: adwarf
Cash: 500
Vehicle name: The Destructor
Stats:
(-2 armor)
Powercore:[20/20hp| 50/50 E(20-40 regen)]
Engine: [20/20 hp| Energy use:20, Arceleration: d20+5, Max Speed:80]
Automated Drone Defense net: [8/8 ammo, d6 dodge roll, Returns Dodge roll-Acc roll damage to sender.]
Prototype Kinetic Reflective Shield:[d6+2-2 armor, 20 energy use. On a succesfull deflect has a 50% chance to rebound the attack to a random player]
Cloacking device:[30 energy use. +2 to dodge]
Drone swarm: [Ammo: 1/1, Range: This section. Unleashes a d8 Acc, d8 damage weapon on every player in range]
Nuclear Warfare:[Ammo:4/4, Gives a +3 Damage bonus to all weapons for one turn. Weapons get an AoE of 5 and cause irradiation of the section they are in]
-Range:40
-Damage: d7
-Accuracy:d6
-Energy use: 30
-Range:40
-Damage: d8
-Accuracy:d8
-Ammo:8/8
-Misc: In case of a miss(But with acc roll higher then 3) it homes in on another closeby player. This can be you.
-Range: N/A (Only the section they are in)
-Damage: d8
-Accuracy:d8
-Ammo: 4/4
-Misc: Can deploy sentries in your current sector. Sentries have 10 health and continue firing until destroyed.
Rolls suspended.
Player name: Tyrin Ferric
Cash: 900
Vehicle name: Banshee
Stats:
(+1 dodge,-1 armor,+10 max speed, flies)
Powercore:[20/20hp| 290/290 E(30 regen)]
Engine: [20/20hp|Energy use:20, Arceleration: d20, Max Speed:60]
Iridium armor: d6-1 armor
Defensive matrix: d7+1 dodge
LIDAR: +1 to search rolls
Regenerative nanites: [Uses 20 energy, Heals 0-3 hp on a succesfull search roll.]
ECM: X*25 power to lower enemy accuracy with dX
Cloacking field: [Energy use: 60/turn, Prevents the ship from being targetted directly(Ie only hit if someone shoots an Aoe attack at a person near you)]
Missile fabricator:[40 energy for a firelash rocket. 50 for a Long range cruise missile. Has a 10% chance to make faulty missiles.]
-Range:40
-Damage: d10
-Accuracy:d7
-Ammo:4/4
-Misc: Has range 5 splash damage
-Range:80
-Damage: d6
-Accuracy:d6
-Ammo:2/2
-Misc: Can shoot between sections. (Range in the next section = 80+(Position-100))
[4]-Reroll: {New Special} L.I.D.A.R. - Technology, isn't it beautiful?
When performing a search roll, there is either a bonus to searching/more objects found/no loss in current speed/acceleration. If good rolls, no power use. Can be used in conjunction with any Search action.
[5]-Reroll:
Quote from: 10ebbor10 on May 06, 2012, 04:23:59 pm
- [3]Form: The Banshee is much nimbler than it's predecessor. (+1 to dodge). It also flies.
If good rolls for the Form, then focus on Max Speed! This should always be able to fly, with higher negatives if a 2 or 1.
[4]-Cash
Player name: Jack Dendy
Cash: 500
Vehicle name: Starhopper
Bio: After failing to win the last race, Jack decided to enter again. This time with a slightly more weapon-based vehicle.
(+1 to armor, +5 to speed )
Powercore:[30/30hp| 170/170 E(40 regen)](hard to repair)
Engine: [20/20hp|Energy use:10, Arceleration: d20, Max Speed:40]
Light armor: D5+1 armor. +5 to speed (Bonusses are already acounted for)
Point defense turret: [8/8 ammo, d6 defense roll, Returns Dodge roll-Acc roll damage to sender.]
Rocket Booster: [Uses 75 energy to give a 20 boost to speed]
Mines:[4/4 ammo. (Accuracy/dam= d6) Remain in place if dodged]
Repair nanobots[Heals 2 hp, [4/4 uses] 50% failchance]
-Range:20
-Damage: d5
-Accuracy:d5
-Ammo:1/1
-Range:30
-Damage: d7
-Accuracy:d7
-Energy use:30
-Range:40
-Damage: d7
-Accuracy:d7
-Ammo:4/4
[5]Reroll 1: Reroll engine
[2]Reroll 2: Reroll Powercore
[6]Reroll 3: If the other two roll either a one or two, reroll (preferably the engine). Otherwise, reroll the grenade launcher
Player name: Connor Hasbin
Cash: 500
Vehicle name: The Armadillo MK2
(+2 to armor, +5 to engine power use)
Powercore:[20/20hp| 170/170 E(30 regen)]
Engine: [20/20hp|Energy use:35, Arceleration: d40, Max Speed:50]
Land/Sea armor: d10+2. Increases reactor energy use.
Point defense turret: [8/8 ammo, d8 defense roll, Returns Dodge roll-Acc roll damage to sender. Air only]
Camouflage: d5 dodge roll
Onboard Devastator Rocket Factory:[60 energy for a devastator rocket.]
Devastating volley: Allows you to fire up to 4 missiles. For each missile fired add a +2 to damage and a -1 to accuracy. Volleys have 5 area damage
-Range:40
-Damage: d10+2
-Accuracy:d8+1
-Ammo:4/4
-Power use: 20
-Misc: Rolling below 2 on accurace causes the missile to explode near you.
-Range:50
-Damage: d6
-Accuracy:d6
-Ammo:4/4
-Misc: Air only
[4]Re-roll 1: Onboard Devastator Rocket Factory. Hydrogen are but building blocks of the universe. With that in mind, it uses the hyrdrogen and the power generated to make the Devastator Rockets. It has a chance of producing some Flak Cannon ammo but is not the main concern so as to try and save power.
[4]Re-roll 2: If Onboard Devastator Rocket Factory rolls less than 4, re-roll. If not, re-roll the Flak Cannon.
[3]Re-roll 3: If Onboard Devastator Rocket Factory, or the Flak Cannon rolled less than 4, re-roll. If not, re-roll the camoflage.
Player name: Dariush the Madder
Cash: 500
Vehicle name: WorldConq II Mk.1
Powercore:[20/20hp| 30/30 E(70 regen)]
Engine: [20/20hp|Energy use:15, Arceleration: d10, Max Speed:70]
-Altitude change: I can rise higher for N*10 meters (I specify N when doing the action) at the cost of 10*N. Raised dodge by N but lowers Acc by N. (-5%*N speed debuff for each turn flying after the first one)
-Dive: I lower myself by N*10 meters and increase speed by N*2. Costs 5*N. Increases Accuracy by N/2.
-Razor sharp wings: Does damage equal to speed/3(Cap:20). Targets dodge and armor roll are subtracted from this. If the result is negative, apply damage to user.
-EMP: Reduces speed by 15%*d6. Uses 40 energy. Can be used every 4 turns.
-Nuclear Meltdown:[Core takes d6 damage per turn used. Doubles energy production. Increases arceleration by d20 and gives a +2 to dam rolls.]
-Sonic destabilizer: Range:20 Target gets a -1 to armor and dodge. Every 3 turns. (10 energy use)
-Power armor[d7 armor, Can spend 25*N energy to increase armor by dN for 2 turns)
-Trajectory predictors[d7 dodge, Can spend 25*N energy to increase dodge by dN for 2 turns)
-Range:20
-Damage: 1
-Accuracy:d6 (Rolled per shot)
-Energy use:30(Full barrage)
-Misc: Can fire between 1-6 shots. Unable to target specific parts whitout accuracy bonus.
1. [4]Reroll Dive;
2. [4]Gravity Stabilizer: the speed penalty bonuses aren't applied for the first turn of being at a given height. If I roll badly, add 'can only be used every 2 turns' (not three), if I roll VERY badly, add an energy cost.
3. [3]Nuclear Meltdown: my core loses either a quarter or a set amount of it's health, I get boosts to energy production, speed and laser damage for 3 turns, with the boosts becoming lower each turn, everyone within a certain range gets some damage. If I roll badly, scratch that last effect.
Player name: Toaster
Cash: 500
Vehicle name: The Paradox
Modules
(+3 to dodge,-1 Accuracy)
Powercore:[20/20hp| 30/30 E(70 regen)]
Engine: [20/20hp|Energy use:30, Arceleration: d50, Max Speed:70]
Shrödinger shield: d6+3 dodge. 5 Energy use
Imovable object armor: d6 armor
Unstopable force device: Any taken damage results in a speed increase equal to 2* damage. (Going over max speed requires a d6 roll to prevent you from barreling into something).
Zeno device:[Energy use:10, Has a 75% chance of stopping pass attemps.Stopped passerby's don't lose momentum, and will be able to pass whitout roll next turn]
Paradoxal Stunner: Energy use: 50. Range: 40. Target rolls d6. (1-2: Speed -20, 3-4: -10, 5-6: 0)
Chewbacca defense:[Energy use: 100. Tears a hole in time and space to summon chewbacca. Or something else, depends on a d10]
Trousers of time: [Game effect- Roll the chosen action twice, and take the better roll. Once every 3 turns. [10 energy] Safeties can be overridden to increase the effect to the whole turn, but SpaceTime continuum intergrety can not be ensured.]
-Range:20
-Damage: d6
-Accuracy:d6-1
-Energy use:30
-Misc:
-Range:20
-Damage: d6+1
-Accuracy:d9+1-1
-Ammo: 2/2
-Misc: The target doesn't exist during one turn after being hit, rendering him invulnerable.This is because the universe has to figure what the hell is happening
[6]Reroll 1: Reroll the Body.
[2]Reroll 2: If the body is 2 or less, reroll it. Otherwise, reroll the Zeno Device
[5]Reroll 3: If the body is 2 or less, reroll it. If the Zeno Device is 2 or less, reroll it. Otherwise, reroll the Grandfather Cannon.
Name: Sky King
Cash: 500
Vehicle Name: Cincinnati
Bio: Having won the first Death Race, Monk changed his name to Sky King, and now seeks to add a new moniker- Horse Lord!
(Jetboost: Uses 100 energy. Produces a 20 speed boost and allows the Cincinnati to fly.)
Powercore:[30/30hp| 170/170 E(35-55 regen)]
Engine: [20/20hp|Energy use:20, Arceleration: d40, Max Speed:60] (Fragile)
Armor: D8 armor. Hard to repair though
Powercore armor: adds a +3 armor bonus to any attack directed at the core.
ENgine armor: adds a +3 armor bonus to any attack directed at the engine
Power leech: [Range: 20. Accuracy: d8. Can suck up to 20 power/turn. Link will remain untill the 2 races distance more then 20 from each other.(If the victims reactor runs dry, the power stream may reverse.Overcharging your own reactor is not a good idea.)]
Oil slick: [4/4 ammo] Players must roll dodge above 1 or lose 25% speed. Non persistent.]
-Range:40
-Damage: d6
-Accuracy:d6
-Energy use:70
-Range:0
-Damage: d4
-Energy use:0
-Misc:Only but automatically workds when you do a ram attack
-Range:20
-Damage: d10
-Accuracy:d6
-Energy use:50
-Misc: Splash damage: 5 tiles. Damage spreads over parts.
[5]Reroll 1: Armor Engine more thoroughly
[6]Reroll 2: Reroll Powercore
[2]Reroll 3: Reroll Laser Eyes
Player name: Jim Hawkes
Cash: 500
Vehicle name: Death wing
Bio: A military officer and pilot who has been sent to join the WDR in order to get inside the organization and spy on the sponsors who have a stranglehold on the nation. Winning is a side benefit
Stats:
(+1 armor,-5 arceleration. Overcharge: Route power from the engines to a single weapon system. (Engine offline that turn. +2 to damage.))
Powercore:[20/20hp| 170/170 E(0-60 regen)]
Engine: [20/20hp|Energy use:15, Arceleration: d20-5, Max Speed:50] Fragile
Armor: D8 Hard to repair
Engine armor: Gives a +5 to any attack rolls directed at the engine
Energy shield: d7 dodge: 15 energy use
Auto repair system: [Uses 20 energy, Heals 0-5 hp on a succesfull search roll. Automatic]
Military recon sats: Can Pm the GM about incoming hazards. [Active targetting. Can spend N*10 energy to get a D(N) bonus to accuracy. Enemies recieve the same bonus]
Army saboteurs: Can submit any hazard to the GM(including location). The Gm will need to put it in. (Rebalancing may occur). Sadly you can fall into your own traps.
Harpoon gun [Range: 40, Energy use: 20, Acc:D6 Allows you to drag yourself forward or the enemy backward for 10 tiles/turn. 20% chance of linkbreak/turn. Also broken when out of range. ]
-Range:40
-Damage: d10
-Accuracy:d5
-Ammo: 2/2
-Misc: Splash damage: 10 tiles. Damages track (random effect)
-Range:30
-Damage: d9
-Accuracy:d6
-Ammo: 6/6[2/2 AA]
-Misc: Can fire antiarmor shells that do +3 damage. Forward only
-Range:30
-Damage: d8
-Accuracy:d8
-Energy use:40
[6]Reroll 1: Reroll engine
[3]Reroll 2: Reroll energy shield
[5]Reroll 3: If the other two roll either a one or two, reroll (preferably the engine). Otherwise, Harpoon Gun that can grab things and drag them around.[/quote]