Every time I see you radio, you seem to accompanied by a wall of text.
Heh, sorry. I you want me to dial it back, just say so. I'm just trying to provide all the relevant info summarized to make things easier on you, ironically.
Lets say you get cash from the stuff not bought with the team fund. I trust you not to spend the team fund on stuff to make you personal profits (Honestly it would be very inefficient when you could just skim out of the fund itself) but we'll keep everything above reproach, shall we?
Yeah, figured that as well. I'll go update the wiki. Can almost pay of my debt!
How big a patch of ground could I magnetize in order to 'trap' (or at least severely hinder) anything that contains magnetic materials to the ground there (eg trapping a murderbot or an arbiter to the ground)? And would that trap me?
Can I create EMP's? If yes, how powerful, how big, and can it circumvent EMP shielded things by virtue of it being generated directly inside them?
Nah, I'm joking. I just noticed that you were in like 3-4 of the threads I was updating with big posts and it amused me.
Depends on the composition of the ground and how you magnetize it.
You could...I think the size would depend on how it was created. And you might, depends on how the shielding worked.
Cthunkan shakes his head, brushes off a bit of accumulated dust from his long period of standing about and takes an inquisitive look around. The discord is silent for now. That meant, naturally, that there is one thing on the itinerary for now.
Head on over to the Armory Master and inquire about the IVAN treatment.
"Hello. I would like to sign up for the IVAN treatment if possible. I should have the 20 tokens needed on me, let me check..."
Chief had 8 tokens, Anita had 6, Duncan had 3, Thad had 4. Altogether that's 21 tokens, ought to be enough to get a slip for the treatment, right? That'd leave one token left over.
"I would like to know how the treatment interacts with robot parts - for instance, I have a set of disguised cameyes..."
Check if IVAN treatment wouldn't ruin the disguised cameyes or any other robotic body enhancement. If it would, have them removed by qualified professionals beforehand if they aren't already removed (keeping them on me or at least in storage someplace) and have them regrow regular ones for this body. If they don't know what'll happen, remove them just in case. Spend up to one token and a slightly used Microwave Amp for the trouble if needed.
Also, do I gain the knowledge of minds absorbed (room codes, known people, that kind of thing) when I eat them? Or do I only retain Chief's IC knowledge?
And finally, does this body have hair? I think it does, but I'd like to confirm.
You have the tokens for it
It would destroy any mechanical parts you have in you. So we'd remove them and let the ivan treatment regen them for you.
We'll say you gain the knowledge.
I imagined it as bald, but I didn't specific anything I think.
You wanna do this treatment now or is there anything else you can think of you need to do first?
((i dont really mind the patterning, but the wrinkles could potentially be annoying if they left indentations in the blades.
in any case it shoudnt matter too much if i can get the wrinkles to stick out rather than in.))
Find a belt sander or a powered grindstone and use my superior dexterity to sharpen them so that they can be legitimately classed as weapons.
Find an old Mk1 and flatten out some of the fabric sections.
use my laser to cut two squares in the suit, probably from the upper legs or stomach, that are 50% larger than my knife and shurken respectively in order to form a set of identical sleeves for both of my new weapons.
place my knife and shuriken in their respective sleeves.
apply strategically placed clamps so that the sleeves are held together forming an accurately shaped mold, make sure to leave a small gap at one end to form a funnel.
melt a thin layer of metal over each sleeve's raised sections where the weapon is visible beneath.
wait for that metal to cool and remove the four clamps that are most likely positioned to hold the sleeves together effectively and melt some metal over these sections as well making sure it connects to the metal from the previous step.
wait for those sections to cool, then seperate the sleeves and recover the weapons.
((And there we have it, two improvised heatproof seperating molds for my new weapons.))
I see what you're trying to do there. Cheeky, very cheeky. You're rolling handiwork like everyone else.
You get your homemade knives sharpened to a relatively good sharpness. They seem like good improvised shanks.
Where do you want to look for a MKI? Can't just hand wave away you just finding one; thats too easy! No torture at all!
Take off my VR gear, and then try and find nyar. Once I find home see what he has for sale.
Are you on a phone, urist? Just curious.
You want his old inventory or should I gen up a new stock? Wait a sec...
Time for a little break. Put the shroud back in my footlocker, leave Amiable Amber in my room, lock my room and go check out the new Nyartifacts.
Ah so I assume you do want new ones. Alright, lemme gen some.
CNI-UM-Ui830 SULLEN MOON
Several long, but shallow rectangular boxes bound together with straps.
Cost:5
CNI-SSB-Pa1 ANIMISTIC PLASTIC
A small, metal box, maybe 7 inches long and 2 tall and wide.
Cost:7
UCH-BCH-RI-Pm9 RUDE BORDER
A cube container that resembles an oversized ring box.
Cost:8
ICH-BT-IS-Xo1625 DIVINE ULFIRE
A large rectangular box, about a foot long and wide, maybe 8 inches tall.
Cost: 3
UO-EG-Po31 OBTUSE CHARTREUSE
A spherical package about the size of a basket ball
Cost:9