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Voting closed: April 07, 2013, 10:34:35 am


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Author Topic: Einsteinian Roulette On ship Thread: Maurice's One Night Stand  (Read 5992007 times)

Empiricist

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #22815 on: January 11, 2014, 01:05:45 am »

((What about intuition?))
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smurfingtonthethird

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #22816 on: January 11, 2014, 01:21:34 am »

((0. That would be for random discoveries though. I'd be happy with getting a string of random data about the crystals I find.))
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WhitiusOpus

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #22817 on: January 11, 2014, 04:15:24 am »

((Oh, and Piecewise, on a completely unrelated note, I was reading some of the other forum games your were doing, and was wondering if you would be willing to start up The Long Road Roleplay that you had going a few months ago. I understand if you're focusing on running this, it just looks interesting, and I know people would play it. Just a suggestion :P))
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Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

BFEL

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #22818 on: January 11, 2014, 09:28:58 am »

((My Handiwork is 12, and my intelligence is 5. I have a chance of success.))
((You have the chance to successfully discover that you are an idiot and the world doesn't work in anything resembling the way you think it does.

BTW, I'm STEPHEN HAWKING))
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Nikitian

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #22819 on: January 11, 2014, 10:11:25 am »

Buy a Mk II, microwave fm and a pack of Simus's incendiary grenades from the AM.
Get two cans of medifoam (1 token) in the infirmary.
Hurry to the flesh amp overload site.
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Past Sigs
Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

Sean Mirrsen

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #22820 on: January 11, 2014, 10:18:32 am »

((Unrelatedly, Microwave FM sounds like a profoundly boring radio channel. Unless you're into unconventional cooking.))
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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BFEL

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #22821 on: January 11, 2014, 10:56:13 am »

((Unrelatedly, Microwave FM sounds like a profoundly boring radio channel. Unless you're into unconventional cooking.))
((HEY! True unconventional cooking requires a LOT more jumper cable!))
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

piecewise

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #22822 on: January 11, 2014, 01:32:58 pm »

((Oh, right.  Um.  I doubt they'd be all that excited to be ferried down by MkIII suits one by one.))

"Brother Stacy, would you mind escorting these civilians back to the Sword?  You can get your damage repaired while you are there."

Send Stacy.  Help him scout out a path if required.  Ask Steve for status of next two contacts.


((FYI:  I will be gone most of the weekend.  Assuming PW sticks to his usual Sunday break, I shouldn't miss a turn, but just so you know.))

>The next two contacts are lower down. One on the ground floor, one below that. Both are fine, as long as I know, but I believe the underground one might currently be trapped.



head to the next damaged plate, examine it - dynamic bonus

You stare at the plate, attempting to will it to be less of a dick to you.



"Civilians! Follow me and sing the rescue song! What is the rescue song, you may ask? Well, I am not so sure. Anybody have any suggestions?"

Escort civilians to safety. If any of them have suggestions on what to sing, sing with them. Otherwise, come up with something else. Point at fun landmarks on the way.
You carefully guide the civies back to the ship, carrying the injured ones down the ladder yourself. Crossing from the ladder to the floor is considerably easier then floor to ladder.

You bring the injured to the infirmary and leave the rest of the people in the hanger.


Dynamic AUX bonus: +/-1

Continue to charge AUX bonus.  If Marcius chops off the next plate, replace it.  Don't fall asleep.


Menial labor HOOOOOO


((I'd rather avoid trying to shove other verses' stuff into ER or find a feasible way to adapt it in. That kind of thing has a tendency to come off as sloppy and a bit forced.))

Administer the Joker triage to the witnesses. Which involves the usage of medicine and avoidance of disasters, not extreme violence.
You hand pills to those who say they saw things and tell them to take it with plenty of water.


Tell someone to remove the propane tank, then try and find a place to set up a little R&D area. Then start research on advanced crystal structures.
((Research time! Besides, I know if I try to remove that tank, it'll explode on me.))

You tell A man in orange to go fix your mistakes. He suggests that you fix them yourself, though with more colorful language.

As per R&D, how? The ship currently has no power, so the VR machines are down, and I don't know how you'd do it on your own.


((If nanobots are out, microbots are in. I will have my microforge. Sorta wish I put all my skills into willpower, then I could use the matter conversion amp. Until then, microbots.))

((Quite a few of the issues applied to nanorobotics will still apply to microrobotics in the same instance, your 'microforge'. It's just not feasible.))
I'll point out that the Sharkmist is currently being adapted to build things for us, but even that won't be terribly useful on anything but an industrial scale, with a lot of infrastructure around it. And even then, it's only really useful  for manufacturing large, single objects, such as spaceship frames, not for complex weapons or systems.



((I said conventional. That means, like, Handiwork or factories or something. Didn't pick up Handiwork? Too bad, you're not making stuff.))

((P.S. Sorry if I'm being blunt, I'm in a bad mood. Hence my request for knowledge of X-Com: Catharsis Mode.
Why not a shooter or something, you ask? Because I suck at those.))
Hmm. Well I like Hammerfight, but thats a divisive game because some people have a real problem playing it. Maybe hotline Miami? Thats nice and murdery. Any FPS with cheat codes could work. Sim city and just destroy it with disasters? Frozen synapse is a tactical game like Xcom but you can change up the missions and give yourself a completely overpowered team.


It may also be prudent to point out that Milno is our most experienced veteran, and the only scar he has to show for it is a single robot hand.  That he got on his first mission.  Dude's practically made of iron, compared to most HMRC inmates.

Milno is actually pretty scarred up, to be honest. He took a metal rod through the leg, some shrapnel and a few bullets if I remember right, not to mention all the scars from the sharkmist. He's still extremely human, but he by no means got away from his missions without some scars.

Better then Feyri though; she was basically a robot with human skin until she became a robot without skin.


((Oh, and Piecewise, on a completely unrelated note, I was reading some of the other forum games your were doing, and was wondering if you would be willing to start up The Long Road Roleplay that you had going a few months ago. I understand if you're focusing on running this, it just looks interesting, and I know people would play it. Just a suggestion :P))

Maybe, though to be honest, I've been working on another semi-similar game that I hope to begin sometime soon.  It's got the same sorta Semi-fallout vibe.

 
Buy a Mk II, microwave fm and a pack of Simus's incendiary grenades from the AM.
Get two cans of medifoam (1 token) in the infirmary.
Hurry to the flesh amp overload site.

Alrighty, lets do this inventory stuff.

So thats 5...we'll say 2, and 1.

You head down to the biohorror team, which is out in the combat teams thread.

Harry Baldman

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #22823 on: January 11, 2014, 01:43:41 pm »

"Ha-hah! I am Mother Goose!"

Get the rest of my damage fixed in the infirmary. Then head for the ground floor!
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syvarris

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #22824 on: January 11, 2014, 04:11:41 pm »

Dynamix AUX bonus: +/-2

Before I need to do anything with the plates, take my arms out of the controls and remove my wristpad.  Set it down somewhere accessible.  Then, if Marcius cuts off the plate, replace it and hold it in place with one arm. 

If Marcius doesn't cut off the plate, or I have time to mess around after I replace the plate, use my dynamic bonus to familiarize myself with the wristpad.  I.E. learn what it's capable of, what's installed on it, and how easily I can hack it.  This is mostly just in-character research, but I'm also hoping I can get a permanent bonus to messing with the wristpad.

Pancaek

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #22825 on: January 11, 2014, 04:16:49 pm »

It's got the same sorta Semi-fallout vibe
((Fallout-like game gm'd by Piecewise? All of my yes))
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Doomblade187

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #22826 on: January 11, 2014, 04:43:31 pm »

It's got the same sorta Semi-fallout vibe
((Fallout-like game gm'd by Piecewise? All of my yes))
((Pretty much any PW game gets all of my yes. Just saying.

Including this one.))
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Pancaek

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #22827 on: January 11, 2014, 04:54:22 pm »

It's got the same sorta Semi-fallout vibe
((Fallout-like game gm'd by Piecewise? All of my yes))
((Pretty much any PW game gets all of my yes. Just saying.

Including this one.))
((Well yeah, that goes without saying. Anything PW does gets my yes. But a PW game that is in a fallout-like setting or a fantasy setting also gets extra yes. That little bit of 'yes' you keep for special occasions. I can't be the only one.))
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GreatWyrmGold

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #22828 on: January 11, 2014, 05:00:03 pm »

But a PW game that is in a fallout-like setting or a fantasy setting also gets extra yes.
((Why not both?))
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Pancaek

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Re: Einsteinian Roulette: Repair and Rescue
« Reply #22829 on: January 11, 2014, 05:08:30 pm »

But a PW game that is in a fallout-like setting or a fantasy setting also gets extra yes.
((Why not both?))
((Well, fallout is already a bit of a fantasy setting, what with the SCIENCE and things like super-mutants. It's certainly not a realistic scenario. Though I meant 'fantasy' more in the lines of lord of the rings or DnD, medieval like with different races and magic and all that good stuff. ))
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