((Just gonna say again how ridiculous not having the standard 5 tokens is. Seriously, us newbies who can't reliably do anything without permadeath are getting 1 or 2 tokens per mission, while vets are getting big bonuses on top of their head start. I feel like I'm falling further and further behind just because I didn't jump into the game the moment I joined Bay12.))
((Not to sound greedy, but he has a point. I'll chalk it up to the system being completely new. Nothing works right the first time. See: The French Revolution, the Articles of Confederation, toddlers trying to walk.))
((This would be the place where I'd rant about Titans being big wastes of resources and inefficient and that big superweapons are ridiculous, while giving examples from history (mostly WWII Germany's attempts at those) and blablabla. Luckily, Fun > Realism in games.))
((The Soviets had some great giant superweapons, too.))
((And some hilarious low-tech ones too. Bombs strapped to dogs to kill tanks anyone? (yes, they actually tried this)
((Too bad they didn't figure out how to teach the dogs not to hide under whatever tank was closest when gunfire started. They should have gone with bats. Bat bombs were pretty effective.))
((...I wonder...))
While We're on this subject: I really think we should impose two reasons for the mission funds:
-all things bought with it HAVE to be returned at mission end, otherwise everybody can buy everything at half price. Doesn't seem very fair or balanced.
-no mixing of personal and mission tokens anymore, to not complicate things too much.
I asked PW before about this, but he hasn't answered yet. Still, I think it's best if we install these rules now, before it becomes even more of a flustercluck in the future. Opinions?))
((The second rule sounds good. The first...well, there should be a clause about reducing pay at the end of a mission to keep stuff you buy for it, but other than that great.))
((Didn't that fail because they trained the dogs by putting food under broken tanks, but when they released the dogs they did a 180° turn and ran under the Russian tanks because they were trained with those types? I seem to remember this from somewhere))
((Right problem, wrong reason. The big problems: The Russian tanks were closer, and battles are
loud.))
((Which is an odd feature with me, as I could form myself into a 20-foot tall super muscular titan and due to my 0 Strength do no damage when I hit somebody ))
((Do it!))