((I hate the Thomas character whoever plays him needs to die in a hole. Other than that, it's fantastic.))
Thomas enters the battle program, and enters the data to fight The End from mgs3. Both wield mosin-nagant sniper rifles, and they duel inside a forest, surrounded by mountains.
The world fades and reforms into a forest, a rocky field of grass and moss laden ground covered by a canopy of thick, dark leaved trees. You're on your stomach with a rifle in your hands. You have the strangest feeling that someone is watching you.
You have a real death wish don't you? You could do that, but it would go very badly for you.
((I'll try something different.))
Milno tries to put an extra amp in front of the other and make the pummeling of the piledriver weaker to compensate in such a way so his body is not destroyed on his first attempt. He also tries the gauss cannon magnetic system, but without an amp.
((Since no one accepted my suggestion, how about pitting an Arbiter of Peace against the armory master and getting some virtual popcorn?))
The gauss cannon system rigged to the hammer works for exactly 3 oscillations before it tears free of it's casing and hurls itself off into the middle distance.
Out of curiosity, why are you doing this 2 amp thing when the result is going to be the same because you have to lower the force so you don't end up blowing the crap out of yourself?
I don't have much idea of where a heavy elongated metal object can be liberated.
[go to place where I could find said object?]
Try asking Steve the Computer about where to find one. Just say something aloud, he's always watching. Always.
Knock him down with a running clothesline and then finish him off by jumping in the air and landing on his head with my elbow.
[dex:4]
[strength:3]
You run at him and swing your arm around in an attempt to catch him in the throat but swing low and end up catching him in the chest. You bounce off each other and both go stumbling backwards.
((I think Faith would know about the Arbiters, since there are Magisters almost everywhere and Arbiters are their bodyguards. Milno would not recognize one of those, though.))
In reality Arbiters are so rare that they're basically boogie men. The sort of things people whisper about and fear but almost never see. Feel free to search some information about them on the computers. But yeah, you've probably all heard of them, but more through legend and rumor then anything solid.
((Since no one accepted my suggestion, how about pitting an Arbiter of Peace against the armory master and getting some virtual popcorn?))
((Oh shit, this I have to see.
Would Faith know about Arbiters?))
Faith frowned. "Al... right then, I guess I'll go do that."
Man, she is weird and mean, she thought to herself as she walked to the VR machines.
Enter VR, select Tinker. Look for nonlethal weaponry, especially shock weapons, and examine feasability of making some sort of disabling shock whip.
The list of non-lethal shock weaponry includes various things like shock batons, tasers and the like. The first things you see that you don't recognize it something called "Crowd-wire gloves".
By the way, If any one has comments, criticisms, concerns or ideas regarding this RTD, don't be afraid to voice them.
((I love the statuses of this RTD for their well-chosen (if occasional) cultural references. Oh, and the game as a whole for GM's splendid sense of humour, but I've already mentioned it. Also, yes, the way you manage with our actions is something to learn from, as well as your excellent sense of the game universe, its bits and physics of those - no specifying the formulae or the constants (except chosen very few), but we still can apply all of our common sense and knowledge of physics and get the reasonable results.))
Quickly nod and leave the armory.
As you wish, Ma'am.
Return to tinkering. Test the basic variant and the one with two feet long spike against the thicker plates of the battlesuit, as well as the Avatar of War and the ARSC.
((Looks like I mixed the 'range' bonus of the tesla sabre with the actual close combat roll modifier. As for this weapon stat modifier, does the point that (supposedly) one barely has to aim the strikes as it should punch through nearly anything have anything to do with accuracy, or only with roll results? By the way, to attack with a close combat weapon, both dex roll and uncon roll are done, right?))
Estimate the price of the expanded laser rifle (laser rifle fit to the cutting laser battery) and the pistol based on it. Try changing the configuration of that pistol by adding one more firing chamber and moving the whole barrel and the laser emitting part back along the hand&forearm (shortening the protruding forward part of it and making it back more of a pistol - utilizing the bullpup layot, something like this http://www.biggerhammer.net/armpistol/ only with much less of it protruding from the back).
((@Caellath Would love to see that, my bets on the armory master winning, perhaps having lost the breath and/or getting a bit concerned. Unfortunately, my character cannot wish to start such a simulation, so we'll probably need someone else to do the job. Just make sure it gets broadcasted... or doesn't, if you care about her response.))
You leave the armory and head back to the VR machines, selecting tinker.
The length of the spike isn't going to make too much of a difference without a change in weight. the spike is already about a foot and a half long at normal, so 2 feet won't change that much. It will make it a bit more damaging, just not majorly so. So yeah, it's still not going to bring down those things.
As per price of e-laser rifle...probably like 5-6 token. And shortening the pistol by putting the chambers farther back in the gun can help a bit, but only 5-6 inches worth of difference.
Go to a VR machine, have it scan my weapon then do a fight.
They can't really do that...But you do have the blueprint in the system already, you can just use that. So, what do you want to fight?