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Author Topic: Everlasting Mecha War (Accept List Up, Still Open)  (Read 11556 times)

Tsuchigumo550

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #60 on: April 27, 2012, 03:09:54 pm »

Oh god. With three games at once I'm already feeling the ZERG RUSH



Ok. Let me handle the other two posts and I'll give you the new terrains, mmkay?

Tough one. I say, you can change direction in a turn, so if you want to go diag-up 2, right 4, and spend 30 energy, that's your choice.

Ok, here we go...
Dark Green: Wet Grass [solid]  Basic, do-nothing ground. It sticks to flat surfaces, annoyingly so.
Light Grey:  Concrete Slab. [solid] A quick-made bridge.
Light Blue: Puddle [Solid-Liquid][LandTraversable] Basically, a small amount of water (To a mech, that is) covering the grass. Land units can traverse it like regular land.
Dark Blue: Water [Liquid] Water. No shell is capable of traversing this yet, because most battles are not aquatic. Good thing to research.


The enemies at the other side of the river seem to be ready to fight.
The drones have unknown launchers!
The pilots are equipped with an unknown rifle and a Scorpion blade each.

All of your units move first.
There were no rolls involved.

Intermittent radio emissions were detected.
The carrier seems to be in for repairs. The crew is nearly finished at 15 turns left.
Radar is picking up on an unusual signal in the vicinity!
« Last Edit: April 27, 2012, 06:53:13 pm by Tsuchigumo550 »
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Tsuchigumo550

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #61 on: April 27, 2012, 03:38:56 pm »

Boosters flare as your mechs advance...



Dragonbreath-01 launched! Hit!
Dragonbreath-01 launched! Hit!
Drone is looking worse for wear.

The enemy pilots moved forward!
The enemy pilots fired upon you with the unknown rifle! They were Metal shots.

Enemy Pilot A fires a four-round burst!
Seeker II's shield crackles, taking 10 damage!

Enemy Pilot B fires a four-round burst!
Skirmisher II's shield crackles, taking 20 damage!

This round of combat is over. The field still looks pristine.
« Last Edit: April 27, 2012, 03:41:06 pm by Tsuchigumo550 »
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Tsuchigumo550

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #62 on: April 27, 2012, 03:42:28 pm »

ohmahgawd RAM I didn't see your pooost T.T

I'll get to work right nao!
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

thatkid

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #63 on: April 27, 2012, 03:43:49 pm »

Everyone is to fire their respective launchers at H9
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Draxis

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #64 on: April 27, 2012, 03:50:31 pm »

The 150 is for 4 fully equipped hangars (25 * 4 = 100), and 5 storage hangars (5 * 10 = 50). Clarified.

I move one of my pilots from mech HAM-01 to mech HSM-02, and send all 5 piloted mechs (MBM -01 -02, HSM -01 -02, LAM -01) on the rouge factory mission.

At some point could you move the updated rules into the OP?
 
Spoiler: Base Information (click to show/hide)

Spoiler: Mechs (click to show/hide)

Spoiler: Pilots (click to show/hide)

Spoiler: Default Defense Orders (click to show/hide)
« Last Edit: April 27, 2012, 07:10:05 pm by Draxis »
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Tsuchigumo550

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #65 on: April 27, 2012, 03:52:03 pm »

Oh sweet jesus. Expect updates as quickly as possible, but battle segments are hectic. I may have to take time later to compile all the data in one place.
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Tsuchigumo550

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #66 on: April 27, 2012, 03:52:54 pm »

Everyone is to fire their respective launchers at H9

No movement of your Sentinels?
Speak now or the hungry drones get their bones.
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Draxis

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #67 on: April 27, 2012, 03:53:52 pm »

Oh sweet jesus. Expect updates as quickly as possible, but battle segments are hectic. I may have to take time later to compile all the data in one place.

Seems like it would be good to do all the current combat rounds at the same time, at regular intervals, and have orders posted in another color.

Also, missiles should probably have weather penalties too, possibly worse than rifles.
« Last Edit: April 27, 2012, 04:01:56 pm by Draxis »
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thatkid

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #68 on: April 27, 2012, 03:54:58 pm »

Everyone is to fire their respective launchers at H9

No movement of your Sentinels?
Speak now or the hungry drones get their bones.
OOps, yeah. I meant to ask a question about that. Can my mechs fire through each other? Or if, say, Sentinel I is in L10 does Seeker risk hitting them?
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Tsuchigumo550

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #69 on: April 27, 2012, 03:56:42 pm »

No. Thankfully, your host is not a vengeful one and will allow friendly fire to be turned off, even on Grid Missions (where it makes sence.)

What i mean is, yeah, your mechs can shoot through each other with the power of magic.
« Last Edit: April 27, 2012, 04:00:28 pm by Tsuchigumo550 »
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

thatkid

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #70 on: April 27, 2012, 04:01:45 pm »

Ok then. Sentinel I moves to L11. Sentinel II moves to L9, Sentinel III moves to L10.
All three fire their Anubis-I at H9.

The next round, both Seekers fire their Dragonbreath 01 at H9 and the Skirmishers fire their ERMS-01 at H9.

Waiting for the enemy to move before giving orders to Sentinels for round 2.
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HailFire

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #71 on: April 27, 2012, 04:08:54 pm »

Evening Mist and Lanzer I move to R6 and Q6, respectively, and fire missiles at R13.
Southwind moves to P7.


Can a unit move, fire, and then move again in a turn?
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Tsuchigumo550

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #72 on: April 27, 2012, 04:20:43 pm »

That, no. Movement can change direction but can't be interrupted. I *may* introduce a mod, because I had that thought too.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Spinal_Taper

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #73 on: April 27, 2012, 04:38:53 pm »

Work Order:Bastion of Freedom
[Stop Company Surveillance Op]
Mechs: Liberty and Justice
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Luke_Prowler

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Re: Everlasting Mecha War (Accept List Up, Still Open)
« Reply #74 on: April 27, 2012, 04:44:03 pm »

Just to make sure: Since If someone wanted to quick recharge their Core they have to pay the charge rate for each 5 points, can the mythril core recharge back to max for free (since it has 0 cost)?
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